efl/src/lib/ecore_con/efl_net_server_windows.c

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implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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#define EFL_NET_SERVER_WINDOWS_PROTECTED 1
#define EFL_NET_SERVER_PROTECTED 1
#define EFL_NET_SOCKET_PROTECTED 1
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "Ecore.h"
#include "Ecore_Con.h"
#include "ecore_con_private.h"
/*
* See https://msdn.microsoft.com/en-us/library/windows/desktop/aa365601(v=vs.85).aspx
* Named Pipe Server Using Completion Routines
*
* See https://msdn.microsoft.com/en-us/library/windows/desktop/aa365603(v=vs.85).aspx
* Named Pipe Server Using Overlapped I/O
*
* Each instance (PIPEINST) is an Efl_Net_Socket_Windows. Instead of
* pre-creating all possible instances and having all of them to
* accept connections (ConnectNamedPipe()), we create a single one
* (Efl_Net_Server_Windows_Data::next_client), once it's connected we
* announce the client and if it's used, a new "next_client" is
* started, otherwise if the announced client is not used, then it's
* disconnected and reused with a new ConnectNamedPipe().
*/
#define MY_CLASS EFL_NET_SERVER_WINDOWS_CLASS
typedef struct _Efl_Net_Server_Windows_Data
{
Eo *next_client;
Eina_List *pending_clients;
Eina_Stringshare *address; /* includes prefix: \\.\pipe\, returned without it */
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Eina_Future *pending_announcer_job;
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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unsigned int clients_count;
unsigned int clients_limit;
Eina_Bool clients_reject_excess;
Eina_Bool serving;
Eina_Bool first;
Eina_Bool allow_remote;
} Efl_Net_Server_Windows_Data;
static Eina_Error _efl_net_server_windows_client_listen(Eo *o, Efl_Net_Server_Windows_Data *pd);
static Eina_Error _efl_net_server_windows_client_new(Eo *o, Efl_Net_Server_Windows_Data *pd);
static Eina_Error
_efl_net_server_windows_client_listen_success(void *data, Eo *client, DWORD used_size EINA_UNUSED)
{
Eo *o = data;
Efl_Net_Server_Windows_Data *pd = efl_data_scope_get(o, MY_CLASS);
char cstr[256], sstr[256];
ULONG cpid, spid;
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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const char *addr = efl_net_server_address_get(o);
EINA_SAFETY_ON_NULL_RETURN_VAL(pd, EINVAL);
if (GetNamedPipeClientProcessId(_efl_net_socket_windows_handle_get(client), &cpid))
snprintf(cstr, sizeof(cstr), "%s:%lu", addr, cpid);
else
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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{
WRN("server=%p (%s) could not GetNamedPipeClientProcessId(client): %s",
o, addr, evil_last_error_get());
eina_strlcpy(cstr, addr, sizeof(cstr));
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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}
if (GetNamedPipeServerProcessId(_efl_net_socket_windows_handle_get(client), &spid))
snprintf(sstr, sizeof(sstr), "%s:%lu", addr, spid);
else
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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{
WRN("server=%p (%s) could not GetNamedPipeServerProcessId(client): %s",
o, addr, evil_last_error_get());
eina_strlcpy(sstr, addr, sizeof(sstr));
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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}
DBG("server=%p received incoming connection at %s<->%s", o, sstr, cstr);
efl_ref(o); /* will trigger events, which call user which may delete us */
if ((pd->clients_limit > 0) && (pd->clients_count >= pd->clients_limit))
{
if (!pd->clients_reject_excess)
{
/* keep queueing, but do not call user */
pd->pending_clients = eina_list_append(pd->pending_clients, client);
if (pd->next_client == client)
pd->next_client = NULL;
