its just mime types exactly splatted out into a dir struct with .db at the
end (falling back to default.db and unknonw/unknown/db in the end if it cant
fall backto default.db)
now what i need is to talk to cK and get the file magic/mime type stuff to
beocme smarter even that it is.. so currently it sees a tar.gz file - it
looks at the magic and boom.. it thinks is a gzip file.. thats correct.. but
theres mroe to it.. now it woudl be good if the magic stuff coudl now also
inspect the inside of the gzip (ie use zlib in this case) and start lookign
ro a tar header to see if tis a tar.gz.... now if it si a tar.gz.. try
getting the file list and seeing if there are telltale signs of it being a
theme tarball or such (though this lats step may be going too far)
efsd definitely needs ot cache mime type though. that much i'm certain of :)
its not fast at all actually doing file magic on every file... every time
the directory is "loaded" :)
but excellent work! another pat on the back for ck :)
SVN revision: 4451
"/usr/share/gnome/apps" dir now (/usr/share/pixmaps is hardcoded to pixmap
dir... need to figre this right... but it can be done...) :) qworks quite
ok.. :)
SVN revision: 4424
entry.c started.. workingon entry box code... its actually not THAT hard... :)
all i have left is to do selections in an entry box (and do X clipboard stuff)
amnd be able to do pastes from the X clipboard. (and delete selections when
u type when a selection is up and the rest of the selection logic) - but for
a basic textbox... it works :)
SVN revision: 4311
lower-right corner of the shelf) and them move it around.. :) you'll see
what i mean... again - this is me just testing stuff... i think i now know
enough works and what i need to do to go around and fix thing sup so they
are done "right" :)
SVN revision: 4250
background, lists directory, cleaned up some bugs here and there,
errrr...... cleaned up menu code and some fixups, added fs abstraction init
and working on it....
SVN revision: 4192
it also handles clients that re-configfure size and position whilst
shaiding & unshading and whilst shaded. it also doesnt segv if a window
closes/vanishes whilst shading (i added a subsystem to handle stopping
of continuing timed out actions if their object goes away)
SVN revision: 4006