Commit Graph

2803 Commits

Author SHA1 Message Date
Chris Michael 19946e6035 ecore-evas-wayland Fix formatting
NB: No functional changes (yet), just formatting cleanup so this is
more readable.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-10 09:44:53 -05:00
Derek Foreman 24b277a040 dmabuf: Make failure a DBG instead of an ERR
It's not really an error - fallback to shm will be attempted.
2017-01-09 08:30:25 -06:00
Jihoon Kim 5bb9294966 ecore_imf: remove unnecessary exported symbols in immodules
Signed-off-by: Jihoon Kim <jihoon48.kim@samsung.com>
2017-01-09 10:22:58 +09:00
Chris Michael f026055630 evas-gl-common: Fix incorrect expression
Coverity reports this as in incorrect expression because it was
checking cache_entry width <= 0 twice. Fairly safe to assume that the
proper check should be width || height.

Fix CID1368336

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-08 19:48:26 -05:00
Cedric BAIL 8f1c071d6a eina: rename EINA_{FLT,DBL}_CMP to EINA_{FLT,DBL}_EQ. 2017-01-06 15:58:46 -08:00
Chris Michael 6cf290faec evas-wayland-shm: Fix formatting
NB: No functional changes, just reformatting so that this insane
one-liner wraps to 80...

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-06 09:33:58 -05:00
Carsten Haitzler bb6c324e73 evas gl - avoid a possible crash of tex upload of invalid sized image
so i had a crash where my bt said the image size is 1x1 but the img
struct said its 0x0, so put in protection to not upload a texture from
a 0x0 image... just for now... because this is odd - the image data is
a real ptr i can access and there should be at least 1 pixel... but i
can't be sure this fixes it as this is one of those "one offs" i cant
reproduce...

@fix
2017-01-06 17:46:13 +09:00
Derek Foreman 44517fca5c wayland_shm: Yeah I dunno
This doesn't make any sense to me so it can't be right, right?

Fixes session recovery.  If it breaks something else talk to devilhorns. :)
2017-01-05 13:40:31 -06:00
Derek Foreman 4c1227433f wayland_shm: Add a way to update the stored wayland objects
On session recovery the engine needs to be given new copies of the
surface, dmabuf, and shm objects to run in the new connection.

This fixes session recovery breakage introduced when we stopped recreating
the outbuf on reconfigure.
2017-01-05 13:40:31 -06:00
Derek Foreman 7b0f937880 wayland_shm: Add a force flag to surface reconfigure
We're going to need a way to force reconfigure unconditionally to make
session recovery work again.
2017-01-05 13:40:31 -06:00
Chris Michael 4c04958f87 ecore-evas-wayland: Support zxdg_shell version 6 configure_ack
Small patch to support configure acknowledgement with xdg_shell
version 6.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-04 14:25:24 -05:00
Derek Foreman 780293ac93 wayland_shm: Shut up coverity
Quite cosmetic, but I suppose this is better than flagging as false
positive.

CID1368209
2017-01-04 08:54:03 -06:00
Chris Michael 80f5860c68 evas-gl-generic: Mark 'data' parameter as unused
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-01-04 08:12:21 -05:00
Carsten Haitzler b68280bd85 wayland egl - unbork after manmower broke rendering removing swapinterval
so removing eglSwapInterval() is a very poor idea as then... who knwos
what it is? this broke at least nouveau (under weston AND under
enlightenment). a very skillful b0rk here than i luckily caught
quickly! :)
2017-01-04 19:21:02 +09:00
Derek Foreman 44c69195d3 wayland_egl: Stop setting swap interval to 0
We have some "vsync" variable cargo culted from somewhere that is never
properly set, so is always 0 because it's in a calloced structure.

It's then used to set eglSwapInterval() to 0 always, which results
in mesa using wl_display_sync() instead of wl_surface_frame() for
its frame ready callback mechanism.

Remove it entirely and use the sensible default swapinterval.
2017-01-03 17:07:54 -06:00
Derek Foreman 641dfab516 wayland: Fix cursor surface frame calls
The common code was skipping frame callback when no shell surface was
present - cursors aren't shell surfaces.

