Elementary/DnD: fix creation of dragwin.

It seems that the order of show and move for a window is important.
This commit is contained in:
Daniel Zaoui 2013-06-03 09:56:11 +03:00
parent ae7d3aa22e
commit b59ce96e86
1 changed files with 1 additions and 1 deletions

View File

@ -2010,11 +2010,11 @@ _x11_elm_drag_start(Evas_Object *obj, Elm_Sel_Format format, const char *data,
y += y2;
dragwin_x_start = dragwin_x_end = x;
dragwin_y_start = dragwin_y_end = y;
evas_object_move(dragwin, x, y);
evas_object_resize(dragwin, w, h);
evas_object_show(icon);
evas_object_show(dragwin);
evas_object_move(dragwin, x, y);
evas_pointer_canvas_xy_get(evas_object_evas_get(obj), &x3, &y3);
_dragx = x3 - x2;