2003-07-30 22:23:27 -07:00
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#####################
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2003-09-10 01:52:18 -07:00
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# Evas 1.0.0 pre-12 #
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2003-07-30 22:23:27 -07:00
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#####################
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2002-11-07 23:46:04 -08:00
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2003-06-02 02:38:13 -07:00
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This is a !!!!!!!!***** PRE RELEASE *****!!!!!!!!.
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2002-11-07 23:46:04 -08:00
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This does NOT mean this is a 1.0.0. It is not complete. It has a 1.0.0
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version to make sure it does not conflict with previous evas versions
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(0.6.0). 1.0.0 is there because this codebase is PLANNED for 1.0.0. The API
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is now stable and I'm happy with it. Until a final 1.0.0, all releases will
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have a pre-<number> release. Don't be fooled though. This code should be
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stable and fast, but it just may be missing features (like a fully working
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OpenGL engine, or documentation).
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When this no longer has a pre-<something> as its version THEN it is ready.
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--------------------------------------------------------------------------
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Requires:
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freetype 2.0.x (I want to make this optional)
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Optional:
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X11R6
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DirectFB
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OpenGL (underway at the moment)
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Linux
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2003-06-02 01:55:13 -07:00
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Qtopia
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2002-11-07 23:46:04 -08:00
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libpng
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libjpeg
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libeet
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libedb
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--------------------------------------------------------------------------
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Evas as of 1.0.0 has a new (and incompatible) API. Why? It's much cleaner
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and more compact. Designed for portable access to different display systems.
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It is also much more optimised internally, uses much less ram than previous
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Evas libraries, and is tiny. Evas when compiled for the Ipaq is a grand
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total of 191Kb (thats all of Evas minus libjpeg, libpng, libz (required for
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libpng), and minus freetype (required for font rendering)). I have plans that
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may involve having an alternative font engine other than freetype to minimise
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requirements, and having a native (optional) image loader for an image
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format that may end up being custom to evas, but will minimise code &
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requirements especially for embedded use.
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Evas uses very little RAM too (try profiling it in memprof if you want to
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know) most of the ram allocated, if you look, is for freetype itself,
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image pixel data, and font glyph data. You can't really avoid this, though
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evas tries to share this data as much as possible and not duplicate where it
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can. Feel free to point me at sensible memory optimisations etc. though :) I
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want this baby to be lean, mean tiny, fast and do everything from your
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massive multi-cpu desktop with gobs of ram and disk to a tiny watch.
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Evas also supports full UTF-8 for text object strings, thus allowing for
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2003-02-11 23:51:37 -08:00
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full internationalised text strings (if your font gives you all the
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2002-11-07 23:46:04 -08:00
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characters). I've tested with quite a few fonts and it works quite well.
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Though this requires a unicode compatible font with unicode charmap support
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(cyberbit is quite good actually as a font). For now Evas draws the fonts
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only from left to right, so arabic, hebrew etc. won't display quite right,
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direction-wise, but the charcters do.
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--------------------------------------------------------------------------
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##########################################################################
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##########################################################################
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##########################################################################
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--------------------------------------------------------------------------
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suggested configure options for evas for a P2/AMD/P3/P4 desktop X display:
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./configure \
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--enable-software-x11 \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-cpu-p2-only \
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--enable-cpu-mmx \
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--enable-cpu-sse \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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--enable-convert-8-rgb-332 \
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--enable-convert-8-rgb-666 \
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--enable-convert-8-rgb-232 \
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--enable-convert-8-rgb-222 \
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--enable-convert-8-rgb-221 \
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--enable-convert-8-rgb-121 \
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--enable-convert-8-rgb-111 \
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--enable-convert-16-rgb-565 \
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--enable-convert-16-rgb-555 \
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--enable-convert-16-rgb-rot-0 \
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--enable-convert-32-rgb-8888 \
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--enable-convert-32-rgbx-8888 \
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--enable-convert-32-bgr-8888 \
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--enable-convert-32-bgrx-8888 \
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--enable-convert-32-rgb-rot-0
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make CFLAGS="-O9 -mpentiumpro -march=pentiumpro -mcpu=pentiumpro"
