diff --git a/src/examples/evas/evas-3d-static-lod.c b/src/examples/evas/evas-3d-static-lod.c index 22f7494c40..4e3c3994e0 100644 --- a/src/examples/evas/evas-3d-static-lod.c +++ b/src/examples/evas/evas-3d-static-lod.c @@ -28,8 +28,8 @@ #define WIDTH 600 #define HEIGHT 600 #define NUMBER_MESHS 2 -#define NEAR 90.0 -#define FAR 1000.0 +#define DNEAR 90.0 +#define DFAR 1000.0 static const char *model_path = PACKAGE_EXAMPLES_DIR EVAS_MODEL_FOLDER "/lod/iso_sphere"; @@ -86,8 +86,8 @@ _animate_scene(void *data) else z += 4.0; - if (z == NEAR * 2.0) pass = EINA_FALSE; - if (z == FAR / 2.0) pass = EINA_TRUE; + if (z == DNEAR * 2.0) pass = EINA_FALSE; + if (z == DFAR / 2.0) pass = EINA_TRUE; evas_canvas3d_node_position_set(scene->camera_node, x , y , z); evas_canvas3d_node_look_at_set(scene->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, @@ -113,7 +113,7 @@ _camera_setup(Scene_Data *data) { data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); - evas_canvas3d_camera_projection_perspective_set(data->camera, NEAR, 1.0, 2.0, FAR); + evas_canvas3d_camera_projection_perspective_set(data->camera, DNEAR, 1.0, 2.0, DFAR); data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, @@ -146,8 +146,8 @@ static void _mesh_setup(Scene_Data *data) { int i = 0; - Evas_Real distances[NUMBER_MESHS + 2] = {NEAR, 150.0, 300.0, 500.0}; - Evas_Real m_distances[NUMBER_MESHS + 2] = {NEAR, 200.0, 500.0, 500.0}; + Evas_Real distances[NUMBER_MESHS + 2] = {DNEAR, 150.0, 300.0, 500.0}; + Evas_Real m_distances[NUMBER_MESHS + 2] = {DNEAR, 200.0, 500.0, 500.0}; /* Setup material. */ data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);