forked from enlightenment/efl
evas: Avoid call to EAPI inside internal code
This avoids calling efl_isa and locking the async mutex. In callgrind analysis, this reduces the count of calls to efl_isa from 1.96M to 1.02M. @optimization
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@ -1142,12 +1142,12 @@ _efl_canvas_object_efl_gfx_position_set(Eo *eo_obj, Evas_Object_Protected_Data *
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Eina_Bool pass = EINA_FALSE, freeze = EINA_FALSE;
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Eina_Bool source_invisible = EINA_FALSE;
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Eina_List *was = NULL;
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Evas_Map *map;
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if (_evas_object_intercept_call_evas(obj, EVAS_OBJECT_INTERCEPT_CB_MOVE, 1, x, y))
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return;
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Evas_Map *map;
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map = (Evas_Map *) evas_object_map_get(eo_obj);
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map = obj->map->cur.map;
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if (map && map->move_sync.enabled)
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{
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Evas_Coord diff_x = x - obj->cur->geometry.x;
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