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for those that want eet and edb image loading ability:
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./configure \
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--enable-software-x11 \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-image-loader-eet \
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--enable-image-loader-edb \
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--enable-cpu-p2-only \
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--enable-cpu-mmx \
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--enable-cpu-sse \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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--enable-convert-8-rgb-332 \
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--enable-convert-8-rgb-666 \
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--enable-convert-8-rgb-232 \
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--enable-convert-8-rgb-222 \
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--enable-convert-8-rgb-221 \
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--enable-convert-8-rgb-121 \
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--enable-convert-8-rgb-111 \
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--enable-convert-16-rgb-565 \
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--enable-convert-16-rgb-555 \
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--enable-convert-16-rgb-rot-0 \
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--enable-convert-32-rgb-8888 \
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--enable-convert-32-rgbx-8888 \
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--enable-convert-32-bgr-8888 \
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--enable-convert-32-bgrx-8888 \
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--enable-convert-32-rgb-rot-0
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make CFLAGS="-O9 -mpentiumpro -march=pentiumpro -mcpu=pentiumpro"
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or to use the fast sampling scaler:
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./configure \
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--enable-software-x11 \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-cpu-p2-only \
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--enable-cpu-mmx \
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--enable-cpu-sse \
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--enable-cpu-c \
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--enable-scale-sample \
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--enable-convert-8-rgb-332 \
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--enable-convert-8-rgb-666 \
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--enable-convert-8-rgb-232 \
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--enable-convert-8-rgb-222 \
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--enable-convert-8-rgb-221 \
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--enable-convert-8-rgb-121 \
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--enable-convert-8-rgb-111 \
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--enable-convert-16-rgb-565 \
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--enable-convert-16-rgb-555 \
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--enable-convert-16-rgb-rot-0 \
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--enable-convert-32-rgb-8888 \
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--enable-convert-32-rgbx-8888 \
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--enable-convert-32-bgr-8888 \
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--enable-convert-32-bgrx-8888 \
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--enable-convert-32-rgb-rot-0
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make CFLAGS="-O9 -mpentiumpro -march=pentiumpro -mcpu=pentiumpro"
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###### OpenGL (being worked on. does nothing much at the moment) #######
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2003-09-04 00:40:34 -07:00
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This requires OpengGL 1.2 or above. it needs libGL and libGLU. Speedup
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benefit may vary depending on graphcis card. Many GL implimentations have
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many bugs that have been triggered during development. There are workarounds
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for known bugs. You may encounter more. At this stage please help out if you
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know OpenGL well. NB: you MUST enable the smooth scaler to use the gl engine
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- currently it isn't properly forced to be enabled for you.
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2002-11-07 23:46:04 -08:00
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./configure \
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--enable-gl-x11 \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-cpu-p2-only \
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--enable-cpu-mmx \
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--enable-cpu-sse \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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make CFLAGS="-g"
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--------------------------------------------------------------------------
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suggested configure options for an ipaq 36xx:
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./configure \
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--enable-fb \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-small-dither-mask \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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--enable-convert-16-rgb-ipq \
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--enable-convert-16-rgb-rot-270
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make CFLAGS="-O9"
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suggested configure options for an ipaq 38xx:
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./configure \
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--enable-fb \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-small-dither-mask \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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2003-02-12 15:31:38 -08:00
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--enable-convert-16-rgb-565 \
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2002-11-07 23:46:04 -08:00
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--enable-convert-16-rgb-rot-90
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make CFLAGS="-O9"
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--------------------------------------------------------------------------
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suggested configure options for an cross-compiling ipaq using skiff:
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export CC=/skiff/local/bin/arm-linux-gcc
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export CFLAGS="-O9"
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./configure \
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--enable-fb \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-small-dither-mask \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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--enable-convert-16-rgb-ipq \
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--enable-convert-16-rgb-rot-0 \
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--enable-convert-16-rgb-rot-270 \
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--with-freetype-config=/skiff/local/arm-linux/bin/freetype-config
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make CFLAGS="-O9 -I/skiff/local/include -I/skiff/local/arm-linux/include"
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this assumes you have a proper install of freetype2 on your skiff install that
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contains a freetype-config script, and a proper install of libpng on your
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skiff cross-compile environment.
