forked from enlightenment/efl
[evas] Documentation fixes for object manipulation
functions. SVN revision: 60312
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@ -2626,49 +2626,85 @@ EAPI const Eina_List *evas_font_path_list (const Evas *e) EINA_WA
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/**
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* @defgroup Evas_Object_Group Generic Object Functions
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*
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* Functions that manipulate generic evas objects.
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* Functions that manipulate generic Evas objects.
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*
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* All Evas displaying units are Evas objects. One handles them all by
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* means of the handle ::Evas_Object. Besides Evas treats their
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* objects equally, they have <b>types</b>, which define their
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* specific behavior (and individual API).
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*
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* Evas comes with a set of built-in object types:
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* - rectangle,
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* - line,
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* - polygon,
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* - text,
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* - textblock and
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* - image.
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*
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* These functions apply to <b>any</b> Evas object, whichever type
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* thay may have.
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*
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* @note The built-in types which are most used are rectangles, text
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* and images. In fact, with these ones one can create 2D interfaces
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* of arbitrary complexity and EFL makes it easy.
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*/
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/**
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* @defgroup Evas_Object_Group_Basic Basic Object Manipulation
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*
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* Methods that are often used, like those that change the color,
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* clippers and geometry of the object.
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* Methods that are broadly used, like those that change the color,
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* clippers and geometry of an Evas object.
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*
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* @ingroup Evas_Object_Group
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*/
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/**
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* @addtogroup Evas_Object_Group_Basic
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* @{
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*/
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/**
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* Clip one object to another.
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*
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* @param obj The object to be clipped
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* @param clip The object to clip @p obj by
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*
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* This function will clip the object @p obj to the area occupied by the
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* object @p clipper. This means the object @p obj will only be visible within
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* the area occupied by the clipping object (@p clip). The color of the object
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* being clipped will be multiplied by the color of the clipping object, so
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* the resulting color for the clipped object is
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* RESULT = (OBJ * CLIP) / (255 * 255) per color element (red, green, blue and
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* alpha). Clipping is recursive, so clip objects may be clipped by other
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* objects, and their color will in tern be multiplied. You may NOT set up
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* circular clipping lists (i.e. object 1 clips object 2 which clips object 1).
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* The behavior of Evas is undefined in this case. Objects which do not clip
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* others are visible as normal, those that clip 1 or more objects become
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* invisible themselves, only affecting what they clip. If an object ceases to
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* have other objects being clipped by it, it will become visible again. The
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* visibility of an object affects the objects that are clipped by it, so if
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* the object clipping others is not shown, the objects clipped will not be
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* shown either. If the object was being clipped by another object when this
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* function is called, it is implicitly removed from the clipper it is being
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* clipped to, and now is made to clip its new clipper.
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* This function will clip the object @p obj to the area occupied by
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* the object @p clip. This means the object @p obj will only be
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* visible within the area occupied by the clipping object (@p clip).
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*
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* At the moment the only objects that can validly be used to clip other
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* objects are rectangle objects. All other object types are invalid and the
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* result of using them is undefined.
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* The color of the object being clipped will be multiplied by the
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* color of the clipping one, so the resulting color for the former
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* will be <code>RESULT = (OBJ * CLIP) / (255 * 255)</code>, per color
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* element (red, green, blue and alpha).
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*
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* The clip object @p clip must be a valid object, but may also be NULL in
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* which case the effect of this function is the same as calling
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* evas_object_clip_unset() on the @p obj object.
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* Clipping is recursive, so clipping objects may be clipped by
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* others, and their color will in term be multiplied. You may
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* <b>not</b> set up circular clipping lists (i.e. object 1 clips
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* object 2, which clips object 1): the behavior of Evas is undefined
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* in this case.
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*
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* Objects which do not clip others are visible in the canvas as
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* normal; <b>those that clip one or more objects become invisible
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* themselves</b>, only affecting what they clip. If an object ceases
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* to have other objects being clipped by it, it will become visible
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* again.
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*
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* The visibility of an object affects the objects that are clipped by
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* it, so if the object clipping others is not shown (as in
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* evas_object_show()), the objects clipped by it will not be shown
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* either.
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*
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* If @p obj was being clipped by another object when this function is
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* called, it gets implicitly removed from the old clipper's domain
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* and is made now to be clipped by its new clipper.
