Added edje into internal dependencies for ethumb_client.
I got below error.
/usr/elocal/lib/libedje.so.1: undefined reference to `evas_object_line_class_get'
collect2: error: ld returned 1 exit status
make[4]: *** [bin/ethumb_client/ethumbd] Error 1
make[4]: *** Waiting for unfinished jobs....
- Added Doxygen description to parameters and return
- Added default description for parameters
- Return type needs to be after all the other parameters
- Better handling of stars for pointers: try to figure if a space is
needed between the type and the variable (e.g int *a / int a)
This tool lets you just open an eet file for editing directly,
by wrapping around 'eet' and the preferred editor defined in the env var
'EDITOR'.
@feature
The build system only adds top lib dir to include path, so we have to
specifically put the path there.
This should probably be fixed, so we can drop the canvas dir prefix in
our includes altogether, but until then, this is needed.
GL_READ_FRAMEBUFFER isn't defined when compiling for Wayland
Thanks Stefan for the report.
Also, import GL_FRAMEBUFFER overrides from other GL files, so
that it points to the proper extension (_OES or _EXT if applicable).
Summary:
The closing @} for the main Eo group is inside the #ifdef
EFL_BETA_API_SUPPORT block, so it gets removed by the preprocessor
unless the project is configured with EFL_BETA_API_SUPPORT. Moved the
@} outside the #ifdef so it will always be there and Doxygen won't
complain.
Test Plan: make doc 2> doxyerr.log
Reviewers: raster
Reviewed By: raster
CC: cedric
Differential Revision: https://phab.enlightenment.org/D609
Summary:
When text is hidden by password character, "changed" signal should be emitted.
But, even if there is no visible text, the signal was emitted.
@fix
Reviewers: woohyun, tasn, cedric
Reviewed By: cedric
CC: cedric
Differential Revision: https://phab.enlightenment.org/D604
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
Summary:
Added support for exceptions on ecore_main_loop_thread_safe_call_async and
ecore_main_loop_thread_safe_call_sync. Also optimized the transport of the
return value through a parameter on ecore_main_loop_thread_safe_call_sync.
ecore-cxx: Changed uses of alignas for aligned_storage in C++11
Reviewers: cedric, raster
CC: savio, cedric
Differential Revision: https://phab.enlightenment.org/D593
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
The current implementation of eina_convert_itoa cannot convert INT_MIN.
When the input number is negative, the function negates it and this is
an undefined behavior for INT_MIN since -INT_MIN cannot be represented
in a signed int.
@fix T1062
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
While most framebuffes use stride = width, some may have stride bigger
than width to provide better alignment. Then we must always use stride.
Thanks to Arjan van de Ven, the one that spotted the issue.
@fix
According to cedric's horrified comment :)
And add a comment in the code. Yes, this IS a temporary solution,
but the GL engineS being what they are (tons of duplicated code),
I think it's still better for now to just make things work.
Directly use the scale functions from scalecache when
running the GL engine.
With this, and glReadPixels support, the GL engine support is now
100% complete. It will be DAMN SLOW, but ALL filters should work
in both OpenGL and Software rendering.
Make use of glReadPixel to access the source's pixel data.
Use all classic CPU functions to blend and use that data.
Save pointer to the GL image and update it with the latest data
during target render.
Use ENFN's surface_lock, read_pixels, unlock.
Also, add some more error checks to make sure the images are valid,
or return an error at runtime.
This will be needed by the filters for proxy rendering,
for textures and maps (displacement).
Add new engine functions to unleash the (sluggish) power of glReadPixels.
The idea is to be able to bypass glReadPixels later, so 3 new APIs are
added:
- surface_lock
- surface_read_pixels
- surface_unlock
They must be called in that order.
Note (for history):
glReadPixels was always getting the wrong data during first draw,
but the right data during a redraw...
Why? Well simply because for OpenGL itself, the image had never
been drawn in teh first place! Only the Evas GL context knew
about the image drawing, as it was queued somewhere in the pipe.
One line solution: Call evas_gl_common_context_flush before
doing anything else.
FrameBuffer can be tricky with all combinations and it's hard to tell
users to send useful information, then print the information we use so
we can get useful bug reports.
clean evas_fb_main.c so it returns -1 to indicate invalid fds, same as
open() and what is written in evas_fb.h example.
call fb_cleanup() in all error conditions and always return -1 in
fb_postinit() if we did call fb_cleanup().
in all other convert functions, dst_jump is provided in pixesl and
multiplied by the number of bytes-per-pixel either explicitly or
implicitly by using a different type for dst pointer (DATA16,
DATA32...).
As in 24 bits we use DATA8 we must explicitly multiply dst_jump by 3.
The first object that we generate with Eolian is Evas_Line, as it is a
simple one.
Two files are generated during build:
- the .eo.c contains the APIs definitions invoking Eo, the Eo functions
extracting the parameters and calling the hand written functions and
Eo structures to define the objects. These hand written functions are
located in e.g evas_object_line.c.
- the .eo.h contains the APIs and Eo prototyes.
We will continue with the other objects. If you note something wrong,
please update us asap:
daniel.zaoui@samsung.comyossi.kantor@samsung.com