#!/usr/bin/perl # This is a little script that will create a window that says # "Follow the Bouncing Ball" and then drops it to the bottom of the # screen and slowly bounces it around. # then when it's done bouncing it gets rid of it. $screen_size = `eesh -ewait \"general_info screen_size\"`; chomp($screen_size); ($crap,$width,$height) = split(/\s+/,$screen_size); # we'll create the ball here and by process of elimination determine what # the winid is. @winlist1 = `eesh -ewait window_list`; `eesh -e \"dialog_ok Follow the Bouncing Ball\"`; @winlist2 = `eesh -ewait window_list`; # run through the two lists and figure out which one is new. foreach $item1 (@winlist2) { $inside = 0; foreach $item2 (@winlist1) { $inside = 1 if($item1 eq $item2); } $ballwininfo = $item1 if(!$inside); } # call the ball, ace # (now we have the windowid of our ball) ($ball,$message) = split(/ \: /,$ballwininfo); $ball =~ s/\s+//g; $ballloc = `eesh -ewait \"win_op $ball move ?\"`; $ballsize = `eesh -ewait \"win_op $ball resize ??\"`; $ballloc =~ s/^.*\: //g; $ballloc =~ s/\n//g; $ballsize =~ s/^.*\: //g; $ballsize =~ s/\n//g; ($ballx,$bally) = split(/\s+/,$ballloc); ($ballw,$ballh) = split(/\s+/,$ballsize); # now for the fun part. make that baby bounce up and down. # we're going to open a big pipe for this one and just shove data # to it. open IPCPIPE,"| eesh"; @fallspeed = (30,25,20,15,10,5,4,3,2); $i = 0; foreach(@fallspeed) { $originalbally = $bally; $fallspeed = $fallspeed[i]; while($bally < ($height - $ballh)) { if(($bally + $fallspeed + $ballh) < $height) { $bally += $fallspeed; } else { $bally = $height - $ballh; } print IPCPIPE "win_op $ball move $ballx $bally\n"; } if($fallspeed[i+1]) { $fallspeed = $fallspeed[i+1]; } else { $fallspeed = 1; } while($bally > ($originalbally + int($originalbally * (1/$#fallspeed)))) { if(($bally - $fallspeed) > ($originalbally + int($originalbally * (1/$#fallspeed)))) { $bally -= $fallspeed; } else { $bally = $originalbally + int($originalbally * (1/$#fallspeed)); } print IPCPIPE "win_op $ball move $ballx $bally\n"; } $i++; } print IPCPIPE "win_op $ball close\n"; close IPCPIPE; # that's all folks.