efl/src/lib/evas/canvas/evas_canvas3d_scene.eo

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class Evas.Canvas3D.Scene (Evas.Canvas3D.Object, Evas.Common_Interface)
{
legacy_prefix: null;
data: Evas_Canvas3D_Scene_Data;
methods {
size_set {
/*@
Set the resolution of a scene.
A scene should be rendered to be displayed through an image objects. The
resolution defines size of the internal surface holding the rendered result.
@ingroup Evas_Canvas3D_Scene
*/
params {
@in w: int; /*@ Width of the resolution. */
@in h: int; /*@ Height of the resolution. */
}
}
size_get @const {
/*@
Get the internal resolution of a scene.
@ingroup Evas_Canvas3D_Scene
*/
params {
@out w: int; /*@ Pointer to receive width of the resolution. */
@out h: int; /*@ Pointer to receive height of the resolution. */
}
}
background_color_set {
/*@
Set the background color of a scene.
Background color defines initial color of pixels before a scene is rendered.
If you want to display a scene with background evas objects are still
remaining as if it was the background, set the alpha term to 0.0.
Default background color is (0.0, 0.0, 0.0, 0.0).
@ingroup Evas_Canvas3D_Scene
*/
params {
@in r: Evas_Real; /*@ Red component of the background color. */
@in g: Evas_Real; /*@ Green component of the background color. */
@in b: Evas_Real; /*@ Blue component of the background color. */
@in a: Evas_Real; /*@ Alpha component of the background color. */
}
}
background_color_get @const {
/*@
Get the background color of a scene.
@ingroup Evas_Canvas3D_Scene
*/
params {
@out r: Evas_Real; /*@ Pointer to receive red component of the background color.*/
@out g: Evas_Real; /*@ Pointer to receive green component of the background color. */
@out b: Evas_Real; /*@ Pointer to receive blue component of the background color. */
@out a: Evas_Real; /*@ Pointer to receive alpha component of the background color. */
}
}
pick @const {
/*@
Get information on the most front visible mesh for the given position.
(x, y) is the screen coordinate of the given scene. That is, left-top is
(0, 0) and right-bottom is (w, h) where (w, h) is the size of the scene.
The texture coordinate is useful when using proxy texture source.
@ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
@in x: Evas_Real; /*@ X coordinate of the picking position. */
@in y: Evas_Real; /*@ Y coordinate of the picking position. */
@out node: Evas.Canvas3D.Node *; /*@ Pointer to receive the node contains the picked mesh. */
@out mesh: Evas.Canvas3D.Mesh *; /*@ Pointer to receive the picked mesh. */
@out s: Evas_Real; /*@ Pointer to receive the texture "s" coordinate. */
@out t: Evas_Real; /*@ Pointer to receive the texture "t" coordinate. */
}
}
exist @const {
/*@
Search given node in the given position.
@ingroup Evas_Canvas3D_Scene
*/
return: Evas.Canvas3D.Node *;
params {
@in x: Evas_Real; /*@ X coordinate of the picking position. */
@in y: Evas_Real; /*@ Y coordinate of the picking position. */
@in node: Evas.Canvas3D.Node *; /*@ Node for search. */
}
}
pick_member_list_get @const {
/*@
Get list of the all root members from scene in the given position.
@ingroup Evas_Canvas3D_Scene
*/
return: list<Evas.Canvas3D.Node *> *;
params {
@in x: Evas_Real; /*@ X coordinate of the picking position. */
@in y: Evas_Real; /*@ Y coordinate of the picking position. */
}
}
shadows_enable_set {
/*@
Enable or disable shadows on given scene
If shadows_enabled @c EINA_TRUE, the objects in the scene can throw shadow to another objects located behind them.
The depth map used for shading. Directed and projective light sources are supported.
@ingroup Evas_Canvas3D_Scene
*/
params {
@in shadows_enabled: bool; /*@ shadows enabled status. */
}
}
shadows_enable_get @const {
/*@
Get shadows enabled status for given scene.
@return The shadows enabled status.
@ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
}
}
color_pick_enable_get @const {
/*@
Get status of color picking of the scene.
@ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
}
}
color_pick_enable_set {
/*@
Set posibility color picking.
@ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
@in color_pick: bool; /*@ Posibility flag */
}
}
@property root_node {
set {
/*@
Set the root node of a scene.
@ingroup Evas_Canvas3D_Scene
*/
}
get {
/*@
Get the root node of a scene.
@return The root node of the given scene.
@ingroup Evas_Canvas3D_Scene
*/
}
values {
node: Evas.Canvas3D.Node *; /*@ A node which will be used as a root node for the scene. */
}
}
@property camera_node {
set {
/*@
Set the camera node of a scene.
@ingroup Evas_Canvas3D_Scene
*/
}
get {
/*@
Get the camera node of a scene.
@return The camera node of the given scene.
@ingroup Evas_Canvas3D_Scene
*/
}
values {
node: Evas.Canvas3D.Node *; /*@ A node which will be used as a camera node for the scene. */
}
}
}
implements {
Eo.Base.constructor;
Evas.Canvas3D.Object.update_notify;
Evas.Canvas3D.Object.change_notify;
}
}