forked from enlightenment/efl
evas: updated evas_vg_sample with the appen_arc() api as well as _shape_dup() api test.
Reviewers: Hermet, cedric Reviewed By: cedric Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D3966 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -39,16 +39,6 @@
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#define PATH_KAPPA 0.5522847498
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#define PI 3.1415926535
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typedef struct _Bezier
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{
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float x1, y1, x2, y2, x3, y3, x4, y4;
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}Bezier;
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typedef struct _Point
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{
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int x;
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int y;
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}Point;
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static Efl_VG *beginning = NULL;
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static Efl_VG *end = NULL;
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@ -56,337 +46,6 @@ static Efl_VG *root = NULL;
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static double start_time = 0;
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static Ecore_Animator *anim = NULL;
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static
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Bezier bezierFromPoints(Point p1, Point p2,
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Point p3, Point p4)
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{
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Bezier b;
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b.x1 = p1.x;
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b.y1 = p1.y;
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b.x2 = p2.x;
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b.y2 = p2.y;
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b.x3 = p3.x;
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b.y3 = p3.y;
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b.x4 = p4.x;
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b.y4 = p4.y;
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return b;
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}
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static inline void
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parameterSplitLeft(Bezier *b, float t, Bezier *left)
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{
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left->x1 = b->x1;
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left->y1 = b->y1;
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left->x2 = b->x1 + t * ( b->x2 - b->x1 );
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left->y2 = b->y1 + t * ( b->y2 - b->y1 );
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left->x3 = b->x2 + t * ( b->x3 - b->x2 ); // temporary holding spot
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left->y3 = b->y2 + t * ( b->y3 - b->y2 ); // temporary holding spot
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b->x3 = b->x3 + t * ( b->x4 - b->x3 );
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b->y3 = b->y3 + t * ( b->y4 - b->y3 );
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b->x2 = left->x3 + t * ( b->x3 - left->x3);
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b->y2 = left->y3 + t * ( b->y3 - left->y3);
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left->x3 = left->x2 + t * ( left->x3 - left->x2 );
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left->y3 = left->y2 + t * ( left->y3 - left->y2 );
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left->x4 = b->x1 = left->x3 + t * (b->x2 - left->x3);
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left->y4 = b->y1 = left->y3 + t * (b->y2 - left->y3);
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}
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static
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Bezier bezierOnInterval(Bezier *b, float t0, float t1)
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{
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if (t0 == 0 && t1 == 1)
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return *b;
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Bezier result;
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parameterSplitLeft(b, t0, &result);
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float trueT = (t1-t0)/(1-t0);
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parameterSplitLeft(b, trueT, &result);
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return result;
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}
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static inline void
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_bezier_coefficients(float t, float *ap, float *bp, float *cp, float *dp)
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{
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float a,b,c,d;
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float m_t = 1. - t;
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b = m_t * m_t;
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c = t * t;
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d = c * t;
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a = b * m_t;
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b *= 3. * t;
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c *= 3. * m_t;
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*ap = a;
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*bp = b;
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*cp = c;
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*dp = d;
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}
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static
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float _t_for_arc_angle(float angle)
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{
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if (angle < 0.00001)
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return 0;
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if (angle == 90.0)
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return 1;
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float radians = PI * angle / 180;
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float cosAngle = cos(radians);
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float sinAngle = sin(radians);
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// initial guess
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float tc = angle / 90;
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// do some iterations of newton's method to approximate cosAngle
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// finds the zero of the function b.pointAt(tc).x() - cosAngle
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tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
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/ (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
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tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
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/ (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
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// initial guess
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float ts = tc;
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// do some iterations of newton's method to approximate sinAngle
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// finds the zero of the function b.pointAt(tc).y() - sinAngle
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ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
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/ (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
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ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
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/ (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
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// use the average of the t that best approximates cosAngle
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// and the t that best approximates sinAngle
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float t = 0.5 * (tc + ts);
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return t;
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}
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static void
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_find_ellipse_coords(int x, int y, int w, int h, float angle, float length,
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Point* startPoint, Point *endPoint)
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{
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if (!w || !h ) {
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if (startPoint)
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startPoint->x = 0 , startPoint->y = 0;
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if (endPoint)
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endPoint->x = 0 , endPoint->y = 0;
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return;
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}
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int w2 = w / 2;
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int h2 = h / 2;
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float angles[2] = { angle, angle + length };
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Point *points[2] = { startPoint, endPoint };
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int i =0;
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for (i = 0; i < 2; ++i) {
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if (!points[i])
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continue;
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float theta = angles[i] - 360 * floor(angles[i] / 360);
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float t = theta / 90;
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// truncate
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int quadrant = (int)t;
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t -= quadrant;
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t = _t_for_arc_angle(90 * t);
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// swap x and y?
