diff --git a/e/data/evas.html b/e/data/evas.html index 86ba242c..405cdfaa 100644 --- a/e/data/evas.html +++ b/e/data/evas.html @@ -128,6 +128,15 @@ Out result would be something like this: @:para@ @:para@ +You may think "I can do this just as easily with norml X drawing primitievas +and a little extra sugar thrown in" but Evas does a whole lot mroe for you. +You never need to know how to render the objects or handle re-rendering +them. Evas does this and optimizes it for you. it handles layering and +resizing, it optimizes everything to minimize CPU effort with a dynamic set of +objects. It handles the work to the point where ALL you need to do is +create, destory, show, hide, move, resize etc. objects and Evas does the +rest of the nasty work for you. +@:para@ As you can see - the program has to know and do very little. There are many powerful things you can do, like fade images in and out, re-color them so they look tinted, have them rendered only within a certain area of the diff --git a/e/pages/evas.html b/e/pages/evas.html index a247223d..4f3c36da 100644 --- a/e/pages/evas.html +++ b/e/pages/evas.html @@ -233,6 +233,15 @@ Out result would be something like this:

+You may think "I can do this just as easily with norml X drawing primitievas +and a little extra sugar thrown in" but Evas does a whole lot mroe for you. +You never need to know how to render the objects or handle re-rendering +them. Evas does this and optimizes it for you. it handles layering and +resizing, it optimizes everything to minimize CPU effort with a dynamic set of +objects. It handles the work to the point where ALL you need to do is +create, destory, show, hide, move, resize etc. objects and Evas does the +rest of the nasty work for you. +

As you can see - the program has to know and do very little. There are many powerful things you can do, like fade images in and out, re-color them so they look tinted, have them rendered only within a certain area of the