~~Title: evas_object_del()~~ ~~CODE-c~~ void evas_object_del(Evas_Object *obj) This marks the given Evas object ''obj'' for deletion (when Evas will free its memory). Objects are not freed immediately. They are deferred until after 1 or more render cycles because objects present a graph in the Evas canvas (one object may clip another for example) and thus must be kept around for update calculation. Over time such objects will be garbage collected by the rendering of the canvas. This will also hide the object, if it has been shown. Note that if the object has more references (created by evas_object_ref() and evas_object_unref() for example), then deletion will wait until all these references have been given up with evas_object_unref(). If the object has no outstanding references, at this point the EVAS_CALLBACK_DEL callback will be called on this object, informing all listeners of the callback of this deletion. At a later point when the object is actually really cleaned up, the EVAS_CALLBACK_FREE event callback will get called. If the object had the focus at the time of deletion, the EVAS_CALLBACK_FOCUS_OUT event callbacks will also be called at this time. Note that all objects contained in an Evas canvas are deleted when the canvas is deleted, so there is no need to go delete them separately. > //Since 1.0// == See Also == evas_object_hide() evas_object_ref() evas_object_unref() EVAS_CALLBACK_DEL EVAS_CALLBACK_FREE EVAS_CALLBACK_FOCUS_OUT Evas_Object