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*
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* @note At the moment the <b>only objects that can validly be used to
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* clip other objects are rectangle objects</b>. All other object
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* types are invalid and the result of using them is undefined. The
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* clip object @p clip must be a valid object, but can also be @c
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* NULL, in which case the effect of this function is the same as
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* calling evas_object_clip_unset() on the @p obj object.
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*
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* Example:
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* @code
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@ -2683,16 +2719,17 @@ EAPI const Eina_List *evas_font_path_list (const Evas *e) EINA_WA
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* evas_object_clip_set(obj, clipper);
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* evas_object_show(clipper);
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* @endcode
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*
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*/
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EAPI void evas_object_clip_set (Evas_Object *obj, Evas_Object *clip) EINA_ARG_NONNULL(1, 2);
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/**
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* Get the object clipping this one (if any).
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* Get the object clipping @p obj (if any).
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*
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* @param obj The object to get the clipper from
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*
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* This function returns the the object clipping @p obj. If @p obj not being
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* clipped, NULL is returned. The object @p obj must be a valid object.
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* This function returns the the object clipping @p obj. If @p obj is
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* not being clipped at all, @c NULL is returned. The object @p obj
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* must be a valid ::Evas_Object.
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*
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* See also evas_object_clip_set(), evas_object_clip_unset() and
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* evas_object_clipees_get().
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@ -2710,13 +2747,14 @@ EAPI void evas_object_clip_set (Evas_Object *obj, Evas
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EAPI Evas_Object *evas_object_clip_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* Disable clipping for an object.
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* Disable/cease clipping on a clipped @p obj object.
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*
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* @param obj The object to cease clipping on
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*
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* This function disables clipping for the object @p obj, if it was already
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* clipped. If it wasn't, this has no effect. The object @p obj must be a
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* valid object.
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* This function disables clipping for the object @p obj, if it was
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* already clipped, i.e., its visibility and color get detached from
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* the previous clipper. If it wasn't, this has no effect. The object
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* @p obj must be a valid ::Evas_Object.
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*
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* See also evas_object_clip_set(), evas_object_clipees_get() and
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* evas_object_clip_get().
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@ -2738,20 +2776,22 @@ EAPI Evas_Object *evas_object_clip_get (const Evas_Object *obj
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EAPI void evas_object_clip_unset (Evas_Object *obj);
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/**
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* Return a list of objects currently clipped by a specific object.
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* Return a list of objects currently clipped by @p obj.
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*
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* @param obj The object to get a list of clippees from
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* @return a list of objects being clipped by @p obj
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*
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* This returns the inernal list handle that contains all objects clipped by
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* the object @p obj. If none are clipped, it returns NULL. This list is only
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* valid until the clip list is changed and should be fetched again with another
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* call to evas_object_clipees_get() if any objects being clipped by this object
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* are unclipped, clipped by a new object, are deleted or the clipper is
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* deleted. These operations will invalidate the list returned so it should
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* not be used anymore after that point. Any use of the list after this may have
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* undefined results, not limited just to strange behavior but possible
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* segfaults and other strange memory errors. The object @p obj must be a valid
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* object.
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* This returns the internal list handle that contains all objects
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* clipped by the object @p obj. If none are clipped by it, the call
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* returns @c NULL. This list is only valid until the clip list is
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* changed and should be fetched again with another call to
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* evas_object_clipees_get() if any objects being clipped by this
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* object are unclipped, clipped by a new object, deleted or get the
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* clipper deleted. These operations will invalidate the list
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* returned, so it should not be used anymore after that point. Any
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* use of the list after this may have undefined results, possibly
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* leading to crashes. The object @p obj must be a valid
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* ::Evas_Object.
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*
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* See also evas_object_clip_set(), evas_object_clip_unset() and
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* evas_object_clip_get().
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@ -2832,53 +2872,87 @@ EAPI void evas_object_layer_set (Evas_Object *obj, shor
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* child. So the returned value could be wrong in some case. Don't rely on
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* it's accuracy.
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*
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* @param obj The given evas object.
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* @param obj The given Evas object.
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* @return Number of the layer.
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*/
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EAPI short evas_object_layer_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* Sets the name of the given evas object to the given name.
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* Sets the name of the given Evas object to the given name.
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*
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* @param obj The given object.
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* @param name The given name.
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*
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* There might be ocasions where one would like to name his/her
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* objects.
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*
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*/
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EAPI void evas_object_name_set (Evas_Object *obj, const char *name) EINA_ARG_NONNULL(1);
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/**
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* Retrieves the name of the given evas object.
