efl/legacy/ecore/src/lib/ecore/ecore.c

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#include "ecore_private.h"
#include "Ecore.h"
static const char *_ecore_magic_string_get(Ecore_Magic m);
static int _ecore_init_count = 0;
int _ecore_fps_debug = 0;
/**
* Set up connections, signal handlers, sockets etc.
* @return 1 or greater on success, 0 otherwise
*
* This function sets up all singal handlers and the basic event loop. If it
* succeeds, 1 will be returned, otherwise 0 will be returned.
*
* @code
* #include <Ecore.h>
*
* int main(int argc, char **argv)
* {
* if (!ecore_init())
* {
* printf("ERROR: Cannot init Ecore!\n");
* return -1;
* }
* ecore_main_loop_begin();
* ecore_shutdown();
* }
* @endcode
*/
int
ecore_init(void)
{
if (++_ecore_init_count == 1)
{
if (getenv("ECORE_FPS_DEBUG")) _ecore_fps_debug = 1;
if (_ecore_fps_debug) _ecore_fps_debug_init();
_ecore_signal_init();
}
return _ecore_init_count;
}
/**
* Shut down connections, signal handlers sockets etc.
*
* This function shuts down all things set up in ecore_init() and cleans up all
* event queues, handlers, filters, timers, idlers, idle enterers/exiters
* etc. set up after ecore_init() was called.
*
* Do not call this function from any callback that may be called from the main
* loop, as the main loop will then fall over and not function properly.
*/
int
ecore_shutdown(void)
{
if (--_ecore_init_count)
return _ecore_init_count;
if (_ecore_fps_debug) _ecore_fps_debug_shutdown();
_ecore_exe_shutdown();
_ecore_idle_enterer_shutdown();
_ecore_idle_exiter_shutdown();
_ecore_idler_shutdown();
_ecore_timer_shutdown();
_ecore_event_shutdown();
_ecore_main_shutdown();
_ecore_signal_shutdown();
return _ecore_init_count;
}
void
_ecore_magic_fail(void *d, Ecore_Magic m, Ecore_Magic req_m, const char *fname)
{
fprintf(stderr,
"\n"
"*** ECORE ERROR: Ecore Magic Check Failed!!!\n"
"*** IN FUNCTION: %s()\n", fname);
if (!d)
fprintf(stderr, " Input handle pointer is NULL!\n");
else if (m == ECORE_MAGIC_NONE)
fprintf(stderr, " Input handle has already been freed!\n");
else if (m != req_m)
fprintf(stderr, " Input handle is wrong type\n"
" Expected: %08x - %s\n"
" Supplied: %08x - %s\n",
(unsigned int)req_m, _ecore_magic_string_get(req_m),
(unsigned int)m, _ecore_magic_string_get(m));
fprintf(stderr,
"*** NAUGHTY PROGRAMMER!!!\n"
"*** SPANK SPANK SPANK!!!\n"
"*** Now go fix your code. Tut tut tut!\n"
"\n");
if (getenv("ECORE_ERROR_ABORT")) abort();
}
static const char *
_ecore_magic_string_get(Ecore_Magic m)
{
switch (m)
{
case ECORE_MAGIC_NONE:
return "None (Freed Object)";
break;
case ECORE_MAGIC_EXE:
return "Ecore_Exe (Executable)";
break;
case ECORE_MAGIC_TIMER:
return "Ecore_Timer (Timer)";
break;
case ECORE_MAGIC_IDLER:
return "Ecore_Idler (Idler)";
break;
case ECORE_MAGIC_IDLE_ENTERER:
return "Ecore_Idle_Enterer (Idler Enterer)";
break;
case ECORE_MAGIC_IDLE_EXITER:
return "Ecore_Idle_Exiter (Idler Exiter)";
break;
case ECORE_MAGIC_FD_HANDLER:
return "Ecore_Fd_Handler (Fd Handler)";
break;
case ECORE_MAGIC_EVENT_HANDLER:
return "Ecore_Event_Handler (Event Handler)";
break;
case ECORE_MAGIC_EVENT:
return "Ecore_Event (Event)";
break;
default:
return "<UNKNOWN>";
};
return "<UNKNOWN>";
}
/* fps debug calls - for debugging how much time your app actually spends */
/* "running" (and the inverse being time spent running)... this does not */
/* account for other apps and multitasking... */
static _ecore_fps_debug_init_count = 0;
static int _ecore_fps_debug_fd = -1;
unsigned int *_ecore_fps_runtime_mmap = NULL;
void
_ecore_fps_debug_init(void)
{
char buf[4096];
_ecore_fps_debug_init_count++;
if (_ecore_fps_debug_init_count > 1) return;
snprintf(buf, sizeof(buf), "/tmp/.ecore_fps_debug-%i", (int)getpid());
_ecore_fps_debug_fd = open(buf, O_CREAT | O_TRUNC | O_RDWR);
if (_ecore_fps_debug_fd < 0)
{
unlink(buf);
_ecore_fps_debug_fd = open(buf, O_CREAT | O_TRUNC | O_RDWR);
}
if (_ecore_fps_debug_fd >= 0)
{
unsigned int zero = 0;
write(_ecore_fps_debug_fd, &zero, sizeof(unsigned int));
_ecore_fps_runtime_mmap = mmap(NULL, sizeof(unsigned int),
PROT_READ | PROT_WRITE,
MAP_SHARED,
_ecore_fps_debug_fd, 0);
}
}
void
_ecore_fps_debug_shutdown(void)
{
_ecore_fps_debug_init_count--;
if (_ecore_fps_debug_init_count > 0) return;
if (_ecore_fps_debug_fd >= 0)
{
char buf[4096];
snprintf(buf, sizeof(buf), "/tmp/.ecore_fps_debug-%i", (int)getpid());
unlink(buf);
if (_ecore_fps_runtime_mmap)
{
munmap(_ecore_fps_runtime_mmap, sizeof(int));
_ecore_fps_runtime_mmap = NULL;
}
close(_ecore_fps_debug_fd);
_ecore_fps_debug_fd = -1;
}
}
void
_ecore_fps_debug_runtime_add(double t)
{
if ((_ecore_fps_debug_fd >= 0) &&
(_ecore_fps_runtime_mmap))
{
unsigned int tm;
tm = (unsigned int)(t * 1000000.0);
/* i know its not 100% theoretically guaranteed, but i'd say a write */
/* of an int could be considered atomic for all practical purposes */
/* oh and since this is cumulative, 1 second = 1,000,000 ticks, so */
/* this can run for about 4294 seconds becore looping. if you are */
/* doing performance testing in one run for over an hour... well */
/* time to restart or handle a loop condition :) */
*(_ecore_fps_runtime_mmap) += tm;
}
}