forked from enlightenment/efl
Evas: Document Evas.Render_Op
1. MASK is not used for masking 2. only BLEND and COPY actually work Should we merge Efl.Gfx.Render_Op and Evas.Render_Op? (this would mean Efl.Gfx.Render_Op.copy = 2 instead of 1)
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@ -175,7 +175,20 @@ abstract Evas.Object (Eo.Base, Evas.Common_Interface, Efl.Gfx.Base, Efl.Gfx.Stac
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}
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@property render_op {
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set {
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[[Sets the render_op to be used for rendering the Evas object.]]
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[[Sets the render mode to be used for compositing the Evas object.
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Note that only copy and blend modes are actually supported:
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- @Evas.Render_Op.blend means the object will be merged on top of
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objects below it using simple alpha compositing.
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- @Evas.Render_Op.copy means this object's pixels will replace
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everything that is below, making this object opaque.
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Please do not assume that @Evas.Render_Op.copy mode can be used
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to "poke" holes in a window (to see through it), as only the
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compositor can ensure that. Copy mode should only be used with
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otherwise opaque widgets, or inside non-window surfaces (eg. a
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transparent background inside an Ecore.Evas.Buffer).
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]]
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}
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get {
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[[Retrieves the current value of the operation used for
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@ -183,7 +196,9 @@ abstract Evas.Object (Eo.Base, Evas.Common_Interface, Efl.Gfx.Base, Efl.Gfx.Stac
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]]
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}
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values {
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render_op: Evas.Render_Op; [[One of the Evas_Render_Op values.]]
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render_op: Evas.Render_Op; [[One of the Evas_Render_Op values.
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Only blend (default) and copy modes
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are supported.]]
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}
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}
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@property freeze_events {
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@ -18,18 +18,18 @@ enum Evas.Render_Op {
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[[How the object should be rendered to output.]]
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legacy: Evas_Render;
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blend = 0, [[default op: d = d*(1-sa) + s]]
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blend_rel = 1, [[d = d*(1 - sa) + s*da]]
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copy = 2, [[d = s]]
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copy_rel = 3, [[d = s*da]]
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add = 4, [[d = d + s]]
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add_rel = 5, [[d = d + s*da]]
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sub = 6, [[d = d - s]]
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sub_rel = 7, [[d = d - s*da]]
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tint = 8, [[d = d*s + d*(1 - sa) + s*(1 - da)]]
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tint_rel = 9, [[d = d*(1 - sa + s)]]
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mask = 10, [[d = d*sa]]
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mul = 11 [[d = d*s]]
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blend = 0, [[Default render operation: d = d*(1-sa) + s. The object will be merged onto the bottom objects using simple alpha compositing (a over b).]]
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blend_rel = 1, [[DEPRECATED. d = d*(1 - sa) + s*da]]
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copy = 2, [[Copy mode, d = s. The object's pixels will replace everything that was below, effectively hiding them.]]
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copy_rel = 3, [[DEPRECATED. d = s*da]]
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add = 4, [[DEPRECATED. d = d + s]]
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add_rel = 5, [[DEPRECATED. d = d + s*da]]
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sub = 6, [[DEPRECATED. d = d - s]]
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sub_rel = 7, [[DEPRECATED. d = d - s*da]]
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tint = 8, [[DEPRECATED. d = d*s + d*(1 - sa) + s*(1 - da)]]
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tint_rel = 9, [[DEPRECATED. d = d*(1 - sa + s)]]
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mask = 10, [[DEPRECATED. d = d*sa. For masking support, please use Evas.Object.clip_set or EDC "clip_to" instead.]]
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mul = 11 [[DEPRECATED. d = d*s]]
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}
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enum Evas.Object_Pointer_Mode {
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