forked from enlightenment/efl
First draft of interfaces
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interface Efl_Interface_Color_Enum_Part (Efl_Interface_Part)
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{
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}
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interface Efl_Interface_Color_Text_Part (Efl_Interface_Part)
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{
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}
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interface Efl_Interface_Color {
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properties {
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color {
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set {
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}
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get {
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}
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values {
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int r; /*@ The red component of the given color. */
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int g; /*@ The green component of the given color. */
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int b; /*@ The blue component of the given color. */
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int a; /*@ The alpha component of the given color. */
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}
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}
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color_part {
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set {
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}
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get {
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}
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keys {
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const Efl_Interface_Part *part;
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}
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values {
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int r; /*@ The red component of the given color. */
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int g; /*@ The green component of the given color. */
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int b; /*@ The blue component of the given color. */
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int a; /*@ The alpha component of the given color. */
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}
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}
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}
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}
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interface Efl_Interface_File {
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properties {
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file {
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set {
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return Eina_Bool;
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}
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get {
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}
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values {
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const char *file; /*@ The path to the file to load @p from */
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const char *group; /*@ The name of the group, in @p file */
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}
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}
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}
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methods {
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save {
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const;
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return Eina_Bool;
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params {
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@in const char *file @nonull; /*@ The filename to be used to save the data (extension
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obligatory). */
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@in const char *key; /*@ The image key in the file (if an Eet one), or @c NULL,
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otherwise. */
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@in const char *flags; /*@ String containing the flags to be used (@c NULL for
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none). */
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}
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}
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}
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}
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interface Efl_Interface_Gui_Object {
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properties {
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size {
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set {
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/*@ Changes the size of the given Evas object. */
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}
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get {
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/*@ Retrieves the (rectangular) size of the given Evas object. */
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}
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values {
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Evas_Coord w; /*@ in */
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Evas_Coord h; /*@ in */
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}
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}
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above {
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get {
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/*@
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Get the Evas object stacked right above @p obj
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@return the #Evas_Object directly above @p obj, if any, or @c NULL,
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if none
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This function will traverse layers in its search, if there are
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objects on layers above the one @p obj is placed at.
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@see evas_object_layer_get()
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@see evas_object_layer_set()
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@see evas_object_below_get() */
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return Evas_Object * @warn_unused;
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}
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}
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below {
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get {
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/*@
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Get the Evas object stacked right below @p obj
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@return the #Evas_Object directly below @p obj, if any, or @c NULL,
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if none
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This function will traverse layers in its search, if there are
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objects on layers below the one @p obj is placed at.
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@see evas_object_layer_get()
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@see evas_object_layer_set()
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@see evas_object_below_get() */
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return Evas_Object * @warn_unused;
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}
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}
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stack_above {
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/*@
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Stack @p obj immediately above @p above
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Objects, in a given canvas, are stacked in the order they get added
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to it. This means that, if they overlap, the highest ones will
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cover the lowest ones, in that order. This function is a way to
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change the stacking order for the objects.
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This function is intended to be used with <b>objects belonging to
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the same layer</b> in a given canvas, otherwise it will fail (and
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accomplish nothing).
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If you have smart objects on your canvas and @p obj is a member of
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one of them, then @p above must also be a member of the same
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smart object.
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Similarly, if @p obj is not a member of a smart object, @p above
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must not be either.
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@see evas_object_layer_get()
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@see evas_object_layer_set()
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@see evas_object_stack_below() */
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params {
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@in Evas_Object *above @nonull; /*@ the object above which to stack */
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}
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}
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stack_below {
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/*@
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Stack @p obj immediately below @p below
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Objects, in a given canvas, are stacked in the order they get added
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to it. This means that, if they overlap, the highest ones will
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cover the lowest ones, in that order. This function is a way to
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change the stacking order for the objects.
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This function is intended to be used with <b>objects belonging to
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the same layer</b> in a given canvas, otherwise it will fail (and
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accomplish nothing).
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If you have smart objects on your canvas and @p obj is a member of
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one of them, then @p below must also be a member of the same
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smart object.
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Similarly, if @p obj is not a member of a smart object, @p below
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must not be either.
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@see evas_object_layer_get()
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@see evas_object_layer_set()
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@see evas_object_stack_below() */
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params {
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@in Evas_Object *below @nonull; /*@ the object below which to stack */
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}
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}
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raise {
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/*@
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Raise @p obj to the top of its layer.
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@p obj will, then, be the highest one in the layer it belongs
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to. Object on other layers won't get touched.
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@see evas_object_stack_above()
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@see evas_object_stack_below()
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@see evas_object_lower() */
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}
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lower {
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/*@
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Lower @p obj to the bottom of its layer.
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@p obj will, then, be the lowest one in the layer it belongs
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to. Objects on other layers won't get touched.
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@see evas_object_stack_above()
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@see evas_object_stack_below()
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@see evas_object_raise() */
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}
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visibility {
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set {
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/*@ Makes the given Evas object visible or invisible. */
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legacy null;
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}
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get {
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/*@ Retrieves whether or not the given Evas object is visible. */
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legacy evas_object_visible_get;
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}
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values {
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Eina_Bool v; /*@ @c EINA_TRUE if to make the object visible, @c EINA_FALSE otherwise */
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}
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}
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}
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}
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interface Efl_Interface_File {
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properties {
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data_copy {
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set {
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}
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values {
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void *data; /*@ The raw data to replace. */
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}
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}
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}
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methods {
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data_set {
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params {
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@in void *data; /*@ The raw data, or @c NULL. */
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}
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}
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data_get {
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const;
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return void * @warn_unused;
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params {
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@in Eina_Bool for_writing; /*@ Whether the data being retrieved will be
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modified (@c EINA_TRUE) or not (@c EINA_FALSE). */
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}
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}
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}
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}
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interface Efl_Interface_Text {
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properties {
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text_markup {
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set {
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/*@
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Sets the tetxblock's text to the markup text.
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@note assumes text does not include the unicode object replacement char (0xFFFC)
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@return Return no value. */
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}
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get {
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/*@
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Return the markup of the object.
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@return the markup text of the object. */
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}
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values {
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const char *text; /*@ the markup text to use. */
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}
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}
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cursor {
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get {
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/*@
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Return the object's main cursor.
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@return The @p obj's main cursor. */
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return Evas_Textblock_Cursor *;
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}
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}
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}
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implements {
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virtual::text_markup;
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virtual::cursor::get;
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}
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}
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interface Efl_Interface_Text_Properties {
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properties {
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font {
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set {
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/*@
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Set the font family or filename, and size on a given text object.
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This function allows the font name and size of a text object to be
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set. The @p font string has to follow fontconfig's convention on
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naming fonts, as it's the underlying library used to query system
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fonts by Evas (see the @c fc-list command's output, on your system,
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to get an idea). Alternatively, one can use a full path to a font file.
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@see evas_object_text_font_get()
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@see evas_object_text_font_source_set() */
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}
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get {
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/*@
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Retrieve the font family and size in use on a given text object.
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This function allows the font name and size of a text object to be
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queried. Be aware that the font name string is still owned by Evas
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and should @b not have free() called on it by the caller of the
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function.
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@see evas_object_text_font_set() */
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}
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values {
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const char* font; /*@ The font family name or filename. */
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Evas_Font_Size size; /*@ The font size, in points. */
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}
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}
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}
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implements {
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virtual::font;
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}
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