forked from enlightenment/efl
doc: enable elementary_examples building
The elementary examples were built before, but not now. I guess it was missed when we merged elementary to efl source tree. This enables it and fixes some references.
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@ -609,7 +609,8 @@ INPUT = @top_srcdir@/src/lib \
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@srcdir@/ephysics_examples.dox \
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@srcdir@/edje_examples.dox \
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@top_srcdir@/src/bin/edje/edje_cc_handlers.c \
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@srcdir@/emotion_examples.dox
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@srcdir@/emotion_examples.dox \
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@srcdir@/elementary_examples.dox
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
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@ -396,7 +396,7 @@
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*
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* To be able to create our actionsliders we need to do some setup, but this
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* isn't really relevant here, so if you want to know about that go @ref
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* Win "here".
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* Elm_Win "here".
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*
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* With all that boring stuff out of the way we can proceed to creating some
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* actionsliders.@n
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@ -915,7 +915,7 @@
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*
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* Keeping any of those four buttons pressed will trigger their autorepeat
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* callback, where we move the button doing some size hint magic. To
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* understand how that works better, refer to the @ref Box documentation.
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* understand how that works better, refer to the @ref Elm_Box documentation.
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* Also, the first time the function is called, we change the icon in the
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* middle button, using elm_object_content_unset() first to keep the reference
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* to the previous one, so we don't need to recreate it when we are done
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@ -3170,7 +3170,7 @@
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/**
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* @page layout_example_01 Layout - Content, Table and Box
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*
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* This example shows how one can use the @ref Layout widget to create a
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* This example shows how one can use the @ref Elm_Layout widget to create a
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* customized distribution of widgets on the screen, controlled by an Edje theme.
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* The full source code for this example can be found at @ref
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* layout_example_01_c.
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@ -3247,7 +3247,7 @@
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* of putting them in row, column, both, or any other available layout. This is
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* also described in the Edje documentation.
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*
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* This box area is similar to the @ref Box widget of elementary, with the
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* This box area is similar to the @ref Elm_Box widget of elementary, with the
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* difference that its position and properties are controlled by the theme of the
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* layout. It also contains more than one API to add items to it, since the
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* items position now is defined in terms of a list of items, not a matrix.
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@ -3314,7 +3314,7 @@
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/**
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* @page layout_example_02 Layout - Predefined Layout
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*
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* This example shows how one can use the @ref Layout with a predefined theme
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* This example shows how one can use the @ref Elm_Layout with a predefined theme
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* layout to add a back and next button to a simple window. The full source code
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* for this example can be found at @ref layout_example_02_c.
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*
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@ -3424,7 +3424,7 @@
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* middle positions. In the middle position we are placing a button that when
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* clicked will hide the hover. We are also going to use a non-default theme
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* for our hover. We won't explain the functioning of button for that see @ref
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* Button.
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* Elm_Button.
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*
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* We start our example with a couple of callbacks that show and hide the data
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* they're given(which we'll see later on is the hover widget):
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@ -3479,7 +3479,7 @@
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* green). Our example will allow the user to choose the animation the flip
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* uses and to interact with it. To allow the user to choose the interaction
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* mode we use radio buttons, we will however not explain them, if you would
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* like to know more about radio buttons see @ref Radio.
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* like to know more about radio buttons see @ref Elm_Radio.
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*
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* We start our example with the usual setup and then create the 2 rectangles
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* we will use in our flip:
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@ -4430,11 +4430,11 @@
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/**
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* @page entry_example Entry - Example of simple editing
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*
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* As a general overview of @ref Entry we are going to write an, albeit simple,
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* As a general overview of @ref Elm_Entry we are going to write an, albeit simple,
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* functional editor. Although intended to show how elm_entry works, this
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* example also makes extensive use of several other widgets. The full code
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* can be found in @ref entry_example.c "entry_example.c" and in the following
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* lines we'll go through the parts especific to the @ref Entry widget.
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* lines we'll go through the parts especific to the @ref Elm_Entry widget.
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*
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* The program itself is a simple editor, with a file already set to it, that
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* can be set to autosave or not and allows insertion of emoticons and some
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@ -4463,7 +4463,7 @@
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* @skip static void
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* @until }
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*
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* One of the buttons on the top will trigger an @ref Inwin to open and show
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* One of the buttons on the top will trigger an @ref Elm_Inwin to open and show
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* us several icons we can insert into the text. We'll jump over most of these
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* functions, but when all the options are chosen, we insert the special
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* markup text that will show the chosen icon in place.
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@ -4503,7 +4503,7 @@
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* just that, a box that holds text, and in order to have some frame around it
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* or a background color, another widget needs to provide this. When an entry
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* is scrollable, the same scroller used internally does this.
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* We are using @ref Frame "frames" here to provide some decoration around,
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* We are using @ref Elm_Frame "frames" here to provide some decoration around,
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* then creating our entries, set them to single line, add our two filters and
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* the callback for when their value change.
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* @until _height_changed_cb
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@ -4884,7 +4884,7 @@
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/**
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* @page genlist_example_05 Genlist - working with subitems
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*
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* This is probably the most complex example of elementary @ref Genlist. We
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* This is probably the most complex example of elementary @ref Elm_Genlist. We
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* create a tree of items, using the subitems properties of the items, and keep
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* it in memory to be able to expand/hide subitems of an item. The full source
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* code can be found at @ref genlist_example_05_c
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@ -5457,7 +5457,7 @@
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* @until evas_object_show
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*
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* Next, we define the <b>item class</b> for our slideshow
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* items. Slideshow images are going to be Elementary @ref Photo "photo"
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* items. Slideshow images are going to be Elementary @ref Elm_Photo "photo"
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* widgets, here, as pointed by our @c get class
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* function. We'll let the Elementary infrastructure to delete those
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* objects for us, and, as there's no additional data attached to our
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@ -5666,7 +5666,7 @@
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* it will work kind of like a modal window, blocking any other widget from
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* receiving events until the window is manually dismissed by pressing some
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* button to close it or having blocking task signalling its completion so
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* normal operations can be resumed. This is unlike the @ref Hover widget,
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* normal operations can be resumed. This is unlike the @ref Elm_Hover widget,
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* that would show its content on top of the designated target, but clicking
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* anywhere else would dismiss it automatically.
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*
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@ -5842,7 +5842,7 @@
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/**
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* @page win_example_01 Win - General API overview
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*
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* For most users of the Elementary API, the @ref Win widget has a lot more
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* For most users of the Elementary API, the @ref Elm_Win widget has a lot more
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* functions than what they need.
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*
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* In general, a developer will create a window, set some content on it and
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