forked from enlightenment/efl
evas: make evas_3d_node_add visible to others.
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@ -2,6 +2,8 @@
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# error You shall not include this header directly
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# error You shall not include this header directly
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#endif
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#endif
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#include <Eo.h>
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EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_IN;
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EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_IN;
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EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_OUT;
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EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_OUT;
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EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_DOWN;
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EAPI extern const Eo_Event_Description _EVAS_OBJECT_EVENT_MOUSE_DOWN;
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@ -220,6 +222,9 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_RENDER_POST;
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#include "canvas/evas_3d_mesh.eo.h"
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#include "canvas/evas_3d_mesh.eo.h"
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// Manually added at it is not generated by Eolian and not a legacy function either.
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EAPI Evas_3D_Node *evas_3d_node_add(Evas *e, Evas_3D_Node_Type type);
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#include "canvas/evas_3d_node.eo.h"
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#include "canvas/evas_3d_node.eo.h"
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#include "canvas/evas_3d_scene.eo.h"
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#include "canvas/evas_3d_scene.eo.h"
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