forked from enlightenment/efl
Another edje EXTERNAL example, this time make an elementary Anchorblock rotate around in 3D.
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@ -463,6 +463,9 @@ Unlike Ebits, Edje separates the layout and behavior logic.
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This example show how to create a custom state from embryo. Clicking on the
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This example show how to create a custom state from embryo. Clicking on the
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3 labels will rotate the object in the given direction.
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3 labels will rotate the object in the given direction.
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@example embryo_pong.edc
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Super-simple Pong implementation in pure embryo.
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@example embryo_run_program.edc
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@example embryo_run_program.edc
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This example show how to run an edje program from embryo code.
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This example show how to run an edje program from embryo code.
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@ -475,6 +478,9 @@ This example show how to set the text in TEXT part from embryo code.
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@example embryo_timer.edc
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@example embryo_timer.edc
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This example show the usage of timers in embryo.
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This example show the usage of timers in embryo.
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@example external_elm_anchorblock.edc
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This example use an elementary anchorblock and a button to animate the text.
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@example external_elm_button.edc
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@example external_elm_button.edc
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This example create some elementary buttons and do some actions on user click.
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This example create some elementary buttons and do some actions on user click.
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@ -0,0 +1,160 @@
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#define LOREM "Vestibulum nunc mi, adipiscing dapibus turpis. Integer ornare \
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vestibulum. Quisque libero augue, non tristique tortor. Praesent urna augue, \
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blandit id sodales vel, varius at purus. Ut congue mollis elit, quis vehicula \
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enim ornare vitae. Suspendisse non faucibus massa. Nunc facilisis sapien ut \
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erat laoreet vitae pharetra purus commodo. Donec in ipsum justo, sit amet \
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lacinia massa. Pellentesque sed dolor lectus. Integer nec nisi ut massa \
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vestibulum vulputate mollis ut lacus. Morbi lobortis dictum lacus nec \
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faucibus. <item relsize=16x16 vsize=full href=emoticon/angry></item> \
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<item relsize=16x16 vsize=full href=emoticon/evil></item> \
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<item relsize=16x16 vsize=full href=emoticon/google-smile></item> \
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<item relsize=16x16 vsize=full href=emoticon/omg></item><br><br> \
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Phasellus ultricies nisl sit amet ligula tristique in adipiscing neque \
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vulputate. Maecenas est ante, porttitor eget commodo non, blandit et erat. \
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Duis adipiscing, tortor quis gravida vulputate, magna lorem mollis tortor, \
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elementum ullamcorper dui mi ut metus. Nunc dictum nisi sed arcu mattis \
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pellentesque. Aliquam erat volutpat. Nullam faucibus suscipit dui a \
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condimentum. Fusce a diam tortor. Curabitur egestas gravida magna, eget \
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lacinia magna fringilla in. Donec eget tincidunt ipsum. Suspendisse velit \
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massa, sollicitudin in laoreet a, posuere malesuada enim. \
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Duis a nulla purus.<br><br> \
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Aenean nec sodales lacus. Sed ipsum felis, blandit sed aliquet ac, viverra \
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vitae odio. Proin nisi nisi, commodo at cursus ut, auctor at elit. Sed tempor \
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placerat orci eget venenatis. Duis ut dolor nibh, non luctus tellus. Duis \
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placerat aliquet sem, et dignissim tellus rutrum at. Etiam sapien lacus, \
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auctor quis interdum vel, pellentesque sit amet arcu. Proin accumsan, mauris \
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non dapibus fermentum, nisl leo cursus nisi, eget auctor lacus ante a nisl. \
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Suspendisse ullamcorper suscipit mi, et blandit augue aliquet non. Aenean \
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vulputate ullamcorper ante, ut tincidunt orci sagittis nec. In hendrerit nunc \
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eget sapien eleifend luctus. Pellentesque vulputate diam ac arcu suscipit nec \
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vestibulum dolor blandit. Sed et massa vel ante tempor fermentum nec ac arcu. \
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Duis turpis odio, vehicula sit amet pellentesque non, facilisis quis ligula. \
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Sed ante nisl, cursus in pulvinar in, interdum vitae diam. Cras condimentum \
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diam ac purus tempor suscipit eget sed metus. Nam erat nunc, eleifend vitae \
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vehicula vitae, venenatis faucibus est. Nam auctor mauris metus. Nam eget \
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vehicula nunc. Nulla ut nisi id sapien rhoncus vestibulum."
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collections {
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group { name: "main";
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/* set a min window size */
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min: 300 400;
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/* tell edje that we are going to use elementary external parts */
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externals {
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external: "elm";
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}
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parts {
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part { name: "bg";
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type: RECT;
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description { state: "default" 0.0;
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color: 255 255 255 255;
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}
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}
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part { name: "title";
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type: TEXT;
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effect: SOFT_SHADOW;
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description { state: "default" 0.0;
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color: 255 255 255 255;
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color3: 70 70 70 70;
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text {
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text: "Elementary Anchorblock";
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font: "Sans";
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size: 16;
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align: 0.5 0.0;
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}
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}
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}
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/* EXTERNAL elementary anchorblock */
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part { name: "anchorblock";
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type: EXTERNAL;
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source: "elm/anchorblock";
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description { state: "default" 0.0;
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color: 200 200 0 200;
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rel1.offset: 5 35;
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rel2.offset: -6 -45;
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align: 0.0 0.0;
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map {
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on: 1;
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perspective_on: 1;
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smooth: 1;
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}
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params.string: "text" LOREM;
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}
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description { state: "anim" 0.0;
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inherit: "default" 0.0;
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map.rotation.z: 100;
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}
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description { state: "anim" 0.1;
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inherit: "default" 0.0;
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map.rotation.y: 180;
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}
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description { state: "anim" 0.2;
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inherit: "default" 0.0;
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map.rotation.x: 150;
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}
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description { state: "anim" 0.3;
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inherit: "default" 0.0;
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map.rotation.z: 100;
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map.rotation.y: 100;
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}
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}
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/* EXTERNAL elementary button to trigger the animation */
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part { name: "button";
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type: EXTERNAL;
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source: "elm/button";
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description { state: "default" 0;
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rel1 {
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relative: 0.0 1.0;
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offset: 5 -40;
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}
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rel2 {
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offset: -6 -2;
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}
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params {
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string: "label" "Animate";
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}
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}
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}
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}
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programs {
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/* button clicked, start the animation cycle */
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program { name: "button_click";
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signal: "clicked";
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source: "button";
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action: STATE_SET "anim" 0.0;
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transition: LINEAR 1.0;
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target: "anchorblock";
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after: "anim2";
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}
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program { name: "anim2";
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action: STATE_SET "anim" 0.1;
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transition: LINEAR 1.0;
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target: "anchorblock";
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after: "anim3";
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}
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program { name: "anim3";
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action: STATE_SET "anim" 0.2;
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transition: LINEAR 1.0;
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target: "anchorblock";
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after: "anim4";
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}
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program { name: "anim4";
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action: STATE_SET "anim" 0.3;
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transition: LINEAR 1.0;
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target: "anchorblock";
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after: "anim5";
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}
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program { name: "anim5";
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action: STATE_SET "default" 0.0;
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transition: LINEAR 1.0;
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target: "anchorblock";
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}
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}
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}
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}
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