forked from enlightenment/efl
evas shader generation - add comments to indicate to commit the files
so you know the files should change when you "make" and shf files are updated, add notes to the .x files generated to indicate they should be committed back to the repo so it is clear
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@ -1,4 +1,5 @@
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */
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typedef enum {
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typedef enum {
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SHADER_RECT,
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SHADER_RECT,
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@ -1,4 +1,5 @@
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */
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#include "../evas_gl_private.h"
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#include "../evas_gl_private.h"
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@ -58,7 +58,8 @@ IFS=$'\n' SHADERS=(`cat ${DIR}/shaders.txt`)
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IFS=$OIFS
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IFS=$OIFS
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# Write header
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# Write header
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n\n" > ${OUTPUT}
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n" > ${OUTPUT}
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printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n" >> ${OUTPUT}
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# Including private for hilights and stuff :)
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# Including private for hilights and stuff :)
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printf "#include \"../evas_gl_private.h\"\n\n" >> ${OUTPUT}
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printf "#include \"../evas_gl_private.h\"\n\n" >> ${OUTPUT}
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@ -173,6 +174,7 @@ static const struct {
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printf "${shaders_source}};\n\n" >> ${OUTPUT}
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printf "${shaders_source}};\n\n" >> ${OUTPUT}
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */
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typedef enum {
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typedef enum {
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${shaders_enum} SHADER_LAST
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${shaders_enum} SHADER_LAST
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@ -1,4 +1,5 @@
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */
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/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */
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static const char vertex_color_vert_glsl[] =
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static const char vertex_color_vert_glsl[] =
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"#ifdef GL_ES\n"
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"#ifdef GL_ES\n"
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@ -22,7 +22,9 @@ vert_shaders_source=""
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frag_shaders_source=""
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frag_shaders_source=""
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# Write header
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# Write header
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n\n"
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
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printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
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for shd in ${SHADERS} ; do
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for shd in ${SHADERS} ; do
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lname=`basename ${shd} .shd`
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lname=`basename ${shd} .shd`
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