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if (quadrant & 1)
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t = 1 - t;
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float a, b, c, d;
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_bezier_coefficients(t, &a, &b, &c, &d);
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float px = a + b + c*PATH_KAPPA;
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float py = d + c + b*PATH_KAPPA;
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// left quadrants
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if (quadrant == 1 || quadrant == 2)
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px = -px;
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// top quadrants
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if (quadrant == 0 || quadrant == 1)
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py = -py;
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int cx = x+w/2;
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int cy = y+h/2;
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points[i]->x = cx + w2 * px;
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points[i]->y = cy + h2 * py;
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}
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}
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//// The return value is the starting point of the arc
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static
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Point _curves_for_arc(int x, int y, int w, int h,
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float startAngle, float sweepLength,
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Point *curves, int *point_count)
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{
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*point_count = 0;
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int w2 = w / 2;
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int w2k = w2 * PATH_KAPPA;
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int h2 = h / 2;
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int h2k = h2 * PATH_KAPPA;
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Point points[16] =
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{
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// start point
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{ x + w, y + h2 },
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// 0 -> 270 degrees
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{ x + w, y + h2 + h2k },
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{ x + w2 + w2k, y + h },
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{ x + w2, y + h },
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// 270 -> 180 degrees
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{ x + w2 - w2k, y + h },
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{ x, y + h2 + h2k },
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{ x, y + h2 },
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// 180 -> 90 degrees
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{ x, y + h2 - h2k },
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{ x + w2 - w2k, y },
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{ x + w2, y },
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// 90 -> 0 degrees
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{ x + w2 + w2k, y },
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{ x + w, y + h2 - h2k },
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{ x + w, y + h2 }
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};
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if (sweepLength > 360) sweepLength = 360;
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else if (sweepLength < -360) sweepLength = -360;
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// Special case fast paths
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if (startAngle == 0) {
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if (sweepLength == 360) {
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int i;
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for (i = 11; i >= 0; --i)
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curves[(*point_count)++] = points[i];
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return points[12];
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} else if (sweepLength == -360) {
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int i ;
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for (i = 1; i <= 12; ++i)
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curves[(*point_count)++] = points[i];
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return points[0];
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}
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}
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int startSegment = (int)(floor(startAngle / 90));
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int endSegment = (int)(floor((startAngle + sweepLength) / 90));
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float startT = (startAngle - startSegment * 90) / 90;
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float endT = (startAngle + sweepLength - endSegment * 90) / 90;
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int delta = sweepLength > 0 ? 1 : -1;
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if (delta < 0) {
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startT = 1 - startT;
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endT = 1 - endT;
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}
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// avoid empty start segment
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if (startT == 1.0) {
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startT = 0;
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startSegment += delta;
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}
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// avoid empty end segment
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if (endT == 0) {
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endT = 1;
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endSegment -= delta;
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}
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startT = _t_for_arc_angle(startT * 90);
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endT = _t_for_arc_angle(endT * 90);
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Eina_Bool splitAtStart = !(fabs(startT) <= 0.00001f);
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Eina_Bool splitAtEnd = !(fabs(endT - 1.0) <= 0.00001f);
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const int end = endSegment + delta;
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// empty arc?
