efl/legacy/emotion/src/lib/Emotion.h

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#ifndef EMOTION_H
#define EMOTION_H
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#ifdef EAPI
#undef EAPI
#endif
#ifdef WIN32
# ifdef BUILDING_DLL
# define EAPI __declspec(dllexport)
# else
# define EAPI __declspec(dllimport)
# endif
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif
#include <Evas.h>
enum _Emotion_Module
{
EMOTION_MODULE_XINE,
EMOTION_MODULE_GSTREAMER
};
enum _Emotion_Event
{
EMOTION_EVENT_MENU1, // Escape Menu
EMOTION_EVENT_MENU2, // Title Menu
EMOTION_EVENT_MENU3, // Root Menu
EMOTION_EVENT_MENU4, // Subpicture Menu
EMOTION_EVENT_MENU5, // Audio Menu
EMOTION_EVENT_MENU6, // Angle Menu
EMOTION_EVENT_MENU7, // Part Menu
EMOTION_EVENT_UP,
EMOTION_EVENT_DOWN,
EMOTION_EVENT_LEFT,
EMOTION_EVENT_RIGHT,
EMOTION_EVENT_SELECT,
EMOTION_EVENT_NEXT,
EMOTION_EVENT_PREV,
EMOTION_EVENT_ANGLE_NEXT,
EMOTION_EVENT_ANGLE_PREV,
EMOTION_EVENT_FORCE,
EMOTION_EVENT_0,
EMOTION_EVENT_1,
EMOTION_EVENT_2,
EMOTION_EVENT_3,
EMOTION_EVENT_4,
EMOTION_EVENT_5,
EMOTION_EVENT_6,
EMOTION_EVENT_7,
EMOTION_EVENT_8,
EMOTION_EVENT_9,
EMOTION_EVENT_10
};
enum _Emotion_Meta_Info
{
EMOTION_META_INFO_TRACK_TITLE,
EMOTION_META_INFO_TRACK_ARTIST,
EMOTION_META_INFO_TRACK_ALBUM,
EMOTION_META_INFO_TRACK_YEAR,
EMOTION_META_INFO_TRACK_GENRE,
EMOTION_META_INFO_TRACK_COMMENT,
EMOTION_META_INFO_TRACK_DISC_ID,
EMOTION_META_INFO_TRACK_COUNT
};
enum _Emotion_Vis
{
EMOTION_VIS_NONE,
EMOTION_VIS_GOOM,
EMOTION_VIS_LIBVISUAL_BUMPSCOPE,
EMOTION_VIS_LIBVISUAL_CORONA,
EMOTION_VIS_LIBVISUAL_DANCING_PARTICLES,
EMOTION_VIS_LIBVISUAL_GDKPIXBUF,
EMOTION_VIS_LIBVISUAL_G_FORCE,
EMOTION_VIS_LIBVISUAL_GOOM,
EMOTION_VIS_LIBVISUAL_INFINITE,
EMOTION_VIS_LIBVISUAL_JAKDAW,
EMOTION_VIS_LIBVISUAL_JESS,
EMOTION_VIS_LIBVISUAL_LV_ANALYSER,
EMOTION_VIS_LIBVISUAL_LV_FLOWER,
EMOTION_VIS_LIBVISUAL_LV_GLTEST,
EMOTION_VIS_LIBVISUAL_LV_SCOPE,
EMOTION_VIS_LIBVISUAL_MADSPIN,
EMOTION_VIS_LIBVISUAL_NEBULUS,
EMOTION_VIS_LIBVISUAL_OINKSIE,
EMOTION_VIS_LIBVISUAL_PLASMA,
EMOTION_VIS_LAST /* sentinel */
};
typedef enum _Emotion_Module Emotion_Module;
typedef enum _Emotion_Event Emotion_Event;
typedef enum _Emotion_Meta_Info Emotion_Meta_Info;
typedef enum _Emotion_Vis Emotion_Vis;
#define EMOTION_CHANNEL_AUTO -1
#define EMOTION_CHANNEL_DEFAULT 0
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#ifdef __cplusplus
extern "C" {
#endif
/* api calls available */
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EAPI Evas_Object *emotion_object_add (Evas *evas);
EAPI void emotion_object_module_option_set (Evas_Object *obj, const char *opt, const char *val);
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EAPI Evas_Bool emotion_object_init (Evas_Object *obj, const char *module_filename);
EAPI void emotion_object_file_set (Evas_Object *obj, const char *filename);
EAPI const char *emotion_object_file_get (Evas_Object *obj);
EAPI void emotion_object_play_set (Evas_Object *obj, Evas_Bool play);
EAPI Evas_Bool emotion_object_play_get (Evas_Object *obj);
EAPI void emotion_object_position_set (Evas_Object *obj, double sec);
EAPI double emotion_object_position_get (Evas_Object *obj);
EAPI Evas_Bool emotion_object_video_handled_get (Evas_Object *obj);
