evas_image_main: fix memory leak of camera app -PLM[P161206-03545]

In gl engine, image objects try to unload image's pixel data after creating or updating the texture.
but image entry's reference is still 1, it is added to the pending_unloads list,
and it is cleaned when evas render function.

If elm image use preload feature, preload_done flag is true, so this image data cannot be removed from
pending_unloads list, it cause memory leak.

I think it is better to free image's pixel data in evas_cache_image_unload_data,
(not add to the pending_unloads list)
but it it complicated to modify.

so I'll remove the code to check preload_done flag in  evas_common_rgba_pending_unloads_cleanup function.
this flag check was added because of gl preloading, but now gl preloading feature is disabled.
this flag is related with https://phab.enlightenment.org/D2823

I tested photocam, but crash doesn't occur anymore, even though removing flag check.
This commit is contained in:
Jiyoun Park 2017-01-06 15:40:09 +09:00
parent 3842e87d3a
commit 8ee0c30eb0
1 changed files with 1 additions and 1 deletions

View File

@ -610,7 +610,7 @@ evas_common_rgba_pending_unloads_cleanup(void)
EINA_LIST_FOREACH_SAFE(pending_unloads, l, l_next, ie)
{
if ((ie->need_unload) && (!ie->preload) && (!ie->flags.preload_done))
if ((ie->need_unload) && (!ie->preload))
{
evas_common_rgba_image_unload_real(ie);
pending_unloads = eina_list_remove_list(pending_unloads, l);