forked from enlightenment/efl
Move the frame drop counter to the shared memory object, so the player can check its value and not send new frames if we didn't "consume" the previous one. Also move the triple buffering pointer changing to the display function, so it will only lock once when accessing the critical region. SVN revision: 63220 |
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data | ||
doc | ||
m4 | ||
src | ||
AUTHORS | ||
COPYING | ||
COPYING-PLAIN | ||
ChangeLog | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
README | ||
TODO | ||
autogen.sh | ||
configure.ac | ||
emotion.pc.in | ||
emotion.spec.in |
README
Emotion 0.0.1