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--------------------------------------------------------------------------
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suggested configure options for an DirectFB on x86 target:
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./configure \
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--enable-directfb \
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--enable-cpu-p2-only \
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--enable-cpu-mmx \
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--enable-cpu-sse \
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--enable-cpu-c \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-scale-smooth
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make CFLAGS="-O9 -mpentiumpro -march=pentiumpro -mcpu=pentiumpro"
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--------------------------------------------------------------------------
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suggested configure options for a qtopia target (desktop, qvfb):
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./configure \
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--enable-software-qtopia \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-cpu-p2-only \
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--enable-cpu-mmx \
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--enable-cpu-sse \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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--enable-convert-16-rgb-565 \
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--enable-convert-16-rgb-555 \
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--enable-convert-16-rgb-ipq \
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--enable-convert-16-rgb-rot-0 \
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--enable-convert-32-rgb-8888 \
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--enable-convert-32-bgr-8888 \
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--enable-convert-32-rgb-rot-0 \
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--with-qtdir=/opt/Qtopia
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make CFLAGS="-O9 -mpentiumpro -march=pentiumpro -mcpu=pentiumpro"
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--------------------------------------------------------------------------
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suggested configure options for a zaurus qtopia cross-compile target:
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export CC=/opt/Embedix/tools/arm-linux/bin/gcc
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export CXX=/opt/Embedix/tools/arm-linux/bin/g++
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export CFLAGS="-O9"
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./configure \
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--enable-software-qtopia \
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--enable-image-loader-png \
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--enable-image-loader-jpeg \
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--enable-small-dither-mask \
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--enable-cpu-c \
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--enable-scale-smooth \
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--enable-scale-sample \
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--enable-convert-16-rgb-565 \
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--enable-convert-16-rgb-rot-270 \
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--with-qtdir=/opt/Qtopia/sharp \
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--with-freetype-config=/opt/Embedix/tools/arm-linux/bin/freetype-config
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make CFLAGS="-O9 -I/opt/Embedix/tools/arm-linux/include"
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--------------------------------------------------------------------------
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if you want to know what options to enable
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./confiugre --help
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Notes:
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you must enable one and ONLY one scaler. ie: --enable-scale-smooth
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you only need scalers and converters and have to provide cpu info if using
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the fb or software x11 engines right now.
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you must enable some level of cpu optimisations (at least C, if not mmx and
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sse) ie: --enable-cpu-c --enable-cpu-mmx --enable-cpu-sse
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you will find much improved performance on pentium and pentium2, and amd
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cpu's if you use --enable-cpu-p2-only
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if you have a pentium3 or 4 you may see more speed with
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--enable-cpu-p3-only (do not use in combination with --enable-cpu-p2-only)
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if you use the fb or software_x11 engines if you don't build in a converter
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for at least the depth you run, then display won't work. they are all
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optional for the purpose of leaning evas down for embedded devices to only
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inlcude the code you need. if you have the disk and ram space then enable
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all the converters
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the small dither mask is faster on the ipaq, but is not as good looking. on
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desktop machines it makes no speed difference so only use
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--enable-small-dither-mask if you are compiling for the ipaq
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you need at least 1 image loader if you want to load images.
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2003-01-08 19:49:33 -08:00
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gcc 3.0.x on solaris screws up the jpeg code so erroring out doesn't work.
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use gcc 3.2 on solaris.
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2003-02-11 23:51:37 -08:00
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freetype 2.1.2 is BAD. RedHat 8.0 uses this as do some debain distributions.
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2003-01-19 19:54:00 -08:00
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either downgrade to 2.1.1. freetype 2.1.3 is ALSO BAD, as is 2.0.9. It has
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glyph metric rendering bugs and glyph geomery query bugs. do not use it.
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2003-01-08 23:41:22 -08:00
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try using 2.0.3. It is known to be stable and work perfectly with Evas.
