forked from enlightenment/efl
Fix opengl-es 2.0 engine support to only use GL_UNPACK_ROW_LENGTH
if the correct gles extension exists.
This commit is contained in:
parent
5a00aa5b25
commit
3728c60311
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@ -1,3 +1,8 @@
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2013-03-15 Carsten Haitzler (The Rasterman)
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* Fix opengl-es 2.0 engine support to only use GL_UNPACK_ROW_LENGTH
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if the correct gles extension exists.
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2013-03-14 Mike Blumenkrantz
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* fix use of ecore_con_*_flush functions with unconnected objects
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1
NEWS
1
NEWS
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@ -201,3 +201,4 @@ Fixes:
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* fix bug not check data value when get deiconify message
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* fix use of ecore_con_*_flush functions with unconnected objects
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* fix setting of write flags on ecore-con servers during connect
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* fix gles support to only use GL_UNPACK_ROW_LENGTH if extension exists
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@ -42,6 +42,9 @@
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#ifndef GL_BGRA
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# define GL_BGRA 0x80E1
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#endif
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#ifndef GL_UNPACK_ROW_LENGTH_EXT
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# define GL_UNPACK_ROW_LENGTH_EXT 0x0cf2
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#endif
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#ifndef EGL_NO_CONTEXT
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# define EGL_NO_CONTEXT 0
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@ -222,6 +225,7 @@ struct _Evas_GL_Shared
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Eina_Bool tex_rect : 1;
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Eina_Bool sec_image_map : 1;
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Eina_Bool bin_program : 1;
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Eina_Bool unpack_row_length : 1;
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// tuning params - per gpu/cpu combo?
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#define MAX_CUTOUT 512
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#define DEF_CUTOUT 512
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@ -578,6 +578,14 @@ evas_gl_common_context_new(void)
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shared->info.bin_program = 1;
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else
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glsym_glGetProgramBinary = NULL;
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#ifdef GL_UNPACK_ROW_LENGTH
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shared->info.unpack_row_length = 1;
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# ifdef GL_GLES
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if (!strstr((char *)ext, "_unpack_subimage"))
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shared->info.unpack_row_length = 0;
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# endif
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#endif
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#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
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if ((strstr((char *)ext, "GL_EXT_texture_filter_anisotropic")))
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
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@ -860,10 +860,11 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
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fmt = tex->pt->format;
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#endif
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if (tex->gc->shared->info.unpack_row_length)
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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@ -896,24 +897,26 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
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1, 1,
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fmt, tex->pt->dataformat,
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im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w) + (im->cache_entry.w - 1));
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, im->cache_entry.w);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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// |xxx
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// |xxx
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//
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_tex_sub_2d(tex->x - 1, tex->y,
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1, im->cache_entry.h,
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fmt, tex->pt->dataformat,
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im->image.data);
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// xxx|
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// xxx|
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//
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_tex_sub_2d(tex->x + im->cache_entry.w, tex->y,
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1, im->cache_entry.h,
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fmt, tex->pt->dataformat,
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im->image.data + (im->cache_entry.w - 1));
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#else
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if (tex->gc->shared->info.unpack_row_length)
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, im->cache_entry.w);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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// |xxx
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// |xxx
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//
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_tex_sub_2d(tex->x - 1, tex->y,
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1, im->cache_entry.h,
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fmt, tex->pt->dataformat,
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im->image.data);
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// xxx|
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// xxx|
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//
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_tex_sub_2d(tex->x + im->cache_entry.w, tex->y,
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1, im->cache_entry.h,
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fmt, tex->pt->dataformat,
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im->image.data + (im->cache_entry.w - 1));
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}
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else
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{
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DATA32 *tpix, *ps, *pd;
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int i;
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@ -950,7 +953,6 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
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fmt, tex->pt->dataformat,
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tpix);
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}
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#endif
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if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
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{
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glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
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@ -1045,10 +1047,11 @@ evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels,
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if (!tex->pt) return;
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#endif
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if (tex->gc->shared->info.unpack_row_length)
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_sub_2d(tex->x, tex->y, w, h, tex->pt->format, tex->pt->dataformat,
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@ -1121,65 +1124,68 @@ evas_gl_common_texture_yuv_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned i
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{
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if (!tex->pt) return;
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// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
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glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
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#else
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unsigned int y;
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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if ((rows[1] - rows[0]) == (int)w)
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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if (tex->gc->shared->info.unpack_row_length)
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
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glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
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}
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else
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{
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for (y = 0; y < h; y++)
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_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
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unsigned int y;
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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if ((rows[1] - rows[0]) == (int)w)
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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else
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{
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for (y = 0; y < h; y++)
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_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
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}
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glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
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if ((rows[h + 1] - rows[h]) == (int)(w / 2))
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
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else
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{
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for (y = 0; y < (h / 2); y++)
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_tex_sub_2d(0, y, w / 2, 1, tex->ptu->format, tex->ptu->dataformat, rows[h + y]);
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}
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glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
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if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (int)(w / 2))
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
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else
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{
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for (y = 0; y < (h / 2); y++)
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_tex_sub_2d(0, y, w / 2, 1, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2) + y]);
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}
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}
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glBindTexture(GL_TEXTURE_2D, tex->ptu->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat);
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if ((rows[h + 1] - rows[h]) == (int)(w / 2))
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]);
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else
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{
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for (y = 0; y < (h / 2); y++)
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_tex_sub_2d(0, y, w / 2, 1, tex->ptu->format, tex->ptu->dataformat, rows[h + y]);
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}
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glBindTexture(GL_TEXTURE_2D, tex->ptv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat);
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if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (int)(w / 2))
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]);
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else
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{
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for (y = 0; y < (h / 2); y++)
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_tex_sub_2d(0, y, w / 2, 1, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2) + y]);
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}
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#endif
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if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
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{
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glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
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@ -1376,48 +1382,51 @@ evas_gl_common_texture_nv12_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned
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tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source];
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// FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2
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#ifdef GL_UNPACK_ROW_LENGTH
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
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#else
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unsigned int y;
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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if ((rows[1] - rows[0]) == (int)w)
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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if (tex->gc->shared->info.unpack_row_length)
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
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}
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else
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{
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for (y = 0; y < h; y++)
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_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
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unsigned int y;
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat);
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if ((rows[1] - rows[0]) == (int)w)
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_tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]);
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else
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{
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for (y = 0; y < h; y++)
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_tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]);
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}
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glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
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if ((rows[h + 1] - rows[h]) == (int)(w / 2))
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_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
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else
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{
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for (y = 0; y < (h / 2); y++)
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_tex_sub_2d(0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[h + y]);
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}
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}
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glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
_tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat);
|
||||
if ((rows[h + 1] - rows[h]) == (int)(w / 2))
|
||||
_tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]);
|
||||
else
|
||||
{
|
||||
for (y = 0; y < (h / 2); y++)
|
||||
_tex_sub_2d(0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[h + y]);
|
||||
}
|
||||
#endif
|
||||
if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex);
|
||||
|
|
Loading…
Reference in New Issue