and spice up bell gfx a bit. it *IS* meant to get your attention. it
IS a bell... fixes sizing too. SVN revision: 72719
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@ -6,7 +6,9 @@ collections {
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image: "bg_shine.png" COMP;
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image: "bg_shine.png" COMP;
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image: "bg_glint.png" COMP;
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image: "bg_glint.png" COMP;
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image: "bg_shadow.png" COMP;
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image: "bg_shadow.png" COMP;
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image: "bg_led_base.png" COMP;
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image: "bg_led.png" COMP;
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image: "bg_led.png" COMP;
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image: "bg_led_strobe.png" COMP;
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}
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}
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parts {
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parts {
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part { name: "shadow";
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part { name: "shadow";
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@ -109,15 +111,32 @@ collections {
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aspect_preference: HORIZONTAL;
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aspect_preference: HORIZONTAL;
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}
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}
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}
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}
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part { name: "bell";
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part { name: "bell_base";
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mouse_events: 0;
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mouse_events: 0;
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description { state: "default" 0.0;
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description { state: "default" 0.0;
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fixed: 1 1;
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visible: 0;
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visible: 0;
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color: 255 255 255 0;
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color: 255 255 255 0;
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min: 32 32;
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min: 32 32;
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max: 32 32;
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max: 32 32;
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rel2.offset: -5 -5;
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rel2.offset: -1 -1;
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align: 1.0 1.0;
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align: 1.0 1.0;
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image.normal: "bg_led_base.png";
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}
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description { state: "visible" 0.0;
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inherit: "default" 0.0;
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visible: 1;
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color: 255 255 255 255;
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}
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}
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part { name: "bell";
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mouse_events: 0;
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description { state: "default" 0.0;
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fixed: 1 1;
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visible: 0;
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color: 255 255 255 0;
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rel1.to: "bell_base";
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rel2.to: "bell_base";
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image.normal: "bg_led.png";
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image.normal: "bg_led.png";
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}
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}
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description { state: "visible" 0.0;
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description { state: "visible" 0.0;
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@ -126,6 +145,34 @@ collections {
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color: 255 255 255 255;
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color: 255 255 255 255;
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}
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}
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}
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}
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part { name: "bell_strobe";
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mouse_events: 0;
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description { state: "default" 0.0;
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fixed: 1 1;
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visible: 0;
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color: 255 255 255 0;
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rel1.to: "bell";
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rel2.to: "bell";
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image.normal: "bg_led_strobe.png";
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map {
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on: 1;
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smooth: 1;
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rotation.center: "bell";
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}
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}
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description { state: "spin" 0.0;
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inherit: "default" 0.0;
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visible: 1;
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color: 255 255 255 255;
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map.rotation.z: 36.0;
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}
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description { state: "spin_done" 0.0;
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inherit: "default" 0.0;
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visible: 0;
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color: 255 255 255 0;
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map.rotation.z: 684.0;
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}
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}
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part { name: "terminology.options"; type: SWALLOW;
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part { name: "terminology.options"; type: SWALLOW;
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scale: 1;
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scale: 1;
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description { state: "default" 0.0;
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description { state: "default" 0.0;
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@ -187,17 +234,48 @@ collections {
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target: "shadow";
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target: "shadow";
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target: "fade";
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target: "fade";
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}
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}
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program { name: "bell";
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program { name: "bell0";
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signal: "bell";
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signal: "bell";
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source: "terminology";
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source: "terminology";
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action: STATE_SET "visible" 0.0;
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action: STATE_SET "default" 0.0;
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target: "bell_base";
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target: "bell";
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target: "bell";
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target: "bell_strobe";
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after: "bell";
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}
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program { name: "bell";
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action: STATE_SET "visible" 0.0;
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target: "bell_base";
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after: "bell2";
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after: "bell2";
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}
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}
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program { name: "bell2";
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program { name: "bell2";
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action: STATE_SET "default" 0.0;
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action: STATE_SET "visible" 0.0;
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transition: BOUNCE 1.0 1.0 3.0;
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transition: DECELERATE 0.1;
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target: "bell";
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target: "bell";
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after: "bell3";
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}
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program { name: "bell3";
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action: STATE_SET "spin" 0.0;
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transition: LINEAR 0.1;
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target: "bell_strobe";
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after: "bell4.0";
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after: "bell4.1";
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after: "bell4.2";
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}
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program { name: "bell4.0";
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action: STATE_SET "default" 0.0;
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transition: ACCELERATE 1.2;
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target: "bell";
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}
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program { name: "bell4.1";
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action: STATE_SET "default" 0.0;
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transition: ACCELERATE 1.6;
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target: "bell_base";
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}
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program { name: "bell4.2";
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action: STATE_SET "spin_done" 0.0;
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transition: LINEAR 0.9;
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target: "bell_strobe";
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}
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}
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// program { name: "focus_in";
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// program { name: "focus_in";
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// signal: "focus,in";
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// signal: "focus,in";
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@ -4,6 +4,8 @@ bg_bevel.png \
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bg_shine.png \
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bg_shine.png \
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bg_glint.png \
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bg_glint.png \
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bg_led.png \
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bg_led.png \
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bg_led_base.png \
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bg_led_strobe.png \
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bg_shadow.png \
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bg_shadow.png \
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cr_fill.png \
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cr_fill.png \
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cr_key.png \
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cr_key.png \
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