Wiki page basic_concepts changed with summary [fix typo] by Jee-Yong Um
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@ -320,8 +320,8 @@ move. With this, the pixel addressed through ''relative: 0.75 0.75; offset: 0
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This comes from a design choice in Evas and Edje which favor simplicity. In
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the examples shown in this guide, there are 4 pixels and therefore when the
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''[0; 1)'' range is divided in 4, the result is ''[0; 0.25), [0.25; 0.50),
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[0.50; 0.75), [0.75; 0.100)''. With Edje, the value used to refer to each
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segment is the left bound and therefore, 0.75 refers to ''[0.75; 0.100)'',
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[0.50; 0.75), [0.75; 1.00)''. With Edje, the value used to refer to each
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segment is the left bound and therefore, 0.75 refers to ''[0.75; 1.00)'',
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i.e. the bottom-right pixel of the green rectangle and not the 3/4th one.
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The way to refer to the pixel right before is to set the ''rel2'' bound to
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