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* Retrieves the name of the given Evas object.
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*
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* @param obj The given object.
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* @return The name of the object. @c NULL if no name has been given
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* to the object.
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* @return The name of the object or @c NULL, if no name has been given
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* to it.
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*/
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EAPI const char *evas_object_name_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
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/**
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* Increments object reference count to defer deletion
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* Increments object reference count to defer its deletion.
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*
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* This increments the reference count of an object, which if greater than
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* 0 will defer deletion by evas_object_del() until all references are
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* released back to 0. References cannot go below 0 and unreferencing more
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* times that referencing will result in the reference count being limited
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* to 0. References are limited to 2^32 - 1 for an object. Referencing it more
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* than this will result in it being limited to this value.
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* @param obj The given Evas object to reference
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*
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* This increments the reference count of an object, which if greater
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* than 0 will defer deletion by evas_object_del() until all
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* references are released back (counter back to 0). References cannot
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* go below 0 and unreferencing past that will result in the reference
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* count being limited to 0. References are limited to <c>2^32 - 1</c>
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* for an object. Referencing it more than this will result in it
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* being limited to this value.
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*
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* @see evas_object_unref()
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* @see evas_object_del()
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*
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* @note This is a <b>very simple<b> reference counting mechanism! For
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* instance, Evas is not ready to check for pending references on a
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* canvas deletion, or things like that. This is useful on scenarios
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* where, inside a code block, callbacks exist which would possibly
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* delete an object we are operating on afterwards. Then, one would
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* evas_object_ref() it on the beginning of the block and
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* evas_object_unref() it on the end. I would then be deleted at this
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* point, if it should be.
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*
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* Example:
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* @code
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* evas_object_ref(obj);
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*
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* // action here...
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* evas_object_smart_callback_call(obj, SIG_SELECTED, NULL);
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* // more action here...
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* evas_object_unref(obj);
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* @endcode
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*
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* @param obj The given evas object to reference
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* @ingroup Evas_Object_Group_Basic
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* @since 1.1.0
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*/
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EAPI void evas_object_ref (Evas_Object *obj);
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/**
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* Decrements object reference count to defer deletion
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* Decrements object reference count.
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*
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* This decrements the reference count of an object. If the object has had
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* evas_object_del() called on it while references were more than 0, it will
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* be deleted at the time this function is called as it normally would have
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* been. See evas_object_ref() for more information.
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* @param obj The given Evas object to unreference
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*
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* This decrements the reference count of an object. If the object has
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* had evas_object_del() called on it while references were more than
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* 0, it will be deleted at the time this function is called and puts
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* the counter back to 0. See evas_object_ref() for more information.
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*
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* @see evas_object_ref() (for an example)
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* @see evas_object_del()
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*
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* @param obj The given evas object to unreference
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* @ingroup Evas_Object_Group_Basic
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* @since 1.1.0
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*/
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@ -2886,148 +2960,251 @@ EAPI void evas_object_unref (Evas_Object *obj);
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/**
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* Deletes the given evas object and frees its memory.
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* Marks the given Evas object for deletion (when Evas will free its
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* memory).
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*
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* The object's 'free' callback is called when this function is called.
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* If the object currently has the focus, its 'focus out' callback is
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* also called.
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* @param obj The given Evas object.
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*
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* This call will mark @p obj for deletion, which will take place
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* whenever it has no more references to it (see evas_object_ref() and
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* evas_object_unref()).
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*
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* At actual deletion time, which may or may not be just after this
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* call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will
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* be called. If the object currently had the focus, its
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* ::EVAS_CALLBACK_FOCUS_OUT callback will also be called.
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*
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* @see evas_object_ref()
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* @see evas_object_unref()
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*
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* @param obj The given evas object.
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI void evas_object_del (Evas_Object *obj) EINA_ARG_NONNULL(1);
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/**
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* Moves the given evas object to the given location.
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* @param obj The given evas object.
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* @param x X position to move the object to, in canvas units.
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* @param y Y position to move the object to, in canvas units.
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* Move the given Evas object to the given location inside its
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* canvas' viewport.
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*
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* @param obj The given Evas object.
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* @param x X position to move the object to, in canvas units.
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* @param y Y position to move the object to, in canvas units.
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*
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* Besides being moved, the object's ::EVAS_CALLBACK_MOVE callback
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* will be called.