Add the frame callback to the common path and remove the bespoke callback
from the cursor code.
2017-01-03 16:40:21 -06:00
Derek Foreman 06c05f853a evas_shm: Fix dmabuf failure
This keeps us from accidentally going through the fallback path twice and
crashing.  It also clears up some refcounting problems that would have led
to leaked memory in the crash case.

fix T5037
2017-01-03 14:20:18 -06:00
Carsten Haitzler b1aa6360e0 evas generic loader - expand buffers in case of weird install location
so we had just 128 bytes for path to generic loader utility. in most
cases this is plenty but if you have bizarre symlinks and long paths
we may run out of space, so move up to 4k buffers as this is
realistically the max path len anyway on a system.

@fix
2017-01-02 18:53:56 +09:00
Carsten Haitzler 9e01cf2698 evas image async preload - add option to also make header load async
to date if you use async preload we still load the header
synchronously and this can be horrible especially with generic
loaders. there is no way to farm this off to the preload thread. now
there is. youhave to set it as a skip head load option before doing a
file_set AND you need to issue a preload ... but now it's possible.

@feature
2017-01-02 18:53:56 +09:00
Carsten Haitzler b0530aba4f evas cutouts - quickly avoid huge per issues with large nos of cutouts
i found evas_common_draw_context_apply_cutouts() was procsessing 300+
cutouts and as it's O(n^2)/2 to try and merge adjacent rects for
cutouts this really performs like complete junk. we apply cutout rects
a LOT. this is not the best solution, but it's quick and much faster
than doing the clipouts which drop framerate to like 1-2fps or so in the
nasty case i say (tyls -m of photos in a dir with a 2160 high
terminal).

this figures out the target area to limit the count of rects
significantly so O(n^2) is far far better when n is now < 10 most of
the time. and for the few operations where it's a high value this now
uses qsort to speed up merges etc. etc.

@optimize
2017-01-02 18:53:56 +09:00
Minkyoung Kim 40e9da0101 Evas GL:Bind texture to correct one.
Summary:
If user bind textureA and want to use it continuously, do not call glBindTexture(textureA) again.
But expect that textureA will be binding.
So EvasGL sould not change binded texture silently.
Restore texture to previous bound one after allocating new texture.
And when destroy texture, reset texture to 0 if it is current bound texture.

Test Plan: Tizen 3.0

Reviewers: wonsik, dkdk, cedric, jpeg

Reviewed By: jpeg

Differential Revision: https://phab.enlightenment.org/D4524
2017-01-02 15:29:49 +09:00
Daniel Kolesa 6d9d15d35c elm: use new property implement syntax everywhere 2016-12-27 19:16:02 +01:00
Daniel Kolesa 18a0183c37 evas: use new property impl syntax 2016-12-27 16:37:41 +01:00
Jean-Philippe Andre 2f1d666a06 evas: PNG save of ARGY88 needs unpremul
PNG saves unpremultiplied values, so we need to do that
for the newly supported ARGY88 colorspace as well. Fixes
the previous commit.
2016-12-22 19:23:01 +09:00
Jean-Philippe Andre 3425ad2abd evas: Implement GRY8/AGRY88 save support for PNG
This enables the PNG saver to save images with gray and
alpha + gray colorspaces. GRY8 is usually used for alpha only.

Note: This commit also introduces whitespace changes. Sorry
about the mess, but at least now we have spaces only. Read the
commit with show -w :)

@feature
2016-12-22 17:43:23 +09:00
Carsten Haitzler 92b2c86ed8 evas gl engine - fix loading of pager backgrounds in e again...
fixes recent commitby jpeg
2016-12-21 17:58:38 +09:00
Jean-Philippe Andre 1d4affadd1 evas: Try to fix compilation with EGLAttrib 2016-12-21 13:56:14 +09:00
Jean-Philippe Andre 2e89702d57 evas: Fix image save with GL engine and orientation
This fixes evas_object_image_save after changing the orientation
of an image in the GL engine. In SW engine the pixel data is rotated
in memory, so things worked fine from the beginning. In GL we may
have to go through loops and hoops in order to rotate and fetch the
data from the GL texture.

