forked from enlightenment/efl
EPhysics: expose linear factor
Makes it possible to restrict movement on specific axises. SVN revision: 73313
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@ -1520,6 +1520,42 @@ EAPI void ephysics_body_rotation_on_z_axis_enable_set(EPhysics_Body *body, Eina_
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*/
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EAPI Eina_Bool ephysics_body_rotation_on_z_axis_enable_get(EPhysics_Body *body);
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EAPI Eina_Bool ephysics_body_rotation_on_z_axis_enable_get(EPhysics_Body *body);
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/**
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* @brief
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* Enable or disable body's movement on x and y axises.
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*
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* Enabled by default on both axises.
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*
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* @param body The physics body.
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* @param enable_x If @c EINA_TRUE allow movement on x axis, if @c EINA_FALSE
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* disallow it.
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* @param enable_y If @c EINA_TRUE allow movement on y axis, if @c EINA_FALSE
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* disallow it.
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*
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* @see ephysics_body_linear_movement_enable_set().
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* @see ephysics_body_rotation_on_z_axis_enable_set().
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*
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y);
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/**
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* @brief
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* Get body's movement on x and y axises behavior.
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*
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* @param body The physics body.
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* @param enable_x @c EINA_TRUE if movement on x axis is allowed, or
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* @c EINA_FALSE if it's not.
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* @param enable_y @c EINA_TRUE if movement on y axis is allowed, or
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* @c EINA_FALSE if it's not.
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*
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* @see ephysics_body_linear_movement_enable_get().
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* @see ephysics_body_rotation_on_z_axis_enable_get().
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*
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_linear_movement_enable_get(EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y);
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/**
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/**
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* @brief
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* @brief
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* Return body's rotation on z axis.
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* Return body's rotation on z axis.
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@ -820,6 +820,31 @@ ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, double y)
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body->rigid_body->applyCentralImpulse(btVector3(x, y, 0));
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body->rigid_body->applyCentralImpulse(btVector3(x, y, 0));
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}
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}
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EAPI void
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ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y)
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{
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if (!body)
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{
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ERR("Can't set linear factor on a null body.");
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return;
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}
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body->rigid_body->setLinearFactor(btVector3(!!enable_x, !!enable_y, 0));
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}
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EAPI void
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ephysics_body_linear_movement_enable_get(EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y)
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{
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if (!body)
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{
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ERR("Can't check if linear factor is enabled, body is null.");
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return;
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}
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if (enable_x) *enable_x = !!body->rigid_body->getLinearFactor().x();
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if (enable_y) *enable_y = !!body->rigid_body->getLinearFactor().y();
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}
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EAPI void
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EAPI void
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ephysics_body_torque_impulse_apply(EPhysics_Body *body, double roll)
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ephysics_body_torque_impulse_apply(EPhysics_Body *body, double roll)
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{
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{
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