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*
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* @note Naturally, newly created objects are placed at the canvas'
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* origin: <code>0, 0</code>.
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*
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI void evas_object_move (Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);
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/**
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* Changes the size of the given evas object.
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* @param obj The given evas object.
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* @param w The new width of the evas object.
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* @param h The new height of the evas object.
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* Changes the size of the given Evas object.
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*
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* @param obj The given Evas object.
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* @param w The new width of the Evas object.
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* @param h The new height of the Evas object.
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*
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* Besides being resized, the object's ::EVAS_CALLBACK_RESIZE callback
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* will be called.
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*
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* @note Newly created objects have zeroed dimensions. Then, you most
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* probably want to use evas_object_resize() on them after they are
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* created.
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*
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* @note Be aware that resizing an object changes its drawing area,
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* but that does imply the object is rescaled! For instance,
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* images are filled inside their drawing area using the
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* specifications of evas_object_image_fill_set(), thus to scale
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* the image to match exactly your drawing area, you need to
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* change the evas_object_image_fill_set() as well. Consider the
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* following example:
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* @code
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* // rescale image to fill exactly its area without tiling:
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* evas_object_resize(img, w, h);
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* evas_object_image_fill_set(img, 0, 0, w, h);
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* @endcode
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* This is more evident in images, but text, textblock, lines
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* and polygons will behave similarly. Check their specific APIs
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* to know how to achieve your desired behavior.
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* but that does imply the object is rescaled! For instance, images
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* are filled inside their drawing area using the specifications of
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* evas_object_image_fill_set(). Thus to scale the image to match
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* exactly your drawing area, you need to change the
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* evas_object_image_fill_set() as well.
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*
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* @note This is more evident in images, but text, textblock, lines
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* and polygons will behave similarly. Check their specific APIs to
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* know how to achieve your desired behavior. Consider the following
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* example:
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*
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* @code
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* // rescale image to fill exactly its area without tiling:
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* evas_object_resize(img, w, h);
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* evas_object_image_fill_set(img, 0, 0, w, h);
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* @endcode
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*
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* @ingroup Evas_Object_Group_Basic
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*/
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EAPI void evas_object_resize (Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
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/**
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* Retrieves the position and rectangular size of the given evas object.
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* Retrieves the position and (rectangular) size of the given Evas
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* object.
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*
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* Note that if any of @p x, @p y, @p w or @p h are @c NULL, the @c NULL
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* parameters are ignored.
|
||||
* @param obj The given Evas object.
|
||||
* @param x Pointer to an integer in which to store the X coordinate
|
||||
* of the object.
|
||||
* @param y Pointer to an integer in which to store the Y coordinate
|
||||
* of the object.
|
||||
* @param w Pointer to an integer in which to store the width of the
|
||||
* object.
|
||||
* @param h Pointer to an integer in which to store the height of the
|
||||
* object.
|
||||
*
|
||||
* The position, naturally, will be relative to the top left corner of
|
||||
* the canvas' viewport.
|
||||
*
|
||||
* @note Use @c NULL pointers on the geometry components you're not
|
||||
* interested in: they'll be ignored by the function.
|
||||
*
|
||||
* @param obj The given evas object.
|
||||
* @param x Pointer to an integer in which to store the X coordinate of
|
||||
* the object.
|
||||
* @param y Pointer to an integer in which to store the Y coordinate of
|
||||
* the object.
|
||||
* @param w Pointer to an integer in which to store the width of the
|
||||
* object.
|
||||
* @param h Pointer to an integer in which to store the height of the
|
||||
* object.
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI void evas_object_geometry_get (const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
|
||||
|
||||
|
||||
/**
|
||||
* Makes the given evas object visible.
|
||||
* @param obj The given evas object.
|
||||
* Makes the given Evas object visible.
|
||||
*
|
||||
* @param obj The given Evas object.
|
||||
*
|
||||
* Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW
|
||||
* callback will be called.
|
||||
*
|
||||
* @see evas_object_hide() for more on object visibility.
|
||||
* @see evas_object_visible_get()
|
||||
*
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI void evas_object_show (Evas_Object *obj) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Makes the given evas object invisible.
|
||||
* @param obj The given evas object.
|
||||
* Makes the given Evas object invisible.
|
||||
*
|
||||
* @note the hidden objects will not be checked for changes and will
|
||||
* not catch events. That is, they are much ligher than an
|
||||
* object that is invisible due indirect effects, such as
|
||||
* clipped or out-of-viewport.