efl_net_socket_address_local_set(client, sstr);
efl_net_socket_address_remote_set(client, cstr);
DBG("server=%p queued client %p", o, client);
}
else
{
DBG("server=%p rejecting client %p", o, client);
efl_event_callback_call(o, EFL_NET_SERVER_EVENT_CLIENT_REJECTED, cstr);
if (pd->next_client != client)
efl_del(client);
else
{
HANDLE h = _efl_net_socket_windows_handle_get(client);
DisconnectNamedPipe(h);
/* reuse existing pipe for a new connection */
_efl_net_server_windows_client_listen(o, pd);
}
}
}
else
{
efl_net_socket_address_local_set(client, sstr);
efl_net_socket_address_remote_set(client, cstr);
DBG("server=%p announcing client %p", o, client);
if (pd->next_client == client)
pd->next_client = NULL;
efl_net_server_client_announce(o, client);
}
if (!pd->next_client)
_efl_net_server_windows_client_new(o, pd);
efl_unref(o);
return 0;
}
static Eina_Error
_efl_net_server_windows_client_listen_failure(void *data, Eo *client EINA_UNUSED, DWORD win32err)
{
Eo *o = data;
Eina_Error err = EINVAL;
if (eina_log_domain_level_check(_ecore_con_log_dom, EINA_LOG_LEVEL_DBG))
{
char *msg = _efl_net_windows_error_msg_get(win32err);
DBG("server=%p failed to accept connection at %s: error=%s",
o, efl_net_server_address_get(o), msg);
free(msg);
}
switch (win32err)
{
case ERROR_PIPE_CONNECTED: err = 0; break;
case ERROR_NO_DATA: err = ENOTCONN; break;
case ERROR_OPERATION_ABORTED: err = ECANCELED; break;
}
if (err)
efl_event_callback_call(o, EFL_NET_SERVER_EVENT_SERVER_ERROR, &err);
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
// TODO: create a new one on failure?
return err;
}
static Eina_Error
_efl_net_server_windows_client_listen(Eo *o, Efl_Net_Server_Windows_Data *pd)
{
Efl_Net_Socket_Windows_Operation *op;
HANDLE h;
OVERLAPPED *ovl;
DWORD win32err;
BOOL r;
op = _efl_net_socket_windows_operation_new(pd->next_client,
_efl_net_server_windows_client_listen_success,
_efl_net_server_windows_client_listen_failure,
o);
EINA_SAFETY_ON_NULL_RETURN_VAL(op, EINVAL);
h = _efl_net_socket_windows_handle_get(pd->next_client);
ovl = _efl_net_socket_windows_operation_overlapped_get(op);
r = ConnectNamedPipe(h, ovl);
win32err = GetLastError();
if (eina_log_domain_level_check(_ecore_con_log_dom, EINA_LOG_LEVEL_DBG))
{
char *msg = _efl_net_windows_error_msg_get(win32err);
DBG("server=%p (%s) socket=%p ConnectNamedPipe(%p, %p)=%s",
o, efl_net_server_address_get(o),
pd->next_client, h, ovl, msg);
free(msg);
}
if (!r)
{
if (win32err == ERROR_IO_PENDING)
return 0;
else
{
return _efl_net_socket_windows_operation_failed(op, win32err);
}
}
return _efl_net_socket_windows_operation_succeeded(op, 0);
}
static Eina_Error
_efl_net_server_windows_client_new(Eo *o, Efl_Net_Server_Windows_Data *pd)
{
Eina_Error err;
HANDLE h;
h = CreateNamedPipe(pd->address,
PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED |
(pd->first ? FILE_FLAG_FIRST_PIPE_INSTANCE : 0),
PIPE_TYPE_BYTE | PIPE_READMODE_BYTE |
(pd->allow_remote ? PIPE_ACCEPT_REMOTE_CLIENTS : PIPE_REJECT_REMOTE_CLIENTS),
(pd->clients_limit > 0 ? pd->clients_limit : PIPE_UNLIMITED_INSTANCES),
4096, 4096, INFINITE, NULL);
if (h == INVALID_HANDLE_VALUE)
{
DWORD win32err = GetLastError();
switch (win32err)
{
case ERROR_ACCESS_DENIED: return EACCES;
case ERROR_INVALID_PARAMETER: return EINVAL;
default:
{
ERR("Unexpected win32err=%lu (%s)",
win32err, evil_format_message(win32err));
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
return EINVAL;
}
}
}
pd->next_client = efl_add(EFL_NET_SOCKET_WINDOWS_CLASS, o,
efl_io_closer_close_on_invalidate_set(efl_added, EINA_TRUE));
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
if (!pd->next_client)
{
err = ENOMEM;
goto error_socket;
}
err = _efl_net_socket_windows_init(pd->next_client, h);
if (err) goto error_init;
pd->first = EINA_FALSE;
err = _efl_net_server_windows_client_listen(o, pd);
if (err) return err;
