From 4b653b7a31ac264857f08bccc0d86950726ce584 Mon Sep 17 00:00:00 2001 From: Bryce Harrington Date: Mon, 24 Apr 2017 08:28:31 -0400 Subject: [PATCH] evas: Fix grammar of which vs. that Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4809 --- src/lib/evas/Evas_Eo.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index 12e6cef6be..e3ec81b936 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h @@ -90,7 +90,7 @@ * canvases, supporting typical tree-based scene graph manipulation and other 3D * graphics rendering techniques. * - * Evas 3D provides 3D objects which are used for describing 3D scene and APIs + * Evas 3D provides 3D objects that are used for describing 3D scene and APIs * to connect the scene with an evas image object so that the scene is rendered * on that image object. * @@ -133,7 +133,7 @@ * * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes, * cameras, lights, meshes, textures and materials. Evas 3D object is basically - * reference counted. Any successful function call on an object which makes a + * reference counted. Any successful function call on an object that makes a * reference to another object will increase the reference count. When the * reference count gets to 0, the object will be actually deleted. *