|
||||
* @param obj The given Evas object.
|
||||
*
|
||||
* Hidden objects, besides not being shown at all in your canvas,
|
||||
* won't be checked for changes on the canvas rendering
|
||||
* process. Furthermore, they will not catch input events. Thus, they
|
||||
* are much ligher (in processing needs) than an object that is
|
||||
* invisible due to indirect causes, such as being clipped or out of
|
||||
* the canvas' viewport.
|
||||
*
|
||||
* Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW
|
||||
* callback will be called.
|
||||
*
|
||||
* @note All objects are created in the hidden state! If you want them
|
||||
* shown, use evas_object_show() after their creation.
|
||||
*
|
||||
* @see evas_object_show()
|
||||
* @see evas_object_visible_get()
|
||||
*
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI void evas_object_hide (Evas_Object *obj) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Retrieves whether or not the given evas object is visible.
|
||||
* @param obj The given evas object.
|
||||
* @return @c 1 if the object is visible. @c 0 otherwise.
|
||||
* Retrieves whether or not the given Evas object is visible.
|
||||
*
|
||||
* @param obj The given Evas object.
|
||||
* @return @c EINA_TRUE if the object is visible, @c EINA_FALSE
|
||||
* otherwise.
|
||||
*
|
||||
* This retrieves an object's visibily as the one enforced by
|
||||
* evas_object_show() and evas_object_hide().
|
||||
*
|
||||
* @note The value returned isn't, by any means, influenced by
|
||||
* clippers covering @obj, it being out of its canvas' viewport or
|
||||
* stacked below other object.
|
||||
*
|
||||
* @see evas_object_show()
|
||||
* @see evas_object_hide()
|
||||
*
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI Eina_Bool evas_object_visible_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
|
||||
|
||||
|
||||
/**
|
||||
* Sets the general colour of the given evas object to the given colour.
|
||||
* @param obj The given evas object.
|
||||
* @param r The red component of the given colour.
|
||||
* @param g The green component of the given colour.
|
||||
* @param b The blue component of the given colour.
|
||||
* @param a The alpha component of the given colour.
|
||||
* Sets the general/main color of the given Evas object to the given
|
||||
* one.
|
||||
*
|
||||
* @param obj The given Evas object.
|
||||
* @param r The red component of the given color.
|
||||
* @param g The green component of the given color.
|
||||
* @param b The blue component of the given color.
|
||||
* @param a The alpha component of the given color.
|
||||
*
|
||||
* @see evas_object_color_get()
|
||||
*
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI void evas_object_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Retrieves the general colour of the given evas object.
|
||||
* Retrieves the general/main color of the given Evas object.
|
||||
*
|
||||
* Note that if any of @p r, @p g, @p b or @p a are @c NULL, then the
|
||||
* @c NULL parameters are ignored.
|
||||
* @param obj The given Evas object to retrieve color from.
|
||||
* @param r Pointer to an integer in which to store the red component
|
||||
* of the color.
|
||||
* @param g Pointer to an integer in which to store the green
|
||||
* component of the color.
|
||||
* @param b Pointer to an integer in which to store the blue component
|
||||
* of the color.
|
||||
* @param a Pointer to an integer in which to store the alpha
|
||||
* component of the color.
|
||||
*
|
||||
* Retrieves the “main” color's RGB component (and alpha channel)
|
||||
* values, <b>which range from 0 to 255</b>. For the alpha channel,
|
||||
* which defines the object's transparency level, the former value
|
||||
* means totally trasparent, while the latter means opaque.
|
||||
*
|
||||
* Usually you’ll use this attribute for text and rectangle objects,
|
||||
* where the “main” color is their unique one. If set for objects
|
||||
* which themselves have colors, like the images one, those colors get
|
||||
* modulated by this one.
|
||||
*
|
||||
* @note All newly created Evas rectangles get the default color
|
||||
* values of <code>255 255 255 255</code> (opaque white).
|
||||
*
|
||||
* @note Use @c NULL pointers on the components you're not interested
|
||||
* in: they'll be ignored by the function.
|
||||
*
|
||||
* @param obj The given evas object.
|
||||
* @param r Pointer to an integer in which to store the red component of
|
||||
* the colour.
|
||||
* @param g Pointer to an integer in which to store the green component of
|
||||
* the colour.
|
||||
* @param b Pointer to an integer in which to store the blue component of
|
||||
* the colour.
|
||||
* @param a Pointer to an integer in which to store the alpha component of
|
||||
* the colour.
