forked from enlightenment/efl
Emotion object: Create .eo file.
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@ -1,11 +1,26 @@
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### Library
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BUILT_SOURCES += \
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lib/emotion/emotion_object.eo.c \
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lib/emotion/emotion_object.eo.h \
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lib/emotion/emotion_object.eo.legacy.h
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emotioneolianfilesdir = $(datadir)/eolian/include/emotion-@VMAJ@
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emotioneolianfiles_DATA = \
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lib/emotion/emotion_object.eo
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EXTRA_DIST += \
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${emotioneolianfiles_DATA}
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lib_LTLIBRARIES += \
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lib/emotion/libemotion.la
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installed_emotionmainheadersdir = $(includedir)/emotion-@VMAJ@
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dist_installed_emotionmainheaders_DATA = lib/emotion/Emotion.h
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nodist_installed_emotionmainheaders_DATA = \
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lib/emotion/emotion_object.eo.h
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# libemotion.la
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lib_emotion_libemotion_la_SOURCES = \
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lib/emotion/emotion_modules.h \
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@ -360,6 +360,8 @@ extern "C" {
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EAPI Eina_Bool emotion_init(void);
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EAPI Eina_Bool emotion_shutdown(void);
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#include "emotion_object.eo.h"
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/**
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* @brief Add an emotion object to the canvas.
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*
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@ -0,0 +1,91 @@
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class Emotion.Object (Efl.File, Efl.Player, Efl.Image) {
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eo_prefix: emotion_obj;
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properties {
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option {
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set {
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/**
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* @brief Set the specified option for the current module.
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*
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* This function allows one to mute the video or audio of the emotion object.
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*
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* @note Please don't use this function, consider using
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* emotion_object_audio_mute_set() and emotion_object_video_mute_set() instead.
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*
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* @see emotion_object_audio_mute_set()
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* @see emotion_object_video_mute_set()
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*
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* @ingroup Emotion_Init
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*/
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legacy emotion_object_module_option_set;
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}
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values {
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const(char) *opt; /*@ The option that is being set. Currently supported optiosn: "video" and "audio". */
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const(char) *val; /*@ The value of the option. Currently only supports "off" (?!?!?!) */
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}
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}
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engine {
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set {
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/**
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* @brief Initializes an emotion object with the specified module.
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*
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* This function is required after creating the emotion object, in order to
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* specify which module will be used with this object. Different objects can
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* use different modules to play a media file. The current supported modules are
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* @b gstreamer and @b xine.
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*
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* To use any of them, you need to make sure that support for them was compiled
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* correctly.
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*
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* @note It's possible to disable the build of a module with
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* --disable-module_name.
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*
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* @see emotion_object_add()
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* @see emotion_object_file_set()
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*
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* @ingroup Emotion_Init
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*/
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legacy emotion_object_init;
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return bool; /*@ @c EINA_TRUE if the specified module was successfully initialized for this object, @c EINA_FALSE otherwise. */
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}
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values {
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const(char) *module_filename; /*@ The name of the module to be used (gstreamer or xine). */
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}
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}
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}
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implements {
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Efl.File.file.set;
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Efl.File.file.get;
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Efl.Player.play.set;
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Efl.Player.play.get;
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Efl.Player.position.set;
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Efl.Player.position.get;
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Efl.Player.progress.get;
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Efl.Player.audio_volume.set;
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Efl.Player.audio_volume.get;
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Efl.Player.audio_mute.set;
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Efl.Player.audio_mute.get;
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Efl.Image.load_size.get;
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Efl.Image.ratio.get;
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Efl.Image.smooth_scale.set;
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Efl.Image.smooth_scale.get;
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}
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}
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/* FIXME: Need to be added:
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EAPI double emotion_object_buffer_size_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_seekable_get (const Evas_Object *obj);
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EAPI double emotion_object_play_length_get (const Evas_Object *obj);
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EAPI const char *emotion_object_progress_info_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_video_handled_get (const Evas_Object *obj);
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EAPI Eina_Bool emotion_object_audio_handled_get (const Evas_Object *obj);
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Everything starting from (needs to be added):
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EAPI int emotion_object_audio_channel_count (const Evas_Object *obj);
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Should this be part of player or emotion object?
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EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev);
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Deliberations:
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Should this really implement the image interface?
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*/
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@ -1968,3 +1968,4 @@ _smart_clip_unset(Evas_Object * obj)
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evas_object_clip_unset(sd->bg);
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}
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#include "emotion_object.eo.h"
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