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2002-11-07 23:46:04 -08:00
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--------------------------------------------------------------------------
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notes on features:
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SCALING:
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--enable-scale-sample
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this enables the sampling scaler code. this is the fastest image scaling
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code, but also the lowest quality. when scaling up pixels will become blocky
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and when scaling down you will see shimmering/aliasing artifacts. this is a
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speed vs. quality tradeoff
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--enable-scale-trilinear
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this enables tilinear scaling. it uses a similar algorithm to what 3d cards
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do - the quality is good and speed is slower than sampled scaling, but looks
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a bit better. uses extra ram (up to 33% more) for image data for mipmaps
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(they are built on-demand), but is a nice compromise
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--enable-scale-smooth
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this is the nicest looking scaler that is not that much slower than
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tri-linear, but it looks really good. it also uses mipmaps and is optimised
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heavily. it is recommended to always use this unless you are really
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struggling for speed and are qilling to forego the quality
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DITHERING:
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--enable-small-dither-mask
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this uses a 4x4 dither mask instead of 128x128. on desktop boxes these days
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(pentium, pentium2, amd etc.) the speed difference is not really measurable,
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but the quality of the 128x128 dither mask is quite a lot better. patterns
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of dithering are much less noticable, so it is recommended to not enable
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this unless you are struggling for speed. the compaq ipaq for example shows
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a slowdown with this large a dither mask so enabling a small dither mask is
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recommended unless you really want to forego the speed.
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ENGINES:
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--enable-software-x11
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this enables the software x11 rendering engine that renders to X drawable
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targets using highly optimised software routines. there is no hardware
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assist here. this engine requires X11 to be installed to build (and run).
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This si a godo generic engine that is fast and can run in X for good
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development and debugging purposes.
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--enable-fb
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this is the software framebuffer drivign engine. this uses the linxu
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framebuffer device (/dev/fb<x>) and will currently just inherit the current
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framebuffer settings on the fb device and use them to run in. this engine is
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almost fully functional except for the fb management itself. i'd be quite
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happy for people to help out with fixing up the fb init & management code to
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properly set up a vt and release it etc. this engine is specifically geared
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towards peoel writing minimalist display systems for embedded devices such
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as the ipaq, zaurus, etc. it also scales up to high-res desktop systems as
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well and performs outstandingly. i have measured up to 67% speedup over X11
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using the fb driver insetad of X11.
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--enable-direcfb
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this is the direct fb engine that uses direcftb (http://www.directfb.org) on
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linux to access the framebuffer with (or maybe without) acceleration. for
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people making set-top boxes or just wanting an alternative to X this is
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|
really good. it may also be useful for embedded devices supported by
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directfb that offer acceleration (otherwise the fb driver will likely be
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faster).
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CPU:
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--enable-cpu-p2-only
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this tricks the cpu detecting code to avoid detection routines and assume a
|
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pentium, pentium2, amd etc. cpu and use mmx routines (it's a bit misnamed -
|
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|
but hey). this is suggested if your target is a pentium and up system.
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--enable-cpu-p3-only
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this tricks the cpu detection code into thinking you have a pentium3 or up
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|
cpu (not - this is NOt for amd processors). it is suggested for p3 or 4
|
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|
|
targets for more speedups again. if you use this option do NOt use the
|
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|
--enable-cpu-p2-only option.
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--enable-cpu-c
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this enabled the c code. you can actually build the code withotu the c
|
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|
|
fallback code and only have the mmx routines for example. it is suggested to
|
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|
|
always use this regardless uness you have some definite size issues with the
|
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|
code.
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--enable-cpu-mmx
|
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|
this enables the mmx optimised routines. this works for penitum, pentium2,
|
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|
|
pentium3, pentium4, athlon and duron processors. it can get quite
|
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|
|
considerable speedups, souse it if you can. ppc owners just have to live with
|
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|
|
the c fallback functions unfortunately as no one has provided any ALTIVEC asm
|
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|
|
routines yet. :) arm owners will also have to rely on the c fallback
|
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|
|
routines as i haven't managed to come up with any arm assembly that actually
|
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|
|
can beat the c code (when compiled whht all optimisations) in speed.
|
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|
--enable-cpu-sse
|
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|
|
this enables sse optimisations availbale in he pentium3 and 4 cpus (not
|
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|
|
athlon and duron or pentium 2 or pentium cpu's). ppc owners just have to
|
|
|
|
live with the c fallback functions unfortunately as no one has provided any
|
|
|
|
ALTIVEC asm routines yet. :) arm owners will also have to rely on the c
|
|
|
|
fallback routines as i haven't managed to come up with any arm assembly that
|
|
|
|
actually can beat the c code (when compiled whht all optimisations) in speed.