efl_net_server_serving_set(o, EINA_TRUE);
return 0;
error_init:
efl_del(pd->next_client);
error_socket:
CloseHandle(h);
return err;
}
EOLIAN static void
_efl_net_server_windows_allow_remote_set(Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd, Eina_Bool allow_remote)
{
pd->allow_remote = allow_remote;
}
EOLIAN static Eina_Bool
_efl_net_server_windows_allow_remote_get(const Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
{
return pd->allow_remote;
}
EOLIAN static Eo *
_efl_net_server_windows_efl_object_constructor(Eo *o, Efl_Net_Server_Windows_Data *pd)
{
pd->first = EINA_TRUE;
return efl_constructor(efl_super(o, MY_CLASS));
}
EOLIAN static void
_efl_net_server_windows_efl_object_invalidate(Eo *o, Efl_Net_Server_Windows_Data *pd)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
{
pd->next_client = NULL;
efl_invalidate(efl_super(o, MY_CLASS));
}
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
EOLIAN static void
_efl_net_server_windows_efl_object_destructor(Eo *o, Efl_Net_Server_Windows_Data *pd)
{
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
while (pd->pending_clients)
{
Eo *client = pd->pending_clients->data;
pd->pending_clients = eina_list_remove_list(pd->pending_clients, pd->pending_clients);
efl_del(client);
}
efl_destructor(efl_super(o, MY_CLASS));
}
EOLIAN static void
_efl_net_server_windows_efl_net_server_address_set(Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd, const char *address)
{
const char *tmp = eina_stringshare_printf(PIPE_NS "%s", address);
eina_stringshare_del(pd->address);
pd->address = tmp;
}
EOLIAN static const char *
_efl_net_server_windows_efl_net_server_address_get(const Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
{
return pd->address + strlen(PIPE_NS);
}
2017-08-30 13:24:27 -07:00
static Eina_Value
_efl_net_server_windows_pending_announce_job(Eo *o, void *data EINA_UNUSED, const Eina_Value v)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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{
Efl_Net_Server_Windows_Data *pd = efl_data_scope_get(o, MY_CLASS);
Eo *client;
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if (!pd->pending_clients) return v;
if ((pd->clients_limit > 0) && (pd->clients_limit <= pd->clients_count)) return v;
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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client = pd->pending_clients->data;
pd->pending_clients = eina_list_remove_list(pd->pending_clients, pd->pending_clients);
efl_net_server_client_announce(o, client);
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return v;
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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}
static void
_efl_net_server_windows_pending_announce_job_schedule(Eo *o, Efl_Net_Server_Windows_Data *pd)
{
Eo *loop;
if (pd->pending_announcer_job) return;
if (!pd->pending_clients) return;
if ((pd->clients_limit > 0) && (pd->clients_limit <= pd->clients_count)) return;
loop = efl_loop_get(o);
if (!loop) return;
efl_future_then(o, efl_loop_job(loop),
.success = _efl_net_server_windows_pending_announce_job,
.storage = &pd->pending_announcer_job);
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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}
EOLIAN static void
_efl_net_server_windows_efl_net_server_clients_count_set(Eo *o, Efl_Net_Server_Windows_Data *pd, unsigned int count)
{
pd->clients_count = count;
/* a job to avoid blowing the stack with recursion,
* do each announcement from main loop
*/
_efl_net_server_windows_pending_announce_job_schedule(o, pd);
}
EOLIAN static unsigned int
_efl_net_server_windows_efl_net_server_clients_count_get(const Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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{
return pd->clients_count;
}
EOLIAN static void
