Elementary: Add gl-cocoa engine to the documentation

SVN revision: 64776
This commit is contained in:
Youness Alaoui 2011-11-05 17:49:17 +00:00
parent 3738c5d7d0
commit 278b092678
1 changed files with 2 additions and 0 deletions

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@ -1973,6 +1973,7 @@ extern "C" {
* @li "opengl_sdl"
* @li "buffer"
* @li "ews"
* @li "opengl_cocoa"
*
* @{
*/
@ -3643,6 +3644,7 @@ extern "C" {
* @li "sdl-16", "software-16-sdl", "software_16_sdl" (Rendering to SDL
* buffer with 16bit software renderer)
* @li "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System)
* @li "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa)
*
* All engines use a simple string to select the engine to render, EXCEPT
* the "shot" engine. This actually encodes the output of the virtual