This should fix ce45d44.
2016-12-21 13:56:05 +09:00
Guilherme Iscaro 044219226c Ecore Evas: Add support for multiple mouse positions.
Since it's possible to have more than one mouse, Ecore Evas
must take into account the position of all mouses and update them
correctly.
2016-12-20 18:34:39 -02:00
Guilherme Iscaro e5acc5604a Ecore Evas: Add support to set cursor icon per mouse device.
Since Ecore Evas now supports multiple mouses new APIs were added
in order to be able to set the cursor image to any device.
2016-12-20 18:34:39 -02:00
Guilherme Iscaro 2e527851cf Ecore Evas VNC: Add support for ecore_evas_pointer_device_xy_get().
This commit adds the support to fetch the mouse position of a VNC
client.
2016-12-20 18:34:39 -02:00
Guilherme Iscaro 133b4fa65b Ecore Wl2: Add ecore_wl2_window_pointer_device_xy_get() API.
This commit adds a Wayland specific function to fetch a mouse
position.
2016-12-20 18:34:39 -02:00
Guilherme Iscaro 64986bccac Ecore Evas: Add API to set/get the pointer position per device.
Since Ecore Evas now support multiple mouse devices new APIs were
added in order to fetch the mouse position.
2016-12-20 18:34:39 -02:00
Derek Foreman fd5a0f6ff9 headers: update copyright 2016-12-20 10:31:26 -06:00
Derek Foreman acb0ee2a9d evas engines: Use EGLImageKHR instead of EGLImage
If someone's trying to build efl git with 2.5 year old EGL headers they get
a break on missing EGLImage...

We should probably consider keeping an up to date copy of the EGL headers
in efl.  There may be someone out there with even older headers.
2016-12-20 10:16:40 -06:00
Chris Michael 2faf3df444 emotion: remove float comparison warnings
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 11:13:40 -05:00
Chris Michael 2bc53c9013 ecore-evas-x: remove float comparison warning from X backend
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 08:54:01 -05:00
Chris Michael fa05393d02 ecore-evas-wayland: remove float comparison warning from wayland backend
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-20 08:53:16 -05:00
Jean-Philippe Andre 85b5064b67 evas/ply: Add filename in error logs
As suggested by @k-s

I'm pretty sure that this parser will easily fail. Eg. find uchar
properties but it's not r,g,b in this exact order? No color for you.
Find no uchar at all? Fail immediately even if we can handle a
no color situation just fine.
2016-12-20 09:58:43 +09:00
Cedric BAIL ae51b841d9 ecore_evas: remove float comparison warning from DRM backend. 2016-12-19 16:33:46 -08:00
Derek Foreman 00f8cc4566 wayland_egl: Use common implementation of eglCreateImage
This might fix nested compositors on some architectures...
2016-12-19 16:20:00 -06:00
Derek Foreman fba3927a7d wayland_egl: Remove some weirdness from our egl extension queries
Still totally wrong, of course, but at least a little less wacky.
2016-12-19 16:13:48 -06:00
Derek Foreman ac4c8dbbab gl_x11: Use common implementation of eglCreateImage
Throw away the local copy and use the one in gl_common.
2016-12-19 15:52:58 -06:00
Derek Foreman 2e6f93ccda gl_drm: Use common eglCreateImage implementation
Refactor to reduce copy and paste.
2016-12-19 15:52:58 -06:00
Derek Foreman 74a456253a gl_common: Make secsym_eglCreateImage a wrapper
eglCreateImage and eglCreateImageKHR are subtly different.  Now we try to
handle them both properly by exposing an abstraction.
2016-12-19 15:52:58 -06:00
Derek Foreman 93899429ef gl_common: fix eglCreateImageKHR query
There are surprisingly few GL extensions that start with GL_EGL...

This is apparently more widely deployed than OES, so let's bump its
priority too.
2016-12-19 15:52:53 -06:00
Jean-Philippe Andre 72f98a0649 evas/ply: Fix some memleaks
I have a strong feeling that this parser is not very robust...

Closes T5001
2016-12-19 12:06:24 +09:00
Derek Foreman c11b66434f evas engines: Stop using arrays of 1 member for egl context and surface
There's actually an array of 2 in gl_x11, but it appears we only use the
first 1, except in an #if 0 block.

I gather this is legacy for some reason - it sure doesn't seem to make
any sense now, so I'm chopping off all the extra array indexes.

Note: I've not changed gl_sdl - it looks like it doesn't use the context
or surface at all and they could just be removed, but I don't build that
one here and don't want to touch it.
2016-12-16 09:48:15 -06:00
Jean-Philippe Andre 581505791a evas: Remove context from some engine function
This is for canvas_alpha_get. context is never used.
2016-12-16 10:40:55 +09:00
Jean-Philippe Andre 260d838d22 evas: Remove context from polygon internal functions
It's not used
2016-12-16 10:37:54 +09:00