_efl_net_server_windows_efl_net_server_clients_limit_set(Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd, unsigned int limit, Eina_Bool reject_excess)
{
pd->clients_limit = limit;
pd->clients_reject_excess = reject_excess;
if ((limit > 0) && (reject_excess))
{
while (pd->pending_clients)
{
Eina_List *last = eina_list_last(pd->pending_clients);
Eo *client = eina_list_data_get(last);
efl_del(client);
pd->pending_clients = eina_list_remove_list(pd->pending_clients, last);
}
}
_efl_net_server_windows_pending_announce_job_schedule(o, pd);
}
EOLIAN static void
_efl_net_server_windows_efl_net_server_clients_limit_get(const Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd, unsigned int *limit, Eina_Bool *reject_excess)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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{
if (limit) *limit = pd->clients_limit;
if (reject_excess) *reject_excess = pd->clients_reject_excess;
}
EOLIAN static void
_efl_net_server_windows_efl_net_server_serving_set(Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd, Eina_Bool serving)
{
if (pd->serving == serving) return;
pd->serving = serving;
if (serving)
efl_event_callback_call(o, EFL_NET_SERVER_EVENT_SERVING, NULL);
}
EOLIAN static Eina_Bool
_efl_net_server_windows_efl_net_server_serving_get(const Eo *o EINA_UNUSED, Efl_Net_Server_Windows_Data *pd)
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
2017-03-22 00:29:16 -07:00
{
return pd->serving;
}
EOLIAN static Eina_Error
_efl_net_server_windows_efl_net_server_serve(Eo *o, Efl_Net_Server_Windows_Data *pd, const char *address)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(address, EINVAL);
EINA_SAFETY_ON_TRUE_RETURN_VAL(strchr(address, '/') != NULL, EINVAL);
EINA_SAFETY_ON_TRUE_RETURN_VAL(strchr(address, '\\') != NULL, EINVAL);
EINA_SAFETY_ON_TRUE_RETURN_VAL(strlen(PIPE_NS) + strlen(address) >= 256, EINVAL);
EINA_SAFETY_ON_TRUE_RETURN_VAL(pd->serving, EALREADY);
efl_net_server_address_set(o, address);
return _efl_net_server_windows_client_new(o, pd);
}
static void
_efl_net_server_windows_client_event_closed(void *data, const Efl_Event *event)
{
Eo *server = data;
Eo *client = event->object;
efl_event_callback_del(client, EFL_IO_CLOSER_EVENT_CLOSED, _efl_net_server_windows_client_event_closed, server);
if (efl_parent_get(client) == server)
efl_parent_set(client, NULL);
efl_net_server_clients_count_set(server, efl_net_server_clients_count_get(server) - 1);
}
EOLIAN static Eina_Bool
_efl_net_server_windows_efl_net_server_client_announce(Eo *o, Efl_Net_Server_Windows_Data *pd, Efl_Net_Socket *client)
{
Eina_Error err;
EINA_SAFETY_ON_NULL_RETURN_VAL(client, EINA_FALSE);
EINA_SAFETY_ON_FALSE_GOTO(efl_isa(client, EFL_NET_SOCKET_INTERFACE), wrong_type);
EINA_SAFETY_ON_FALSE_GOTO(efl_parent_get(client) == o, wrong_parent);
efl_event_callback_call(o, EFL_NET_SERVER_EVENT_CLIENT_ADD, client);
if (efl_parent_get(client) != o)
{
DBG("client %s was reparented! Ignoring it...",
efl_net_socket_address_remote_get(client));
return EINA_TRUE;
}
if (efl_ref_count(client) == 1) /* users must take a reference themselves */
implement efl_net_{socket,dialer,server}_windows This is the local socket for windows, analogous to AF_UNIX. `Efl_Net_Socket_Windows` is the base class doing `ReadFile()` and `WriteFile()` using overlapped I/O, as well as the close procedure (`FlushFileBuffers()`, `DisconnectNamedPipe()` and `CloseHandle()`). These are done on top of an existing HANDLE that is set by `Efl_Net_Dialer_Windows` (from `CreateFile()`) or `Efl_Net_Server_Windows` (from `CreateNamedPipe()`). The overlapped I/O will return immediately, either with operation completed or `ERROR_IO_PENDING`, which means the kernel will execute that asynchronously and will later `SetEvent(overlapped.hEvent)` which is an event we wait on our main loop. That `overlapped` handle must exist