2003-06-02 16:49:56 -07:00
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#ifndef _EDJE_PRIVATE_H
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#define _EDJE_PRIVATE_H
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#include "config.h"
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#include <Evas.h>
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#include <Ecore.h>
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#include <Eet.h>
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/* HOW THIS ALL WORKS:
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* -------------------
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*
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* A part file contains:
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* a list of images stored
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* the images
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* a list of part collections
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* the part collections
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*
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* A part collection contains:
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* a list of programs
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* a list of actions
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* a list of parts
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*
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* when a signal is emitted and matches the conditionals of a program a
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* specific action is started. that action may affect one or more parts in
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* a part collection and may operate over a period of time. it may also
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* spawn another action when it is done (able to loop!) over a period of
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* time. A part is set into a certain state and the calculated outputs of the
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* staret and end state are mixed based on the kind of tweening and time. a
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* tween time of 0.0 = do it right away. an image_id list for tweening is
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* also able ot be provided and shoudl be run through over time during the
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* tween to the new state.
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*
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* the signals that can be emitted are:
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* "mouse.down"
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* "mouse.up"
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* "mouse.in"
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* "mouse.out"
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* "mouse.move"
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* "clicked"
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* "drag.start"
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* "drag"
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* "drag.stop"
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*/
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2003-06-16 06:55:13 -07:00
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2003-06-02 16:49:56 -07:00
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typedef struct _Edje_File Edje_File;
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typedef struct _Edje_Image_Directory Edje_Image_Directory;
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typedef struct _Edje_Image_Directory_Entry Edje_Image_Directory_Entry;
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typedef struct _Edje_Program Edje_Program;
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typedef struct _Edje_Program_Target Edje_Program_Target;
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typedef struct _Edje_Part_Collection_Directory Edje_Part_Collection_Directory;
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typedef struct _Edje_Part_Collection_Directory_Entry Edje_Part_Collection_Directory_Entry;
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typedef struct _Edje_Part_Collection Edje_Part_Collection;
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typedef struct _Edje_Part Edje_Part;
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typedef struct _Edje_Part_Image_Id Edje_Part_Image_Id;
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typedef struct _Edje_Part_Description Edje_Part_Description;
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2003-06-09 06:51:40 -07:00
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#define EDJE_IMAGE_SOURCE_TYPE_NONE 0
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#define EDJE_IMAGE_SOURCE_TYPE_INLINE_PERFECT 1
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#define EDJE_IMAGE_SOURCE_TYPE_INLINE_LOSSY 2
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#define EDJE_IMAGE_SOURCE_TYPE_EXTERNAL 3
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#define EDJE_IMAGE_SOURCE_TYPE_LAST 4
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#define EDJE_PART_TYPE_NONE 0
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#define EDJE_PART_TYPE_RECTANGLE 1
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#define EDJE_PART_TYPE_TEXT 2
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#define EDJE_PART_TYPE_IMAGE 3
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#define EDJE_PART_TYPE_LAST 4
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#define EDJE_TEXT_EFFECT_NONE 0
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#define EDJE_TEXT_EFFECT_PLAIN 1
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#define EDJE_TEXT_EFFECT_OUTLINE 2
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#define EDJE_TEXT_EFFECT_SHADOW 3
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#define EDJE_TEXT_EFFECT_OUTLINE_SHADOW 4
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#define EDJE_TEXT_EFFECT_LAST 5
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#define EDJE_ACTION_TYPE_NONE 0
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#define EDJE_ACTION_TYPE_STATE_SET 1
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#define EDJE_ACTION_TYPE_ACTION_STOP 2
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#define EDJE_ACTION_TYPE_LAST 4
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#define EDJE_TWEEN_MODE_NONE 0
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#define EDJE_TWEEN_MODE_LINEAR 1
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#define EDJE_TWEEN_MODE_SINUSOIDAL 2
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#define EDJE_TWEEN_MODE_ACCELERATE 3
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#define EDJE_TWEEN_MODE_DECELERATE 4
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#define EDJE_TWEEN_MODE_LAST 5
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/*----------*/
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struct _Edje_File
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{
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char *path;
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Edje_Image_Directory *image_dir;
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Edje_Part_Collection_Directory *collection_dir;
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Evas_List *collection_loaded;
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int references;
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};
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/*----------*/
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struct _Edje_Image_Directory
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{
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Evas_List *entries; /* a list of Edje_Image_Directory_Entry */
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int references;
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};
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struct _Edje_Image_Directory_Entry
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{
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char *entry; /* the nominal name of the image - if any */
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int source_type; /* alternate source mode. 0 = none */
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int source_param; /* extar params on encoding */
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int id; /* the id no. of the image */
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};
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/*----------*/
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struct _Edje_Program /* a conditional program to be run */
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{
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int id; /* id of program */
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char *name; /* name of the action */
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char *signal; /* if signal emission name matches the glob here... */
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char *source; /* if part that emitted this (name) matches this glob */
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int action; /* type - set state, stop action, set drag pos etc. */
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char *state; /* what state of alternates to apply, NULL = default */
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double value; /* value of state to apply (if multiple names match) */
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struct {
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int mode; /* how to tween - linear, sinusoidal etc. */
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double time; /* time to graduate between current and new state */
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} tween;
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Evas_List *targets; /* list of target parts to apply the state to */
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int after; /* an action id to run at the end of this, for looping */
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};
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struct _Edje_Program_Target /* the target of an action */
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{
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int id; /* just the part id no, or action id no */
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};
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/*----------*/
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struct _Edje_Part_Collection_Directory
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{
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Evas_List *entries; /* a list of Edje_Part_Collection_Directory_Entry */
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int references;
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};
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struct _Edje_Part_Collection_Directory_Entry
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{
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char *entry; /* the nominal name of the part collection */
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int id; /* the id of this named part collection */
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};
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/*----------*/
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struct _Edje_Part_Collection