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI void evas_object_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
|
||||
|
||||
|
||||
/**
|
||||
* Retrieves the evas that the given evas object is on.
|
||||
* @param obj The given evas object.
|
||||
* @return The evas that the object is on.
|
||||
* Retrieves the Evas canvas that the given object lives on.
|
||||
*
|
||||
* @param obj The given Evas object.
|
||||
* @return A pointer to the canvas where the object is on.
|
||||
*
|
||||
* This function is most useful at code contexts where you need to
|
||||
* operate on the canvas but have only the object pointer.
|
||||
*
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI Evas *evas_object_evas_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
|
||||
|
||||
/**
|
||||
* Retrieves the object type of the given evas object.
|
||||
* Retrieves the type of the given Evas object.
|
||||
*
|
||||
* @param obj The given object.
|
||||
* @return The type of the object.
|
||||
*
|
||||
* For Evas' builtin types, the return strings will be one of:
|
||||
* - <c>"rectangle"</c>,
|
||||
* - <c>"line"</c>,
|
||||
* - <c>"polygon"</c>,
|
||||
* - <c>"text"</c>,
|
||||
* - <c>"textblock"</c> and
|
||||
* - <c>"image"</c>.
|
||||
*
|
||||
* For Evas smart objects (see @ref Evas_Smart_Group), the name of the
|
||||
* smart class itself is returned on this call. For the built-in
|
||||
* clipped smart object, it is <c>"EvasObjectSmartClipped"</c>.
|
||||
*/
|
||||
EAPI const char *evas_object_type_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
|
||||
|
||||
|
||||
/**
|
||||
* Raise @p obj to the top of its layer.
|
||||
*
|
||||
|
@ -3086,6 +3263,10 @@ EAPI Evas_Object *evas_object_above_get (const Evas_Object *obj
|
|||
*/
|
||||
EAPI Evas_Object *evas_object_below_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @defgroup Evas_Object_Group_Events Object Events
|
||||
*
|
||||
|
@ -4197,23 +4378,30 @@ EAPI void evas_object_size_hint_padding_set (Evas_Object *obj, Evas
|
|||
|
||||
/**
|
||||
* Set an attached data pointer to an object with a given string key.
|
||||
*
|
||||
* @param obj The object to attach the data pointer to
|
||||
* @param key The string key for the data to access it
|
||||
* @param data The ponter to the data to be attached
|
||||
*
|
||||
* This attaches the pointer @p data to the object @p obj given the string
|
||||
* @p key. This pointer will stay "hooked" to the object until a new pointer
|
||||
* with the same string key is attached with evas_object_data_set() or it is
|
||||
* deleted with evas_object_data_del(). On deletion of the object @p obj, the
|
||||
* This attaches the pointer @p data to the object @p obj, given the
|
||||
* access string @p key. This pointer will stay "hooked" to the object
|
||||
* until a new pointer with the same string key is attached with
|
||||
* evas_object_data_set() or it is deleted with
|
||||
* evas_object_data_del(). On deletion of the object @p obj, the
|
||||
* pointers will not be accessible from the object anymore.
|
||||
*
|
||||
* You can find the pointer attached under a string key using
|
||||
* evas_object_data_get(). It is the job of the calling application to free
|
||||
* any data pointed to by @p data when it is no longer required.
|
||||
* evas_object_data_get(). It is the job of the calling application to
|
||||
* free any data pointed to by @p data when it is no longer required.
|
||||
*
|
||||
* If @p data is NULL, the old value stored at @p key will be removed but no
|
||||
* new value will be stored. This is synonymous with calling
|
||||
* evas_object_data_del() with @p obj and @p key.
|
||||
* If @p data is @c NULL, the old value stored at @p key will be
|
||||
* removed but no new value will be stored. This is synonymous with
|
||||
* calling evas_object_data_del() with @p obj and @p key.
|
||||
*
|
||||
* @note This function is very handy when you have data associated
|
||||
* specifically to an Evas object, being of use only when dealing with
|
||||
* it. Than you don't have the burden to a pointer to it elsewhere,
|
||||
* using this family of functions.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
|
@ -4229,19 +4417,22 @@ EAPI void evas_object_size_hint_padding_set (Evas_Object *obj, Evas
|
|||
EAPI void evas_object_data_set (Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2);
|
||||
|
||||
/**
|
||||
* Return an attached data pointer by its given string key.