|
|
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|
|
IMAGE LOADERS:
|
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|
|
--enable-image-loader-png
|
|
|
|
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|
|
|
this enables the loader code that loads png files using libpng. there may be
|
|
|
|
call for embedded devices later that have custom written small image
|
|
|
|
loaders that use sless disk space than libpng to load custom format images.
|
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|
|
for now this is the only loader so you may as well include it.
|
|
|
|
|
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|
|
--enable-image-loader-jpeg
|
|
|
|
|
|
|
|
this enables the loader code that loads jpeg files using libjpeg.
|
|
|
|
|
|
|
|
CONVERTERS:
|
|
|
|
--enable-convert-16-rgb-565
|
|
|
|
|
|
|
|
the most common converter you'll want for 16bpp. this means 5 bits for red,
|
|
|
|
6 bits for green and 5 bits for blue are used.
|
|
|
|
|
|
|
|
--enable-convert-16-rgb-555
|
|
|
|
|
|
|
|
this is a converter for what many peoel knwo as "15 bit" color. you might
|
|
|
|
want to enable this for X output as it used to be common to find many cards
|
|
|
|
that do this.
|
|
|
|
|
|
|
|
--enable-convert-16-rgb-444
|
|
|
|
|
|
|
|
this converter outputs to 12bit packed (int 16 bit WORDS).
|
|
|
|
|
|
|
|
--enable-convert-16-rgb-ipq
|
|
|
|
|
|
|
|
this converter was written specifically for the ipaq (and may apply to
|
|
|
|
similarly configured devices) because it lies about its screen depth. it
|
|
|
|
days its 16bit 565 (that means 5 upper bits of the WORD are red, the next 6
|
|
|
|
bits are for green abd the next 5 for blue) but in fact only the upper 4
|
|
|
|
bits of each color component (red green and blue) are significant and work,
|
|
|
|
so effectively the display is 12 bits of color, not 16, but padded out to
|
|
|
|
fill 16bits, with unused bits in the color masks. X on the ipaq advertises
|
|
|
|
it as a full 16bpp 565 display (i can't remember what the linxu framebuffer
|
|
|
|
advertised it as) and so many lumsp fo code can be fooled into rendering
|
|
|
|
data badly because they think the output will look as the expect. thsi
|
|
|
|
renderer assuems the upper 4 bits fo each color primitie only are
|
|
|
|
significant and renders accordingly. this produces nice quality images on
|
|
|
|
the ipaq and even still works in 16bpp 565 on your pc. it is highly
|
|
|
|
recommended to use thsi renderer if your target is an ipaq or your device
|
|
|
|
dislpays similar qualities of the ipaq for display purposes.
|
|
|
|
|
|
|
|
--enable-convert-16-rgb-rot-0
|
|
|
|
|
|
|
|
this enables the 16bpp converters to run with 0 degrees rotation - this is
|
|
|
|
normal disp;ay and you shoudl really include this (though it is optional if you
|
|
|
|
only ever want to do portrait mode - perhaps like on an ipaq embedded device)
|
|
|
|
|
|
|
|
--enable-convert-16-rgb-rot-270
|
|
|
|
|
|
|
|
this enables the portrait mode (270 degree rotation) converteres for 16bpp.
|
|
|
|
this is the standard display mode for things like pocketpc on the ipaq and
|
|
|
|
the zaurus etc. thsi si a optimised part of the rendering pipeline to allow
|
|
|
|
portrait display with a much lower overhead than doing it through X.
|
|
|
|
|
|
|
|
--enable-convert-24-rgb-888
|
|
|
|
|
|
|
|
To be documented...
|
|
|
|
|
|
|
|
--enable-convert-24-bgr-888
|
|
|
|
|
|
|
|
To be documented...
|
|
|
|
|
|
|
|
--enable-convert-32-rgb-8888
|
|
|
|
|
|
|
|
To be documented...
|
|
|
|
|
|
|
|
--enable-convert-32-bgr-8888
|
|
|
|
|
|
|
|
To be documented...
|
|
|
|
|
|
|
|
--enable-convert-32-rgb-rot-0
|
|
|
|
|
|
|
|
To be documented...
|
|
|
|
|
|
|
|
--enable-convert-32-rgb-rot-270
|
|
|
|
|
|
|
|
To be documented...
|