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{
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Evas_List *programs; /* a list of Edje_Program */
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Evas_List *parts; /* a list of Edje_Part */
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int id; /* the collection id */
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int references;
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};
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struct _Edje_Part
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{
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char *name; /* the name if any of the part */
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unsigned char type; /* what type (image, rect, text) */
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unsigned char mouse_events; /* it will affect/respond to mouse events */
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int id; /* its id number */
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char *color_class; /* how to modify the color */
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char *text_class; /* how to apply/modify the font */
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Edje_Part_Description *default_desc; /* the part descriptor for default */
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Evas_List *other_desc; /* other possible descriptors */
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};
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struct _Edje_Part_Image_Id
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{
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int id;
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};
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struct _Edje_Part_Description
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{
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struct {
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char *name; /* the named state if any */
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double value; /* the value of the state (for ranges) */
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} state;
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unsigned char visible; /* is it shown */
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struct {
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char x; /* can u click & draqg this bit & which dir */
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int step_x; /* drag jumps n pixels (0 = no limit) */
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int count_x; /* drag area divided by n (0 = no limit) */
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char y; /* can u click & drag this bit & which dir */
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int step_y; /* drag jumps n pixels (0 = no limit) */
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int count_y; /* drag area divided by n (0 = no limit) */
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int confine_id; /* dragging within this bit, -1 = no */
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} dragable;
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int clip_to_id; /* the part id to clip this one to */
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struct {
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double x, y; /* 0 <-> 1.0 alignment within allocated space */
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} align;
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struct {
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int w, h; /* min & max size, 0 = none */
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} min, max;
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struct {
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int x, y; /* size stepping by n pixels, 0 = none */
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} step;
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struct {
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double min, max; /* aspect = w/h */
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} aspect;
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struct {
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double relative_x;
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double relative_y;
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int offset_x;
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int offset_y;
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int id; /* -1 = whole part collection, or part ID */
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} rel1, rel2;
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struct {
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int id; /* the image id to use */
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Evas_List *tween_list; /* list of Edje_Part_Image_Id */
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} image;
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struct {
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int l, r, t, b; /* border scaling on image fill */
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} border;
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struct {
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double pos_rel_x; /* fill offset x relative to area */
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int pos_abs_x; /* fill offset x added to fill offset */
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double rel_x; /* relative size compared to area */
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int abs_x; /* size of fill added to relative fill */
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double pos_rel_y; /* fill offset y relative to area */
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int pos_abs_y; /* fill offset y added to fill offset */
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double rel_y; /* relative size compared to area */
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int abs_y; /* size of fill added to relative fill */
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} fill;
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struct {
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unsigned char r, g, b, a; /* color for rect or text, shadow etc. */
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} color, color2, color3;
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struct {
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char *text; /* if "" or NULL, then leave text unchanged */
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char *font; /* if a specific font is asked for */
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int size; /* 0 = use user set size */
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unsigned char effect; /* 0 = plain... */
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unsigned char fit_x; /* resize font size down to fit in x dir */
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unsigned char fit_y; /* resize font size down to fit in y dir */
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unsigned char min_x; /* if text size should be part min size */
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unsigned char min_y; /* if text size should be part min size */
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struct {
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double x, y; /* text alignment within bounds */
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} align;
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} text;
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};
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/*----------*/
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typedef struct _Edje Edje;
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typedef struct _Edje_Real_Part Edje_Real_Part;
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struct _Edje
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{
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char *part;
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int layer;
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int x, y, w, h;
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unsigned char dirty : 1;
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Evas *evas; /* the evas this edje belongs to */
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Evas_Object *clipper; /* a big rect to clip this edje to */
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Edje_File *file; /* the file the data comes form */
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Edje_Part_Collection *collection; /* the description being used */
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Evas_List *parts; /* private list of parts */
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Evas_List *actions; /* currently running actions */
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};
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struct _Edje_Real_Part
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{
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int x, y, w, h;
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Evas_Object *object;
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unsigned char calculated : 1;
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unsigned char dirty : 1;
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Edje_Part *part;
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struct {
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int x, y;
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} drag;
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struct {
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char *text;
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char *font;
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int size;
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} text;
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double description_pos;
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struct {
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Edje_Part_Description *description;
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Edje_Real_Part *rel1_to;
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Edje_Real_Part *rel2_to;
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Edje_Real_Part *confine_to;
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} param1, param2;
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};
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typedef struct _Edje_Calc_Params Edje_Calc_Params;
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struct _Edje_Calc_Params
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{
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double x, y, w, h;
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char visible : 1;
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struct {
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double x, y, w, h;
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} fill;
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struct {
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unsigned char r, g, b, a;
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} color, color2, color3;
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struct {
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int l, r, t, b;
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} border;
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};
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#endif
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