EAPI Evas_Bool emotion_object_audio_handled_get (Evas_Object *obj);
EAPI Evas_Bool emotion_object_seekable_get (Evas_Object *obj);
EAPI double emotion_object_play_length_get (Evas_Object *obj);
EAPI void emotion_object_size_get (Evas_Object *obj, int *iw, int *ih);
EAPI void emotion_object_smooth_scale_set (Evas_Object *obj, Evas_Bool smooth);
EAPI Evas_Bool emotion_object_smooth_scale_get (Evas_Object *obj);
EAPI double emotion_object_ratio_get (Evas_Object *obj);
EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev);
EAPI void emotion_object_audio_volume_set (Evas_Object *obj, double vol);
EAPI double emotion_object_audio_volume_get (Evas_Object *obj);
EAPI void emotion_object_audio_mute_set (Evas_Object *obj, Evas_Bool mute);
EAPI Evas_Bool emotion_object_audio_mute_get (Evas_Object *obj);
EAPI int emotion_object_audio_channel_count (Evas_Object *obj);
EAPI const char *emotion_object_audio_channel_name_get(Evas_Object *obj, int channel);
EAPI void emotion_object_audio_channel_set (Evas_Object *obj, int channel);
EAPI int emotion_object_audio_channel_get (Evas_Object *obj);
EAPI void emotion_object_video_mute_set (Evas_Object *obj, Evas_Bool mute);
EAPI Evas_Bool emotion_object_video_mute_get (Evas_Object *obj);
EAPI int emotion_object_video_channel_count (Evas_Object *obj);
EAPI const char *emotion_object_video_channel_name_get(Evas_Object *obj, int channel);
EAPI void emotion_object_video_channel_set (Evas_Object *obj, int channel);
EAPI int emotion_object_video_channel_get (Evas_Object *obj);
EAPI void emotion_object_spu_mute_set (Evas_Object *obj, Evas_Bool mute);
EAPI Evas_Bool emotion_object_spu_mute_get (Evas_Object *obj);
EAPI int emotion_object_spu_channel_count (Evas_Object *obj);
EAPI const char *emotion_object_spu_channel_name_get (Evas_Object *obj, int channel);
EAPI void emotion_object_spu_channel_set (Evas_Object *obj, int channel);
EAPI int emotion_object_spu_channel_get (Evas_Object *obj);
EAPI int emotion_object_chapter_count (Evas_Object *obj);
EAPI void emotion_object_chapter_set (Evas_Object *obj, int chapter);
EAPI int emotion_object_chapter_get (Evas_Object *obj);
EAPI const char *emotion_object_chapter_name_get (Evas_Object *obj, int chapter);
EAPI void emotion_object_play_speed_set (Evas_Object *obj, double speed);
EAPI double emotion_object_play_speed_get (Evas_Object *obj);
EAPI void emotion_object_eject (Evas_Object *obj);
EAPI const char *emotion_object_title_get (Evas_Object *obj);
EAPI const char *emotion_object_progress_info_get (Evas_Object *obj);
EAPI double emotion_object_progress_status_get (Evas_Object *obj);
EAPI const char *emotion_object_ref_file_get (Evas_Object *obj);
EAPI int emotion_object_ref_num_get (Evas_Object *obj);
EAPI int emotion_object_spu_button_count_get (Evas_Object *obj);
EAPI int emotion_object_spu_button_get (Evas_Object *obj);
EAPI const char *emotion_object_meta_info_get (Evas_Object *obj, Emotion_Meta_Info meta);
EAPI void emotion_object_vis_set (Evas_Object *obj, Emotion_Vis visualization);
EAPI Emotion_Vis emotion_object_vis_get (Evas_Object *obj);
EAPI Evas_Bool emotion_object_vis_supported (Evas_Object *obj, Emotion_Vis visualization);
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#ifdef __cplusplus
}
#endif
#endif