From: Christophe Sadoine <chris@indefini.org>

Subject: [E-devel] [patch] A function to rotate an evas map with a
quaternion

So this is a patch to rotate an evas map with a quaternion.
You can use this to avoid gimbal lock... for example in the elementary
evas map 3d test, if you put the Rot y angle to 90 then Rot x and Rot
z will do the same rotation...



SVN revision: 75920
This commit is contained in:
Christophe Sadoine 2012-08-31 07:05:48 +00:00 committed by Carsten Haitzler
parent 9bc594da39
commit 0c2ecd5c1b
5 changed files with 81 additions and 0 deletions

View File

@ -36,3 +36,4 @@ Hyoyoung Chang <hyoyoung@gmail.com>
Jérôme Pinot <ngc891@gmail.com>
Rafael Antognolli <antognolli@profusion.mobi>
Daniel Zaoui <daniel.zaoui@samsung.com>
Christophe Sadoine <chris@indefini.org>

View File

@ -999,3 +999,7 @@
2012-08-30 Carsten Haitzler (The Rasterman)
1.7.0 release
2012-08-31 Christophe Sadoine
* Added a function: evas_map_util_quat_rotate().

View File

@ -1,3 +1,12 @@
Evas 1.8.0
Changes since Evas 1.7.0:
-------------------------
Improvements:
* Function to rotate an evas map with a quaternion: evas_map_util_quat_rotate().
Evas 1.7.0
Changes since Evas 1.2.0:

View File

@ -4752,6 +4752,30 @@ EAPI void evas_map_util_zoom(Evas_Map *m, double zoomx, double zoomy,
*/
EAPI void evas_map_util_3d_rotate(Evas_Map *m, double dx, double dy, double dz, Evas_Coord cx, Evas_Coord cy, Evas_Coord cz);
/**
* Rotate the map in 3D using a unit quaternion.
*
* This will rotate in 3D using a unit quaternion. Like with
* evas_map_util_3d_rotate() you provide a center point
* to rotate around (in 3D).
*
* @param m map to change.
* @param qx the x component of the imaginary part of the quaternion.
* @param qy the y component of the imaginary part of the quaternion.
* @param qz the z component of the imaginary part of the quaternion.
* @param qw the w component of the real part of the quaternion.
* @param cx rotation's center x.
* @param cy rotation's center y.
* @param cz rotation's center z.
*
* @warning Rotations can be done using a unit quaternion. Thus, this
* function expects a unit quaternion (i.e. qx² + qy² + qz² + qw² == 1).
* If this is not the case the behavior is undefined.
*
* @since 1.8
*/
EAPI void evas_map_util_quat_rotate(Evas_Map *m, double qx, double qy, double qz, double qw, double cx, double cy, double cz);
/**
* Perform lighting calculations on the given Map
*

View File

@ -895,6 +895,49 @@ evas_map_util_3d_rotate(Evas_Map *m, double dx, double dy, double dz,
}
}
EAPI void
evas_map_util_quat_rotate(Evas_Map *m, double qx, double qy, double qz,
double qw, double cx, double cy, double cz)
{
MAGIC_CHECK(m, Evas_Map, MAGIC_MAP);
return;
MAGIC_CHECK_END();
Evas_Map_Point *p, *p_end;
p = m->points;
p_end = p + m->count;
for (; p < p_end; p++)
{
double x, y, z, uvx, uvy, uvz, uuvx, uuvy, uuvz;
x = p->x - cx;
y = p->y - cy;
z = p->z - cz;
uvx = qy * z - qz * y;
uvy = qz * x - qx * z;
uvz = qx * y - qy * x;
uuvx = qy * uvz - qz * uvy;
uuvy = qz * uvx - qx * uvz;
uuvz = qx * uvy - qy * uvx;
uvx *= (2.0f * qw);
uvy *= (2.0f * qw);
uvz *= (2.0f * qw);
uuvx *= 2.0f;
uuvy *= 2.0f;
uuvz *= 2.0f;
p->px = p->x = cx + x + uvx + uuvx;
p->py = p->y = cy + y + uvy + uuvy;
p->z = cz + z + uvz + uuvz;
}
}
EAPI void
evas_map_util_3d_lighting(Evas_Map *m,
Evas_Coord lx, Evas_Coord ly, Evas_Coord lz,