* added a number of new e_comp functions and macros
* options for disabling effects on objects: this option does not currently have any effect
* all modules which used gadcon popups have been adjusted
* all modules which used input windows to detect close events for gadcon popups have been adjusted to use new popup autoclose functionality
* shelves are now always drawn on the compositor canvas, meaning objects will never get clipped by the shelf (ticket #1810)
* shelves no longer have an event object
SVN revision: 84060
* remove xwin for container canvas: now drawn directly on the compositor canvas
* added SHAPE_DEBUG define for bored developers
* bindings now use new e struct for mouse/wheel events
* container+zone now get mouse events from smart callbacks instead of x events
* rename comp api namespace
* change comp underlay theme to have a swallow for the wallpaper
* add names to all zone/container/comp objects to make debugging much easier
* some minor related updates to go along with this
SVN revision: 83752
In order to move composite inside the core we need to kill the
use_composite option. However in some places it is being used to switch
between ARGB and shaped windows. It doesn't make much sense to keep the
advanced/engine dialog to let the user toggle this options if we have
composite always enabledm, but lets allow the user to shoot
himself on the foot (for now).
Next step will be to move the comp module files to core so user can't
unload it anymore.
SVN revision: 82433
also the related gcc param in gadget_del can now have a NULL config to signify that the gadget has been moved to a new gadcon
this means that moving a gadget to a new location will no longer cause it to lose its gadget config
ticket #1594
SVN revision: 77521
It seems people put random numbers as layers, so it is better to define
available layer numbers.
This patch also puts popups below fullscreen windows, as it sucks to get
popups during presentations. A better solution is maybe to put popups
above fullscreen, but have a presentation mode to put fullscreen windows
above popups?
SVN revision: 77293
* gadget dragging over windows (ticket #1563)
* gadget dragging/resizing on the hover layer
* yet another gadget refcount bug
* lots of annoying inconsistencies when dragging around new desktop gadgets
SVN revision: 77271
Subject: [e] [gadman] Crashed e
I found a gadman module's bug which makes e to crash.
After new zone is added in run-time, i tried to add a gadget (like
clock, cpufreq) to the new zone, then e is crashed.
So, i attached a patch which fix this bug.
SVN revision: 72078
not zone->id. zone->id is for matching u to zinerama/xrandr
screens/outputs. e re-sorts based on highest res screens first, lower
res later.
SVN revision: 67951
Messagge was:
module unload will delete gadcons, so we need to cleanup in gadman as
well.
This cause all my gadget to be deleted when I switch from 1 monitor
to 2 monitors (while e is running). This probably occcur also when
switching resolution.
Also I don't like all the gadgets configs to be deleted when the
gadman module is unloaded, we have a conservative approch with
gadget config, so don't see the reason to delete all my gadget
here.
DaveMDS
SVN revision: 67251
added e_menu_item_new_relative(E_Menu, E_Menu_Item *rel) which appends
new item to rel or prepends it when rel is NULL.
changed e_gadcon_util_client_menu_append to to take only the gadget menu
and returns the new toplevel menu that should be shown by gcc
depending on the setting this is a new menu with gadget menu as submenu
or the gadet_menu with gadget menu items appended
updated e-modules-extra comes in a minute
SVN revision: 57826
If you have a Gadget and open the menu over it, all gadget specific options are under a separate submenu. The menu items which the Gadget sets theirself can be put on the main menu tree or on the Gadget submenu.
If you don't see a reason for this, check the ibar menu _before_ and _after_. :)
This api change broke all modules but i already fixed them all. Hope everything works... I also shortend text strings, etc, etc.
Hope you like it! :)
SVN revision: 52041
This removes lots of unnecessary gadget object deletes and lots of
other sillyness. Ideally, this module needs a much much cleaner &
nicer rewrite.
SVN revision: 49164
Hi guys.
Here is my solution for #113 ticket request. This allows to transfer a
gadget to different locations. In short,
- any module can register arbitrary number of locations by invoking
e_gadcon_location_register().
- module is responsible to provide 2 functions, one for removing
particular gadget and one to add particular gadget class.
- module responsible to equip its gadcon(s) with reference to registered
location. If a gadcon contains non-NULL location reference, each gadget
contained by this gadcon can have submenu on its context menu. Template
function for constructing such submenu is provided
e_gadcon_client_add_location_menu. Gadgets can be moved from and to this
location by invoking menu items. Gadcons with NULL location reference
can accept transferred gadgets by module logic but can't send contained
gadgets to another module.
- module responsible to unregister location when gadcon is no more
available.
- menu items for context submenu is sorted by E_GADCON_SITE_XXX assigned
to that. Module can assign and change an icon for context menu item
corresponding to its location(s).
- Currently only shelves and gadman (desktop) used in gadget transfer
operations. I believe it is no trouble to ivolve any other
gadcon-capable module into the process. If you want to have that, please
just let me know.
Here the patch in attachmet. It even works, at least sometimes and at
least for me. Hope you'll find it useful.
SVN revision: 42121