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if (startSegment == end) {
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const int quadrant = 3 - ((startSegment % 4) + 4) % 4;
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const int j = 3 * quadrant;
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return delta > 0 ? points[j + 3] : points[j];
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}
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Point startPoint, endPoint;
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_find_ellipse_coords(x, y, w, h, startAngle, sweepLength, &startPoint, &endPoint);
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int i;
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for (i = startSegment; i != end; i += delta) {
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const int quadrant = 3 - ((i % 4) + 4) % 4;
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const int j = 3 * quadrant;
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Bezier b;
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if (delta > 0)
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b = bezierFromPoints(points[j + 3], points[j + 2], points[j + 1], points[j]);
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else
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b = bezierFromPoints(points[j], points[j + 1], points[j + 2], points[j + 3]);
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// empty arc?
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if (startSegment == endSegment && (startT == endT))
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return startPoint;
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if (i == startSegment) {
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if (i == endSegment && splitAtEnd)
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b = bezierOnInterval(&b, startT, endT);
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else if (splitAtStart)
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b = bezierOnInterval(&b, startT, 1);
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} else if (i == endSegment && splitAtEnd) {
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b = bezierOnInterval(&b, 0, endT);
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}
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// push control points
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curves[(*point_count)].x = b.x2;
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curves[(*point_count)++].y = b.y2;
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curves[(*point_count)].x = b.x3;
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curves[(*point_count)++].y = b.y3;
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curves[(*point_count)].x = b.x4;
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curves[(*point_count)++].y = b.y4;
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}
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curves[*(point_count)-1] = endPoint;
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return startPoint;
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}
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void _arcto(Efl_VG *obj, int x, int y, int width, int height, int startAngle, int sweepLength)
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{
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int point_count;
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Point pts[15];
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Point curve_start = _curves_for_arc(x, y, width, height, startAngle, sweepLength, pts, &point_count);
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int cx = x + (width)/2;
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int cy = y + (height)/2;
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int i;
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evas_vg_shape_shape_append_move_to(obj, cx, cy);
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evas_vg_shape_shape_append_line_to(obj, curve_start.x, curve_start.y);
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for (i = 0; i < point_count; i += 3)
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{
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evas_vg_shape_shape_append_cubic_to(obj,
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pts[i].x, pts[i].y,
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pts[i+1].x, pts[i+1].y,
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pts[i+2].x, pts[i+2].y);
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}
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evas_vg_shape_shape_append_close(obj);
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}
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void _rect_add(Efl_VG *obj, int x, int y, int w, int h)
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{
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evas_vg_shape_shape_append_move_to(obj, x, y);
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evas_vg_shape_shape_append_line_to(obj, x + w, y);
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evas_vg_shape_shape_append_line_to(obj, x + w, y +h);
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evas_vg_shape_shape_append_line_to(obj, x, y +h);
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evas_vg_shape_shape_append_close(obj);
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}
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struct example_data
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{
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Ecore_Evas *ee;
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@ -417,9 +76,9 @@ static void
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vector_set(int x, int y, int w, int h)
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{
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int vg_w = w, vg_h = h;
