#ifndef _WIN_H__ #define _WIN_H__ 1 typedef struct _Inf Inf; struct _Inf { Evas_Object *vid, *lay, *event, *event2, *glayer, *vidthumb, *artimg; Eina_List *file_list, *file_cur; Ecore_Job *next_job; Ecore_Timer *show_timeout; Ecore_Timer *mouse_idle_timeout; Ecore_Timer *albumart_timeout; Ecore_Animator *drag_anim; double last_action; double jump; double start_pos; double drag_time, drag_start; int zoom_mode; int drag_dist, drag_momentum; Eina_Bool sized : 1; Eina_Bool last_action_rwind : 1; Eina_Bool playing : 1; Eina_Bool was_playing : 1; Eina_Bool dragging : 1; Eina_Bool browse_mode : 1; }; // ui high level controls void win_do_play(Evas_Object *win); void win_do_pause(Evas_Object *win); void win_do_play_pause(Evas_Object *win); void win_do_prev(Evas_Object *win); void win_do_next(Evas_Object *win); // lower level controls void win_video_restart(Evas_Object *win); Eina_Bool win_video_next(Evas_Object *win); void win_video_prev(Evas_Object *win); void win_video_first(Evas_Object *win); void win_video_last(Evas_Object *win); void win_video_delete(Evas_Object *win); Eina_Bool win_video_have_next(Evas_Object *win); Eina_Bool win_video_have_prev(Evas_Object *win); Evas_Object *win_add(void); void win_title_update(Evas_Object *win); void win_show(Evas_Object *win, int w, int h); void win_art(Evas_Object *win, const char *path); void win_aspect_adjust(Evas_Object *win); void win_frame_decode(Evas_Object *win); #endif