forked from enlightenment/efl
ecore-evas-wayland: Fix setting rotation during async render
If we are in async render when a call to set rotation happens, we should not be setting the engine info->rotation until we have actually handled the rotation. Old code here would set delayed.rotation on the ecore_evas itself, but then it would tell the engine to rotate. What we actually want here is If in async render, set the delayed rotation property and let render_updates deal with any delayed setting. @fix Signed-off-by: Chris Michael <cp.michael@samsung.com>
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@ -346,11 +346,20 @@ _mouse_move_dispatch(Ecore_Evas *ee)
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static void
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_rotation_do(Ecore_Evas *ee, int rotation, int resize)
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{
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Evas_Engine_Info_Wayland *einfo;
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Ecore_Evas_Engine_Wl_Data *wdata;
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int rot_dif;
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wdata = ee->engine.data;
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einfo = (Evas_Engine_Info_Wayland *)evas_engine_info_get(ee->evas);
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if (einfo)
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{
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einfo->info.rotation = rotation;
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if (!evas_engine_info_set(ee->evas, (Evas_Engine_Info *)einfo))
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ERR("evas_engine_info_set() for engine '%s' failed.", ee->driver);
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}
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/* calculate difference in rotation */
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rot_dif = ee->rotation - rotation;
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if (rot_dif < 0) rot_dif = -rot_dif;
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@ -1914,8 +1923,6 @@ _ecore_evas_wl_common_transparent_set(Ecore_Evas *ee, int transparent)
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void
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_ecore_evas_wl_common_rotation_set(Ecore_Evas *ee, int rotation, int resize)
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{
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Evas_Engine_Info_Wayland *einfo;
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LOGFN(__FILE__, __LINE__, __FUNCTION__);
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if (ee->rotation == rotation) return;
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@ -1928,14 +1935,6 @@ _ecore_evas_wl_common_rotation_set(Ecore_Evas *ee, int rotation, int resize)
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}
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else
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_rotation_do(ee, rotation, resize);
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einfo = (Evas_Engine_Info_Wayland *)evas_engine_info_get(ee->evas);
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if (!einfo) return;
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einfo->info.rotation = rotation;
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if (!evas_engine_info_set(ee->evas, (Evas_Engine_Info *)einfo))
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ERR("evas_engine_info_set() for engine '%s' failed.", ee->driver);
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}
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static void
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