new feature - polkit auth agent support partly in core (need to have
the pam setuid root auth tool respond via dbus) and partly a module
(the agent dbus protocol handling and setup as well as auth gui). this
took me a while even with all the docs to work out how polkit works...
it was really fussy and its data structs are an extra pain in the butt
to craft with eldbus, but i managed it. not everything is supported
but the core basics are there and this can be built on.
right now the gui is really basic, but does the job.
still have a problem - cant work in wl drm/kms mode because e still
holds the ownership/lock on the console, but using full efl to draw
the alert and even blink it...
this drops xcb requirement too.
for fast we probably should look at something like having a multiplier
on edj transitions and set it to 0 to make it instant. this would be
much better and able to apply to ALL effects... so let's remove this
way for now. as for no shaodws and other stuff - moving to wl cant
control CSD and even then it's a theme look ant feel - a "flat theme
withotu any shadows" would just not have them. probably not a checkbox
to have here.
this allows for a shorter timeout when on battery vs when on ac for
backlight dimming. this is actually important so when on ac dimming
can interrupt minimally bur when on battery it can be much more
aggressive.
this moves a bunch of things that were being don after loop starts to
before so they don't interrupt framerate as well as launch a thread
that preloads file(s) - for now just edj theme files so stuff is
pre-cached by the time loop starts later so we don't stall s much
leading to smoother startup/fade in and better framerate. it's really
visible (especially on my rpi3).
we dont need to delay module loading anymore so remove allof this -
priority too shouldn't be necessary as well and was just a workaround.
this remvoes all of that removing some e module api's and module
struct members as well as some global config fields. it also ensures
all config files are up to date as well.
this used to work years ago ... it seems tihave broken. this fixes it
all up to work again so you can bind a move/resize of a window tothe
kbd and then use arrow keys etc. like you used to....
@fix
so this is kind of a hack, but a neat one - defer the object show
until the next loop to skip the time involved in object creation thus
starting nay animation after this has happened.
if systemd suspended and we hand't triggered it, and desklock on
suspend is enabled, then lock there and then because we need to. of
course you need systemd/logind... but hey... i guess without you live
with less... :) fixes logic hole
@fix
in soem cases a client has no csd and then border l/r/t/b/ are all 0
so artifically keep 1 at 1... to keep cutouts working.
still need to solve blending still being on though.
this stops crashes when e menu si still up when the dbus menu backing
it has changed/gone away... by referencing the dbusmenu to hang about
like a bad smell while the e gui menu is up until it's dismissed. this
fixes a real segv i saw with steam.
@fix