Summary:
Link anchors are set to allow event propagation. In some cases, this
might lead to unwanted results in entry.
Adding a flag to event_flags allows to control this in Elementary.
One example that this fixes is having wrong mouse cursor handling when
having the mouse out of the link anchor, back to the entry parent
(in this case, additional handling in els_cursor.c is required so this
event is ignored if event_flag is set with EVAS_EVENT_FLAG_ON_HOLD.
Fixes T878.
Reviewers: tasn
CC: cedric
Maniphest Tasks: T878
Differential Revision: https://phab.enlightenment.org/D561
Makefile_Edje contained the EXTRA_DIST files for Emotion, which
doesn't make much sense. So move that to Makefile_Emotion.am.
But if we want to add the test files only when EFL_TESTS is
enabled, then make distcheck doesn't work.
So, this is a bit weird.
This looks like a typo: if (animated > 1) when animated is a... Bool!
So, I am not entirely sure why this bug is visible in case of gif
proxies, all it seems that the load_data function may be called
multiple times when the object is visible. So gif close and reopen
happen properly, and the first frame can be decoded.
If the displacement map has some alpha values (not 0xFF),
then the blending should take this alpha into account. This
part is fine.
BUT, since Evas relies on premultiplied colors... we have a
problem: R (dx) and G (dy) have already been scaled down.
Actually we would need to load the map in non premultiplied RGBA,
otherwise we'll lose precision on dx,dy as soon as A != 0xFF.
Well... I guess this will be a limitation of this filter, for now
at least. Most displacement maps shouldn't even have any alpha
anyways.
NOTE: do we really need to maintain 2 different groups for the reflex effect?
The 2 groups differ only for the added reflection part.
Isn't enough to show/hide the reflection part when requested?
When running in direct rendering mode, properly support partial
rendering if the extension is properly supported.
Also, fixed the SwapBufferwWithDamage rectangle coordinate bug.
It wasn't properly y-inverted before.
Nightly build failed with (make doc):
cd: ../../../src/lib/eo/.libs: No such file or directory
Looks like there's one too many ../
I guess the build dir is not the source dir on the build bots.
Summary: This patch fixes the bug related to sorting not happening in eina_rectangle_pool
Reviewers: cedric, raster, seoz, Hermet
Differential Revision: https://phab.enlightenment.org/D556
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
even though we don't support rectangle bits in texture targets for
texture-from-pixmap the code checked and complained - problem is it
checked the wrong thing. fixes CID 1135267