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Efl_VG *root_node, *tmp_vg;
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//Create VG Object
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Evas_Object *tmp = evas_object_rectangle_add(d.evas);
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evas_object_resize(tmp, vg_w, vg_h);
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evas_object_color_set(tmp, 100, 100, 50, 100);
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@ -446,11 +105,11 @@ vector_set(int x, int y, int w, int h)
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eina_matrix3_identity(&matrix);
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eina_matrix3_rotate(&matrix, radian);
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root = evas_object_vg_root_node_get(d.vg);
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root = eo_add(EFL_VG_CONTAINER_CLASS, NULL);
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//evas_vg_node_transformation_set(root, &matrix);
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Efl_VG *bg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "bg"));
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_rect_add(bg, 0, 0 , vg_w, vg_h);
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evas_vg_shape_shape_append_rect(bg, 0, 0 , vg_w, vg_h, 0, 0);
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evas_vg_node_origin_set(bg, 0,0);
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evas_vg_shape_stroke_width_set(bg, 1.0);
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evas_vg_node_color_set(bg, 80, 80, 80, 80);
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@ -459,7 +118,7 @@ vector_set(int x, int y, int w, int h)
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Efl_VG *rgradient = eo_add(EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(eo_self, "rgradient"));
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Efl_VG *lgradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(eo_self, "lgradient"));
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_arcto(shape, 0, 0, 100, 100, 25, 330);
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evas_vg_shape_shape_append_arc(shape, 0, 0, 100, 100, 25, 330);
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Efl_Gfx_Gradient_Stop stops[3];
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stops[0].r = 255;
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@ -499,7 +158,7 @@ vector_set(int x, int y, int w, int h)
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evas_vg_shape_stroke_color_set(shape, 0, 0, 255, 128);
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Efl_VG *rect = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "rect"));
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_rect_add(rect, 0, 0, 100, 100);
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evas_vg_shape_shape_append_rect(rect, 0, 0, 100, 100, 0, 0);
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evas_vg_node_origin_set(rect, 100, 100);
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evas_vg_shape_fill_set(rect, lgradient);
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evas_vg_shape_stroke_width_set(rect, 2.0);
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@ -507,7 +166,7 @@ vector_set(int x, int y, int w, int h)
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evas_vg_shape_stroke_color_set(rect, 255, 255, 255, 255);
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Efl_VG *rect1 = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "rect1"));
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_rect_add(rect1, 0, 0, 70, 70);
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evas_vg_shape_shape_append_rect(rect1, 0, 0, 70, 70, 0, 0);
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evas_vg_node_origin_set(rect1, 50, 70);
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evas_vg_shape_stroke_scale_set(rect1, 2);
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evas_vg_shape_stroke_width_set(rect1, 8.0);
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@ -515,7 +174,7 @@ vector_set(int x, int y, int w, int h)
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evas_vg_shape_stroke_color_set(rect1, 0, 100, 80, 100);
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Efl_VG *circle = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "circle"));
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_arcto(circle, 0, 0, 250, 100, 30, 300);
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evas_vg_shape_shape_append_arc(circle, 0, 0, 250, 100, 30, 300);
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evas_vg_shape_fill_set(circle, lgradient);
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//evas_vg_node_transformation_set(&matrix),
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evas_vg_node_origin_set(circle, 50,50);
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@ -523,7 +182,7 @@ vector_set(int x, int y, int w, int h)
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// Foreground
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Efl_VG *fg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eo_self, "fg"));
|
||||
_rect_add(fg, 0, 0, vg_w, vg_h);
|
||||
evas_vg_shape_shape_append_rect(fg, 0, 0, vg_w, vg_h, 0, 0);
|
||||
evas_vg_node_origin_set(fg, 0, 0);
|
||||
evas_vg_shape_stroke_width_set(fg, 5.0);
|
||||
evas_vg_shape_stroke_join_set(fg, EFL_GFX_JOIN_ROUND);
|
||||
|
@ -546,6 +205,14 @@ vector_set(int x, int y, int w, int h)
|
|||
|
||||
circle = efl_vg_container_child_get(end, "circle");
|
||||
efl_vg_transformation_set(circle, &matrix);
|
||||
|
||||
root_node = evas_object_vg_root_node_get(d.vg);
|
||||
// check if the dupe is working properly or not
|
||||
eo_parent_set(beginning, root_node);
|
||||
|
||||
tmp_vg = root;
|
||||
root = beginning;
|
||||
beginning = tmp_vg;
|
||||
}
|
||||
|
||||
static Eina_Bool
|
||||
|
|
Loading…
Reference in New Issue