work on better shape handling for gl comp

SVN revision: 46231
This commit is contained in:
Carsten Haitzler 2010-02-17 03:38:57 +00:00
parent 0826eb6af5
commit db323e87f9
1 changed files with 40 additions and 28 deletions

View File

@ -297,6 +297,8 @@ _e_mod_comp_win_shape_rectangles_apply(E_Comp_Win *cw)
if ((w > 0) && (h > 0)) if ((w > 0) && (h > 0))
{ {
pix = evas_object_image_data_get(cw->obj, 1); pix = evas_object_image_data_get(cw->obj, 1);
if (pix)
{
spix = calloc(w * h, sizeof(unsigned char)); spix = calloc(w * h, sizeof(unsigned char));
if (spix) if (spix)
{ {
@ -313,7 +315,7 @@ _e_mod_comp_win_shape_rectangles_apply(E_Comp_Win *cw)
{ {
for (px = 0; px < rw; px++) for (px = 0; px < rw; px++)
{ {
*sp = 1; sp++; *sp = 0xff; sp++;
} }
sp += w - rw; sp += w - rw;
} }
@ -324,8 +326,15 @@ _e_mod_comp_win_shape_rectangles_apply(E_Comp_Win *cw)
{ {
for (px = 0; px < w; px++) for (px = 0; px < w; px++)
{ {
if (*sp) *p |= 0xff000000; unsigned int mask, imask;
else *p = 0x00000000;
mask = ((unsigned int)(*sp)) << 24;
imask = mask >> 8;
imask |= imask >> 8;
imask |= imask >> 8;
*p = mask | (*p & imask);
// if (*sp) *p = 0xff000000 | *p;
// else *p = 0x00000000;
sp++; sp++;
p++; p++;
} }
@ -336,6 +345,7 @@ _e_mod_comp_win_shape_rectangles_apply(E_Comp_Win *cw)
evas_object_image_alpha_set(cw->obj, 1); evas_object_image_alpha_set(cw->obj, 1);
evas_object_image_data_update_add(cw->obj, 0, 0, w, h); evas_object_image_data_update_add(cw->obj, 0, 0, w, h);
} }
}
free(rects); free(rects);
} }
else else
@ -451,6 +461,8 @@ _e_mod_comp_win_update(E_Comp_Win *cw)
} }
else else
{ {
evas_object_image_native_surface_set(cw->obj, NULL);
cw->native = 0;
if (!cw->xim) if (!cw->xim)
{ {
if (cw->xim = ecore_x_image_new(cw->pw, cw->ph, cw->vis, cw->depth)) if (cw->xim = ecore_x_image_new(cw->pw, cw->ph, cw->vis, cw->depth))