this avoids some minor canvas thrashing since the zoomap will try
to reapply existing geometries to the child instead of setting 0 and
triggering infinite callbacks
This reverts commit 26a7ba3a58.
this can only occur if something forces an event flush during shutdown.
in this case, whatever is triggering the event flush is a bug, not the
dereferencing of a pointer which is guaranteed to exist for the normal
lifetime of the process
if the option to always raise a window on click is enabled, clicking an internal
window in a way which creates another window will cause a race condition where
the clicked window is raised over the newly created window
there is no obvious policy-wide solution to this issue, but making this change
at least resolves the issue in question
fix T3210
using pointers for this turned out to have some corner case collisions, so
now just use something totally unrelated to the surface to ensure uniqueness
eina list stopped using eina_error like... so so so so so long ago like
before 1.0 - so eina_error value may be something junk and from
somewhere else where the list append succeeded but ena error said
fail- and that is what was happening and things crashed. this fixes this
@fix
in the event of a wayland start, x11 comp init will fail, meaning that
cleanup must occur in order to avoid erroneous triggering of x11 handlers
#TooSoon
The resource destroy callback for frame callbacks will walk the frame list
to remove itself. When freeing that list we need to make sure the
resource destroy callback doesn't see the same list we're walking and
corrupt it.
_e_shell_surface_destroy() is already the implementation's destructor, so
it'll be called when the surface is destroyed anyway. What we have to do
here is just call wl_resource_destroy(resource) - which will call that
function for us.
It'll also do us the favor of actually destroying the resource and
removing it from the client's resource list so we won't get a SECOND call
to _e_shell_surface_destroy() on client exit.
There are 3 places a frame callback could be hiding. frames list,
pending.frames list, or subsurface cached.frames list. We weren't
clearing it from the subsurface cache on destruction.
in the case where every binding until the end of the binding list has been rejected,
returning NULL must happen in order to inform callers that there is no more resolving
to be done, breaking out of an otherwise infinite resolve loop
ref fe5d2e6e61
for whatever reason, there's a global option which makes windows adjust
when a shelf autohides as well as a per-shelf option to ignore the global
option
in the case where the global option is not enabled, there is no reason to
check the per-shelf option
ref 5d63b07ca3
Summary:
It's apparently possible to trigger at least some of these by interacting
with a client as it's closing, so add a bunch of checks.
Reviewers: zmike
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3699
I added a lower quality and less precise workaround for this before
since I didn't have enough test cases to think of something which would
be suffiently good to handle all cases.
as a result, initial calculations for obstacles would incorrectly detect
horizontally-oriented obstacles as being vertical, causing inconsistencies
in window placement. this would become even more severe if the obstacle
never resized itself, erroneously modifying window placement to position
around obstacles which did not exist
having a hint on the obstacle to indicate a direction is sufficient for
most cases, specifically zone useful geometry calcs, where obstacles are
expanded to cover the entire screen on which they reside and must expand
accurately based on the orientation of the obstacle
ref 10c43efc83
this case is solely for handling clients which are created with nonzero
position, eg. an x11 window trying to display itself centered upon initial
creation. re_manage indicates a window which is re-managed after a restart of
enlightenment, so these windows clearly do not fall into that case
fixes an issue where windows would move up+left by the size of their frame during
restart
ref 95e133282e
so every time i restart e i have my windows all messed up. it's
INSANELY annoying and time consuming every single time having to move
a dozen or more windows back to where they should be just because i
restarted e. i've narrowed it down to 2 places. 1 which is trying to
handle "out of screen" windows and during startup it seems things are
not quite stable yet as the randr code figures things out until the
event storm settles down.
when this is then fixed - another bit of code just shuffles windows up
all the time by a titlebar whcih is also supremely annoying. this is
the code that adopes a new frame for a window.
so the nasty hack to avoid piles of pain right now is for the first 5
seconds of e's life - don't do this stuff. at least you can now use e
and not be annoyed to hell and back every restart.
yes a nicer fix may be better - but that's going to take a lot more
time and patience and until then - this will do.
this allows video files to be played for wapapers - they loop and run
indefinitely. it is a special video object that shares the same source
across all outputs, so if you have the same video set, on 2 screens
(or desktops) then it's only decoded once and uses proxies to
ducplicate. this works in the pager too (it uses proxies).
this is for amusement and fun and ... because we can. :)
in the case where the existence of a zoomap in the comp frame edje has changed
during the course of changing the type, these callbacks must be updated with new
data params in order to ensure accurate operations during callbacks
This patch fixes an issue where building with wayland support but
disabling wl_drm module would cause compiler warnings about these
variables being defined but not used
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
When running under DRM, this patch adds support for getting the
supported rotations of an output, listing them in the Screen Setup
dialog, and adds the ability to set a rotation on a given screen
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
in many cases, a mouse action's callback will fail to execute as a result of multiple
objects being under the pointer at the time of the event. in this case,
the callback should be able to determine whether action callback processing should
continue.
as an example, when attempting to execute an action which only activates for
client objects, if the passed object is not a client then the callback should return
false to indicate that it was not able to perform the action for the given object,
allowing further actions to be attempted on this object
if the existing map is left enabled when the child is removed from the
zoomap, the child object will be permanently misrendered with the previously
applied map
keys such as tab will have different names in key and keyname, eg.
"Tab" vs "ISO_Left_Tab", and both names are valid for comparisons
thanks to @billiob for pointing out this regression
according to xkbcommon, the group returned from serializing the EFFECTIVE layout
is the one which is currently active. this array index should match up with the
list used in the xkb part of E_Config
this fixes an issue where shrinking vertical shelves would cause vertically
maximized windows to always match the height of the shelf
possibly needs improving later depending on usage of zone obstacles in
the future...
in the case where an ANY context action exists and a SPECIFIC context action
also exists for the exact same binding (eg. alt+click), the action which was
added to the config first would be activated
this is unreliable and confusing since it's impossible for users to determine
the order without either manually examining the config or clearing all bindings
and starting over, and this presupposes that the user is even aware of such an
issue
instead, now the most specific binding context will be chosen, with ANY used only
as a fallback in the case where no other binding could be activated for a given
scenario
this used to be handled by the "shaped" flag back when shelves had their
own windows, but the handling for it was lost during the transition away from
the E18 compositor
wayland requires a ton of boilerplate code. anything that can be done to
reduce the amount of work (copy/pasting) required to handle extension adding
is a plus
the drm screenshot action forcefully iterates the main loop, causing
the current loop (which triggered the action) to return after the screenshot
action has ended. during this time, it's possible for other actions to also
trigger, including triggering subsequent screenshot actions, so it's necessary
to defer the execution of the action until after the initial loop which triggered
the action has returned
#Recursion
these bindings activate before any other handler can process the
corresponding event and will block all propagation of the event upon
activation
as an example, the alt+wheel default binding for flipping desks currently
passes through a number of event handlers prior to activating the binding,
meaning that it's possible for the wheel action to have unwanted effects
when these handlers cause actions before the binding stops the propagation.
using a MANAGER context instead ensures that this is not possible
these are all cases where bindings should fail to activate in order to
avoid interfering with current operations
also fixes an issue where attempting to add or modify an existing
mouse/key/wheel binding would fail as a result of that binding activating
while the grab dialog was active
currently there are a lot of workarounds for inhibiting these bindings,
but it's getting harder to keep track of all the conditions and cases
where bindings need to be worked around
this should greatly simplify the process of toggling binding activation
in cases where such behavior is undesirable
acpi bindings are always allowed since they are unlikely to interfere with
operations where direct-input bindings would be harmful
in the case where the xwayland pixmap has previously been marked as usable,
the corresponding client is guaranteed to have gone through the new_client
eval. allowing a second eval will result in wrong geometries being set for
the window in some cases
if an action triggers on a window, the triggering mouse event should
not be passed to the window. the only way to determine this is if the
action object lives through the entire event
When VT switching away and back, the kernel uses SIGUSR1 and SIGUSR2
to notify us of a vt switch event. That same signal was being trapped
here to toggle display of the 'fps' window. If we check the signal's
si_code, we can tell if this signal came from the kernel (as in vt
switch) or from the user (as is sent in 'kill'). This fixes the issue
of VT-switching back and forth under DRM would cause the compositor
'fps' display to appear.
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
a cursor client should be shown/hidden as needed despite its lack of a
shell interface, and having a special flag to identify these types of
surfaces makes it easier to do that
in some cases it might be desirable to remap a mouse button to a key.
this is not very user-friendly since it requires device-specific key names
which need to be translated to/from files such as /usr/share/X11/xkb/keycodes/evdev
#SamsungFeatures
in automated testing scenarios, being able to generate input events is useful
for detecting regressions related to keyboard actions
this depends on an xkbcommon function which is expected to be in the 0.6.0
release, so dlsym here in order to make that a runtime dependency for now
since this is not going to be a widely-used feature
#SamsungFeatures
take_focus will only be handled if the new_client flag is set. in all
other casees, focus_set should be called directly
new_client flag implies changed flag
in this case, mouse events which are not originating from the internal
window are for the screen, and these coords can be used for determining
"mouse out". if the mouse event comes from the window, it is inside the window.
ref 7c661b54a9
these was a workaround for handling early internal windows which is
no longer necessary now that they will handle their map states more
effectively
now, any wayland surface (not xwayland) requires a shell to map the
surface as intended