efl/src/lib/elua/Elua.h

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/**
* @file Elua.h
* @brief Elua Library
*
* @defgroup Elua Elua
*/
/**
*
* @section intro Elua library
*
* The Elua library was created to ease integration of EFL Lua into other EFL
* libraries or applications. Using the Elua library you can easily create a
* Lua state that is fully set up for running EFL Lua bindings.
*
* You can find the API documentation at @ref Elua
*/
#ifndef _ELUA_H
#define _ELUA_H
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_ELUA_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif /* ! DLL_EXPORT */
# else
# define EAPI __declspec(dllimport)
# endif /* ! EFL_ELUA_BUILD */
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif /* ! _WIN32 */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef EFL_BETA_API_SUPPORT
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#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
typedef struct _Elua_State
{
lua_State *luastate;
} Elua_State;
EAPI int elua_init(void);
EAPI int elua_shutdown(void);
EAPI Elua_State *elua_state_new(void);
EAPI void elua_state_free(Elua_State *state);
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EAPI Elua_State *elua_state_from_lua_get(lua_State *L);
EAPI int elua_report_error(Elua_State *es, const char *pname, int status);
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EAPI void elua_state_setup_i18n(lua_State *L);
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EAPI int elua_io_popen(lua_State *L);
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EAPI int elua_io_loadfile(lua_State *L, const char *fname);
EAPI void elua_io_register(lua_State *L);
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#endif
#ifdef __cplusplus
} // extern "C" {
#endif
#endif