|
||||
* Return an attached data pointer on an Evas object by its given
|
||||
* string key.
|
||||
*
|
||||
* @param obj The object to which the data was attached
|
||||
* @param key The string key the data was stored under
|
||||
* @return The data pointer stored, or @c NULL if none was stored
|
||||
*
|
||||
* This function will return the data pointer attached to the object @p obj
|
||||
* stored using the string key @p key. If the object is valid and data was
|
||||
* stored under the given key, the pointer that was stored will be reuturned.
|
||||
* If this is not the case, NULL will be returned, signifying an invalid object
|
||||
* or non-existent key. It is possible a NULL pointer was stored given that
|
||||
* key, but this situation is non-sensical and thus can be considered an error
|
||||
* as well. NULL pointers are never stored as this is the return value if an
|
||||
* error occurs.
|
||||
* This function will return the data pointer attached to the object
|
||||
* @p obj, stored using the string key @p key. If the object is valid
|
||||
* and a data pointer was stored under the given key, that pointer
|
||||
* will be returned. If this is not the case, @c NULL will be
|
||||
* returned, signifying an invalid object or a non-existent key. It is
|
||||
* possible that a @c NULL pointer was stored given that key, but this
|
||||
* situation is non-sensical and thus can be considered an error as
|
||||
* well. @c NULL pointers are never stored as this is the return value
|
||||
* if an error occurs.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
|
@ -4257,14 +4448,15 @@ EAPI void evas_object_data_set (Evas_Object *ob
|
|||
EAPI void *evas_object_data_get (const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_PURE;
|
||||
|
||||
/**
|
||||
* Delete at attached data pointer from an object.
|
||||
* Delete an attached data pointer from an object.
|
||||
*
|
||||
* @param obj The object to delete the data pointer from
|
||||
* @param key The string key the data was stored under
|
||||
* @return The original data pointer stored at @p key on @p obj
|
||||
*
|
||||
* This will remove the stored data pointer from @p obj stored under @p key,
|
||||
* and return the original pointer stored under @p key, if any, nor @c NULL if
|
||||
* nothing was stored under that key.
|
||||
* This will remove the stored data pointer from @p obj stored under
|
||||
* @p key and return this same pointer, if actually there was data
|
||||
* there, or @c NULL, if nothing was stored under that key.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
|
@ -4329,17 +4521,27 @@ EAPI Eina_Bool evas_object_anti_alias_get (const Evas_Obje
|
|||
|
||||
|
||||
/**
|
||||
* Sets the scaling factor for an evas object. Does not affect all objects.
|
||||
* Sets the scaling factor for an Evas object. Does not affect all
|
||||
* objects.
|
||||
*
|
||||
* @param obj The given Evas object.
|
||||
* @param scale The scaling factor. <c>1.0</c> means no scaling,
|
||||
* default size.
|
||||
*
|
||||
* This will multiply the object's dimension by the given factor, thus
|
||||
* altering its geometry (width and height). Useful when you want
|
||||
* scalable UI elements, possibly at run time.
|
||||
*
|
||||
* @see evas_object_scale_get()
|
||||
*
|
||||
* @param obj The given evas object.
|
||||
* @param scale The scaling factor. 1.0 == none.
|
||||
* @ingroup Evas_Object_Group_Extras
|
||||
*/
|
||||
EAPI void evas_object_scale_set (Evas_Object *obj, double scale) EINA_ARG_NONNULL(1);
|
||||
|
||||
/**
|
||||
* Retrieves the scaling factor for the given evas object.
|
||||
* @param obj The given evas object.
|
||||
* Retrieves the scaling factor for the given Evas object.
|
||||
*
|
||||
* @param obj The given Evas object.
|
||||
* @return The scaling factor.
|
||||
*
|
||||
* @ingroup Evas_Object_Group_Extras
|
||||
|
|
|
@ -1249,12 +1249,6 @@ evas_objects_in_rectangle_get(const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Co
|
|||
return in;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the name of the type of the given evas object.
|
||||
* @param obj The given object.
|
||||
* @return The name.
|
||||
* @ingroup Evas_Object_Group_Basic
|
||||
*/
|
||||
EAPI const char *
|
||||
evas_object_type_get(const Evas_Object *obj)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue