www-content/pages/develop/guides/csharp/core/events.md.txt

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---
~~Title: Events Programming Guide in C#~~
~~NOCACHE~~
---
# Events Programming Guide in C# #
EFL is event-driven. This means that execution usually takes place within an internal EFL *Main Loop*. The application receives notifications through function callbacks. These can apply to virtually any event which occurs on a computer.
Events play a central role in EFL. In this guide, you'll learn more about the required methods to handle them.
You can also find usage examples in the [EFL examples repository](https://git.enlightenment.org/enlightenment/examplestree/).
| | WARNING | |
| --- | ------- | --- |
| ![NOTE](/_media/note-important.png) | **Some C# classes are currently in BETA state**<br>They should only be used for experimenting and **NOT** for any product development.<br>These classes are marked as **BETA** in the reference documentation.<br>The source code for the tutorials is subject to change in the future. | ![NOTE](/_media/note-important.png) |
## Listening to Events from Objects ##
All EFL objects can emit events. You can discover more about them in the **Events** section of their respective [API Reference documentation](/develop/api/) (only in C, C# *coming soon*).
In C#, you register a callback method for a given event by using the `+=` operator:
```csharp
object.event += callback;
```
Substitute *object* with any EFL object and *event* with the identifier of the event (such as ``PollHighEvt`` or ``TickEvt``). Set *callback* to the method to be invoked when the event occurs.
The method signature for the callback is:
```csharp
void callback(object sender, EventArgs e);
```
*sender* is the object that emitted the event and *e* contains any additional information that the event sent. Events emitting additional information require that you use their own *EventArgs* class, for example, `Efl.Input.InterfaceKeyDownEvt_Args` when connecting to the `Efl.Input.Interface.KeyDownEvt` event.
> **NOTE:**
> The [API Reference documentation](/develop/api/) for each event tells you what type to cast *e* to (*Not available for C# yet*).
> See [EFL_EVENT_POINTER_DOWN](/develop/api/efl/input/interface/event/pointer_down) for example.
To stop receiving notifications for a particular event, unregister the callback using the `-=` operator:
```csharp
object.event -= callback;
```
Note that in order to unregister the callback you have to provide the callback method again. This is because you can register different callback methods for the same event.
## Pausing and Resuming Event Notifications ##
All event emissions from a given object can be paused (*frozen*) using `FreezeEvent()` and resumed with `ThawEvent()`:
```csharp
object.FreezeEvent();
object.ThawEvent();
```
While an object is frozen, only high-priority events (marked as *hot* in the documentation) will be emitted. Hot events cannot be stopped.
Remember that ALL events emitting from a object are stopped if it's frozen, except for hot events. If you need to stop individual events you can unregister their callback temporarily and then re-register later.
## Example ##
Below is the `core_event.cs` example taken from [the examples repository](https://git.enlightenment.org/enlightenment/examples/src/branch/master/reference/csharp/core/src/core_event.cs):
```csharp
public class Example
{
// Polling callback
private static void PollCb(object sender, EventArgs e)
{
Console.WriteLine(" Poll from {0}", ((Efl.Object)sender).GetName());
}
public static void Main()
{
// Initialize EFL and all UI components
Efl.All.Init();
// Retrieve the application's main loop
var mainloop = Efl.App.AppMain;
mainloop.SetName("Mainloop");
// This event gets triggered continuously
mainloop.PollHighEvt += PollCb;
// This timer will control events fired by the main loop
var timer = new Efl.LoopTimer(mainloop, 0.1);
timer.SetName("Timer");
// To count number of timer triggers
int tick_count = 0;
timer.TickEvt += (object sender, EventArgs e) => {
string message = "Tick {0} from {1}: ";
// Depending on the number of timer ticks, it does a different thing
switch (tick_count) {
case 0:
message += "Freezing Mainloop events";
mainloop.FreezeEvent();
break;
case 1:
message += "Thawing Mainloop events";
mainloop.ThawEvent();
break;
default:
message += "Quitting";
mainloop.Quit(new Eina.Value(0));
break;
}
Console.WriteLine(message, tick_count, ((Efl.Object)sender).GetName());
tick_count++;
};
Console.WriteLine("Waiting for Timer to call back...");
// Start the EFL main loop (and the experiment)
mainloop.Begin();
// Shutdown EFL
Efl.All.Shutdown();
Console.WriteLine("Application is over");
}
}
```
A handler is connected to the `PollHighEvt` event of the application's main loop, which triggers continuously, at an undefined frequency of several shots per second (See the [Main Loop Programming Guide](main-loop.md)). At every shot, a line is printed on the console.
At the same time, a timer is instantiated, firing every 100ms, which does a different thing at every shot:
* First it freezes (pauses) all main loop events (except hot ones).
* Then it thaws (resumes) all main loop events.
* Finally, it quits the application.
When you run the application, it should produce something like this on the console:
```
Waiting for Timer to call back...
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Tick 0 from Timer: Freezing Mainloop events
Tick 1 from Timer: Thawing Mainloop events
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Poll from Mainloop
Tick 2 from Timer: Quitting
```
As you can see, the line `Poll from Mainloop` is printed continuously except in the period between Tick 0 and Tick 1 of the Timer, where main loop events are frozen.
The exact amount of `Poll from Mainloop` messages you get depends on the frequency of the `PollHighEvt` event, which is chosen by EFL. The important thing is that there should be no such messages in between timer ticks 0 and 1, since main loop events are frozen.
## Further Reading ##
[`core_event.cs` example](https://git.enlightenment.org/enlightenment/examples/src/branch/master/reference/csharp/core/src/core_event.cs)
: C# Source code for this example.
[`Efl.Object` API Reference](https://www.enlightenment.org/develop/api/efl/object)
: Detailed documentation for the EFL object, which implements the events mechanism.