Oh, I love when weird things got duplicated over all the project.
Use elm_layout_signal_callback_add instead of
edje_object_signal_callback_add.
SVN revision: 73248
When objects move fast collision detection fails.
We need to expose an way to configure collision detection
so user can optimize usage for her use case.
Also it leaves the canvas dirty sometimes. We need to
verify that as well.
TODO: make theme for spinner and shoot button
SVN revision: 73247
Now it's possible to request a world to delete bodies outside
render area, so we can save some resources and avoid issues
with world stopped event.
SVN revision: 73245
Implementation of functions for retrieving both the linear and angular
velocity on x, y and z axis.
Patch by Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 73182
Constraint solver can be configured using some advanced settings, like
the solver slop factor.
Linear slop on sequencial impulse constraint solver is used as a factor
for penetration. The penetration will the manifold distance + linear slop.
SVN revision: 73066
discomfitor spotted some issues, so now all the functions are
marked with @ref, so it will warn if they couldn't be found
on project. Except functions on @see section, since we
are already warned about them.
SVN revision: 73013
It’s a wrapper between Bullet Physics and EFL to add physics effects
in a simple way.
More details on README, TODO, and edevelop mail list =)
SVN revision: 72896