during the call lifetime, thus cannot be bound to `pd`, as we may call `CancelIo()` but there is no guarantee the memory won't be touched, in that case we keep the overlapped around, but without an associated object. Windows provides no notification "can read without blocking" or non-blocking calls that returns partial data. The way to go is to use these overlapped I/O, with an initial `ReadFile()` to an internal buffer, once that operation finishes, we callback the user to says there is something to read (`efl_io_reader_can_read_set()`) and wait until `efl_io_reader_read()` is called to consume the available data, then `ReadFile()` is called again to read more data to the same internal buffer. Likewise, there is no "can write without blocking" or non-blocking calls that sends only partial data. The way to go is to get user bytes in `efl_io_writer_write()` and copy them in an internal buffer, then call `WriteFile()` on that and inform the user nothing else can be written until that operation completes (`efl_io_writer_can_write_set()`). This is cumbersome since we say we "sent" stuff when we actually didn't, it's still in our internal buffer (`pd->send.bytes`), but nonetheless the kernel and the other peer may be adding even more buffers, in this case we need to do a best effort to get it delivery. A particular case is troublesome: `write() -> close()`, this may result in `WriteFile()` pending, in this case we wait using `GetOverlappedResult()`, *this is nasty and may block*, but it's the only way I see to cope with such common use case. Other operations, like ongoing `ReadFile()` or `ConnectNamedPipe()` will be canceled using `CancelIo()`. Q: Why no I/O Completion Port (IOCP) was used? Why no CreateThreadpoolIo()? These perform much better! A: These will call back from secondary threads, but in EFL we must report back to the user in order to process incoming data or get more data to send. That is, we serialize everything to the main thread, making it impossible to use the benefits of IOCP and similar such as CreateThreadpoolIo(). Since we'd need to wakeup the main thread anyways, using `OVERLAPPED.hEvent` with `ecore_main_win32_handler_add()` does the job as we expect. Thanks to Vincent Torri (vtorri) for his help getting this code done with an example on how to do the NamedPipe handling on Windows.
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{
DBG("client %s was not handled, closing it...",
efl_net_socket_address_remote_get(client));
if (pd->next_client)
efl_del(client);
else
{
HANDLE h = _efl_net_socket_windows_handle_get(client);
DisconnectNamedPipe(h);
/* reuse existing pipe for a new connection */
pd->next_client = client;
_efl_net_server_windows_client_listen(o, pd);
}
return EINA_FALSE;
}
else if (efl_io_closer_closed_get(client))
{
DBG("client %s was closed from 'client,add', delete it...",
efl_net_socket_address_remote_get(client));
efl_del(client);
return EINA_FALSE;
}
efl_net_server_clients_count_set(o, efl_net_server_clients_count_get(o) + 1);
efl_event_callback_add(client, EFL_IO_CLOSER_EVENT_CLOSED, _efl_net_server_windows_client_event_closed, o);
err = _efl_net_socket_windows_io_start(client);
if (err)
{
WRN("server=%p client=%p failed to start I/O: %s", o, client, eina_error_msg_get(err));
if (!efl_io_closer_closed_get(client))
efl_io_closer_close(client);
}
return EINA_TRUE;
wrong_type:
ERR("%p client %p (%s) doesn't implement Efl.Net.Socket interface, deleting it.", o, client, efl_class_name_get(efl_class_get(client)));
efl_io_closer_close(client);
efl_del(client);
return EINA_FALSE;
wrong_parent:
ERR("%p client %p (%s) parent=%p is not our child, deleting it.", o, client, efl_class_name_get(efl_class_get(client)), efl_parent_get(client));
efl_io_closer_close(client);
efl_del(client);
return EINA_FALSE;
}
#include "efl_net_server_windows.eo.c"