#include #include "main.h" #include "win.h" #include "winvid.h" #include "winlist.h" #include "video.h" #include "dnd.h" #include "key.h" #include "controls.h" #include "gesture.h" static void _cb_fullscreen(void *data EINA_UNUSED, Evas_Object *obj, void *event EINA_UNUSED) { Inf *inf = evas_object_data_get(obj, "inf"); elm_layout_signal_emit(inf->lay, "state,win,fullscreen", "rage"); } static void _cb_unfullscreen(void *data EINA_UNUSED, Evas_Object *obj, void *event EINA_UNUSED) { Inf *inf = evas_object_data_get(obj, "inf"); elm_layout_signal_emit(inf->lay, "state,win,normal", "rage"); } static void _cb_win_del(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj, void *ev EINA_UNUSED) { Inf *inf = evas_object_data_get(obj, "inf"); const char *f; if (inf->next_job) ecore_job_del(inf->next_job); if (inf->show_timeout) ecore_timer_del(inf->show_timeout); if (inf->drag_anim) ecore_animator_del(inf->drag_anim); EINA_LIST_FREE(inf->file_list, f) eina_stringshare_del(f); evas_object_data_del(obj, "inf"); free(inf); } static void _cb_key_down(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info) { key_handle(data, event_info); } void win_do_play(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); video_play_set(inf->vid, EINA_TRUE); elm_layout_signal_emit(inf->lay, "action,play", "rage"); } void win_do_pause(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); video_play_set(inf->vid, EINA_FALSE); elm_layout_signal_emit(inf->lay, "action,pause", "rage"); } void win_do_play_pause(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); video_play_set(inf->vid, !video_play_get(inf->vid)); if (video_play_get(inf->vid)) elm_layout_signal_emit(inf->lay, "action,play", "rage"); else elm_layout_signal_emit(inf->lay, "action,pause", "rage"); } void win_do_prev(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); if (video_spu_button_count(inf->vid) > 0) video_event_send(inf->vid, EMOTION_EVENT_PREV); else { // if we have chapters - send prev event to jump chapters if (video_chapter_count(inf->vid) > 0) video_event_send(inf->vid, EMOTION_EVENT_PREV); else { double pos = video_position_get(inf->vid); if ((pos < 5.0) && win_video_have_prev(win)) win_video_prev(win); else video_position_set(inf->vid, 0.0); elm_layout_signal_emit(inf->lay, "action,prev", "rage"); } } } void win_do_next(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); if (video_spu_button_count(inf->vid) > 0) video_event_send(inf->vid, EMOTION_EVENT_NEXT); else { // if we have chapters - send next event to jump chapters if (video_chapter_count(inf->vid) > 0) video_event_send(inf->vid, EMOTION_EVENT_NEXT); else { if (!win_video_have_next(win)) { double pos = video_position_get(inf->vid); double len = video_length_get(inf->vid); if ((len - pos) > 5.0) { video_position_set(inf->vid, len - 5.0); elm_layout_signal_emit(inf->lay, "action,next", "rage"); } } else { win_video_next(win); elm_layout_signal_emit(inf->lay, "action,next", "rage"); } } } } static void _restart_vid(Evas_Object *win, Evas_Object *lay, Evas_Object *vid, const char *file) { video_position_set(vid, 0.0); video_play_set(vid, EINA_FALSE); video_file_set(vid, file); video_position_set(vid, 0.0); video_play_set(vid, EINA_TRUE); elm_layout_signal_emit(lay, "action,newvid", "rage"); win_aspect_adjust(win); win_title_update(win); } void win_video_restart(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); _restart_vid(win, inf->lay, inf->vid, inf->file_cur->data); } void win_video_next(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); Eina_List *l; if (!inf->file_list) return; if (!inf->file_cur) l = inf->file_list; else l = inf->file_cur->next; if (!l) { elm_exit(); return; } inf->file_cur = l; _restart_vid(win, inf->lay, inf->vid, l->data); win_list_sel_update(win); } void win_video_prev(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); Eina_List *l; if (!inf->file_list) return; if (!inf->file_cur) l = eina_list_last(inf->file_list); else l = inf->file_cur->prev; if (!l) return; inf->file_cur = l; _restart_vid(win, inf->lay, inf->vid, l->data); win_list_sel_update(win); } void win_video_first(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); Eina_List *l; if (!inf->file_list) return; l = inf->file_list; inf->file_cur = l; _restart_vid(win, inf->lay, inf->vid, l->data); win_list_sel_update(win); } void win_video_last(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); Eina_List *l; if (!inf->file_list) return; l = eina_list_last(inf->file_list); if (!l) return; inf->file_cur = l; _restart_vid(win, inf->lay, inf->vid, l->data); win_list_sel_update(win); } Eina_Bool win_video_have_next(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); Eina_List *l; if (!inf->file_list) return EINA_FALSE; if (!inf->file_cur) return EINA_FALSE; else l = inf->file_cur->next; if (!l) return EINA_FALSE; return EINA_TRUE; } Eina_Bool win_video_have_prev(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); Eina_List *l; if (!inf->file_list) return EINA_FALSE; if (!inf->file_cur) return EINA_FALSE; else l = inf->file_cur->prev; if (!l) return EINA_FALSE; return EINA_TRUE; } Evas_Object * win_add(void) { Evas_Object *win, *o; char buf[4096]; Inf *inf = calloc(1, sizeof(Inf)); if (!inf) return NULL; win = elm_win_add(NULL, "Rage", ELM_WIN_BASIC); if (!win) return NULL; elm_win_title_set(win, "Rage"); elm_win_autodel_set(win, EINA_TRUE); evas_object_data_set(win, "inf", inf); evas_object_event_callback_add(win, EVAS_CALLBACK_DEL, _cb_win_del, NULL); evas_object_smart_callback_add(win, "fullscreen", _cb_fullscreen, NULL); evas_object_smart_callback_add(win, "unfullscreen", _cb_unfullscreen, NULL); evas_object_smart_callback_add(win, "normal", _cb_unfullscreen, NULL); o = evas_object_image_add(evas_object_evas_get(win)); snprintf(buf, sizeof(buf), "%s/images/rage.png", elm_app_data_dir_get()); evas_object_image_file_set(o, buf, NULL); elm_win_icon_object_set(win, o); o = elm_layout_add(win); snprintf(buf, sizeof(buf), "%s/themes/default.edj", elm_app_data_dir_get()); elm_layout_file_set(o, buf, "rage/core"); evas_object_size_hint_weight_set(o, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); elm_win_resize_object_add(win, o); evas_object_show(o); inf->lay = o; controls_init(win, o); o = evas_object_rectangle_add(evas_object_evas_get(win)); elm_win_resize_object_add(win, o); evas_object_color_set(o, 0, 0, 0, 0); evas_object_repeat_events_set(o, EINA_TRUE); evas_object_show(o); inf->event = o; dnd_init(win, o); gesture_init(win, o); evas_object_event_callback_add(win, EVAS_CALLBACK_KEY_DOWN, _cb_key_down, win); return win; } void win_title_update(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); const char *file, *s; char buf[4096]; if (!inf->file_cur) { elm_win_title_set(win, "Rage"); return; } file = inf->file_cur->data; if (!file) { elm_win_title_set(win, "Rage"); return; } s = video_title_get(inf->vid); if (s) { snprintf(buf, sizeof(buf), "Rage: %s", s); elm_win_title_set(win, buf); } else { s = ecore_file_file_get(file); if ((s) && (s[0] != 0)) snprintf(buf, sizeof(buf), "Rage: %s", s); else snprintf(buf, sizeof(buf), "Rage: %s", file); elm_win_title_set(win, buf); } } void win_show(Evas_Object *win, int w, int h) { Inf *inf = evas_object_data_get(win, "inf"); if (!inf->sized) { inf->sized = EINA_TRUE; evas_object_resize(win, w, h); if (inf->show_timeout) { ecore_timer_del(inf->show_timeout); inf->show_timeout = NULL; } evas_object_show(win); } if (!video_has_video_get(inf->vid)) elm_layout_signal_emit(inf->lay, "state,novideo", "rage"); else elm_layout_signal_emit(inf->lay, "state,video", "rage"); if (!video_has_audio_get(inf->vid)) elm_layout_signal_emit(inf->lay, "state,noaudio", "rage"); else elm_layout_signal_emit(inf->lay, "state,audio", "rage"); } void win_aspect_adjust(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); int w = 1, h = 1; video_ratio_size_get(inf->vid, &w, &h); if (inf->zoom_mode == 1) evas_object_size_hint_aspect_set(inf->vid, EVAS_ASPECT_CONTROL_NEITHER, w, h); else evas_object_size_hint_aspect_set(inf->vid, EVAS_ASPECT_CONTROL_BOTH, w, h); if (((w > 1) && (h > 1)) || ((!video_has_video_get(inf->vid)) && (video_has_audio_get(inf->vid)))) { if ((!video_has_video_get(inf->vid)) && (video_has_audio_get(inf->vid))) w = h = 160; win_show(win, w, h); } } void win_frame_decode(Evas_Object *win) { Inf *inf = evas_object_data_get(win, "inf"); controls_update(inf->lay, inf->vid); }