efl/src/lib/evas/canvas/efl_animation.eo

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import efl_animation_types;
class Efl.Animation (Efl.Object)
{
[[Efl animation class]]
data: Efl_Animation_Data;
methods {
@property target {
set {
}
get {
}
values {
target: Efl.Canvas.Object; [[Target object which is applied animation.]]
}
}
@property final_state_keep {
set {
}
get {
}
values {
keep_final_state: bool; [[$true to keep final state, $false otherwise.]]
}
}
@property duration {
set {
}
get {
}
values {
duration: double; [[Duration value.]]
}
}
is_deleted @protected {
return: bool; [[$true if animation is deleted, $false otherwise.]]
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
}
}