efl/src/lib/evas/canvas/evas_object_vg.c

429 lines
14 KiB
C
Raw Normal View History

#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_vg_private.h"
#include "evas_vg_root_node.eo.h"
#define MY_CLASS EVAS_VG_CLASS
/* private magic number for rectangle objects */
2015-04-03 07:22:50 -07:00
static const char o_type[] = "vectors";
const char *o_vg_type = o_type;
/* private struct for rectangle object internal data */
typedef struct _Evas_VG_Data Evas_VG_Data;
struct _Evas_VG_Data
{
void *engine_data;
Evas_VG_Node *root;
/* Opening an SVG file (could actually be inside an eet section */
Eina_File *f;
const char *key;
Eina_Rectangle fill;
unsigned int width, height;
};
static void evas_object_vg_render(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data,
void *output, void *context, void *surface,
int x, int y, Eina_Bool do_async);
static void evas_object_vg_render_pre(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static void evas_object_vg_render_post(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static unsigned int evas_object_vg_id_get(Evas_Object *eo_obj);
static unsigned int evas_object_vg_visual_id_get(Evas_Object *eo_obj);
static void *evas_object_vg_engine_data_get(Evas_Object *eo_obj);
static int evas_object_vg_is_opaque(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static int evas_object_vg_was_opaque(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static const Evas_Object_Func object_func =
{
/* methods (compulsory) */
NULL,
evas_object_vg_render,
evas_object_vg_render_pre,
evas_object_vg_render_post,
evas_object_vg_id_get,
evas_object_vg_visual_id_get,
evas_object_vg_engine_data_get,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_vg_is_opaque,
evas_object_vg_was_opaque,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL
};
/* the actual api call to add a vector graphic object */
EAPI Evas_Object *
evas_object_vg_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
Evas_Object *eo_obj = eo_add(MY_CLASS, e);
// Ask backend to return the main Ector_Surface
return eo_obj;
}
void
_evas_vg_root_node_set(Eo *obj EINA_UNUSED, Evas_VG_Data *pd, Evas_VG_Node *container)
{
Evas_VG_Node *tmp;
tmp = pd->root;
pd->root = eo_ref(container);
eo_unref(tmp);
}
Evas_VG_Node *
_evas_vg_root_node_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd)
{
return pd->root;
}
void
_evas_vg_eo_base_constructor(Eo *eo_obj, Evas_VG_Data *pd)
{
Evas_Object_Protected_Data *obj = eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS);
Eo *parent = NULL;
eo_do_super(eo_obj, MY_CLASS, eo_constructor());
/* set up methods (compulsory) */
obj->func = &object_func;
obj->private_data = eo_data_ref(eo_obj, MY_CLASS);
obj->type = o_type;
/* root node */
pd->root = eo_add(EVAS_VG_ROOT_NODE_CLASS, eo_obj);
eo_do(eo_obj, parent = eo_parent_get());
evas_object_inject(eo_obj, obj, evas_object_evas_get(parent));
}
static void
evas_object_vg_render(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED,
void *output EINA_UNUSED, void *context EINA_UNUSED, void *surface EINA_UNUSED,
int x EINA_UNUSED, int y EINA_UNUSED, Eina_Bool do_async EINA_UNUSED)
{
// FIXME: Set context (that should affect Ector_Surface) and
// then call Ector_Renderer render from bottom to top. Get the
// Ector_Surface that match the output from Evas engine API.
// It is a requirement that you can reparent an Ector_Renderer
// to another Ector_Surface as long as that Ector_Surface is a
// child of the main Ector_Surface (necessary for Evas_Map).
/* render object to surface with context, and offxet by x,y */
/* obj->layer->evas->engine.func->context_color_set(output, */
/* context, */
/* obj->cur->cache.clip.r, */
/* obj->cur->cache.clip.g, */
/* obj->cur->cache.clip.b, */
/* obj->cur->cache.clip.a); */
/* obj->layer->evas->engine.func->context_anti_alias_set(output, context, */
/* obj->cur->anti_alias); */
/* obj->layer->evas->engine.func->context_multiplier_unset(output, */
/* context); */
/* obj->layer->evas->engine.func->context_render_op_set(output, context, */
/* obj->cur->render_op); */
/* obj->layer->evas->engine.func->rectangle_draw(output, */
/* context, */
/* surface, */
/* obj->cur->geometry.x + x, */
/* obj->cur->geometry.y + y, */
/* obj->cur->geometry.w, */
/* obj->cur->geometry.h, */
/* do_async); */
}
static void
evas_object_vg_render_pre(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data)
{
Evas_VG_Data *vd = type_private_data;
Evas_Public_Data *e = obj->layer->evas;
int is_v, was_v;
Ector_Surface *s;
// FIXME: handle damage only on changed renderer.
s = e->engine.func->ector_get(e->engine.data.output);
if (vd->root && s)
_evas_vg_render_pre(vd->root, s);
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add the appropriate redraw rectangles */
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur->clipper)
{
if (obj->cur->cache.clip.dirty)
evas_object_clip_recalc(obj->cur->clipper);
obj->cur->clipper->func->render_pre(obj->cur->clipper->object,
obj->cur->clipper,
obj->cur->clipper->private_data);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(eo_obj, obj);
was_v = evas_object_was_visible(eo_obj,obj);
if (!(is_v | was_v)) goto done;
if (is_v != was_v)
{
evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
goto done;
}
if (obj->changed_map || obj->changed_src_visible)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* it's not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj);
/* if we restacked (layer or just within a layer) and don't clip anyone */
if ((obj->restack) && (!obj->clip.clipees))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed render op */
if (obj->cur->render_op != obj->prev->render_op)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed color */
if ((obj->cur->color.r != obj->prev->color.r) ||
(obj->cur->color.g != obj->prev->color.g) ||
(obj->cur->color.b != obj->prev->color.b) ||
(obj->cur->color.a != obj->prev->color.a))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* calculate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur->geometry.x != obj->prev->geometry.x) ||
(obj->cur->geometry.y != obj->prev->geometry.y) ||
(obj->cur->geometry.w != obj->prev->geometry.w) ||
(obj->cur->geometry.h != obj->prev->geometry.h))
{
evas_rects_return_difference_rects(&obj->layer->evas->clip_changes,
obj->cur->geometry.x,
obj->cur->geometry.y,
obj->cur->geometry.w,
obj->cur->geometry.h,
obj->prev->geometry.x,
obj->prev->geometry.y,
obj->prev->geometry.w,
obj->prev->geometry.h);
goto done;
}
/* it obviously didn't change - add a NO obscure - this "unupdates" this */
/* area so if there were updates for it they get wiped. don't do it if we */
/* arent fully opaque and we are visible */
if (evas_object_is_visible(eo_obj, obj) &&
evas_object_is_opaque(eo_obj, obj) &&
(!obj->clip.clipees))
{
Evas_Coord x, y, w, h;
x = obj->cur->cache.clip.x;
y = obj->cur->cache.clip.y;
w = obj->cur->cache.clip.w;
h = obj->cur->cache.clip.h;
if (obj->cur->clipper)
{
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->cur->clipper->cur->cache.clip.x,
obj->cur->clipper->cur->cache.clip.y,
obj->cur->clipper->cur->cache.clip.w,
obj->cur->clipper->cur->cache.clip.h);
}
obj->layer->evas->engine.func->output_redraws_rect_del
(obj->layer->evas->engine.data.output,
x + obj->layer->evas->framespace.x,
y + obj->layer->evas->framespace.y,
w, h);
}
done:
evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
}
static void
evas_object_vg_render_post(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
/* remove those pesky changes */
evas_object_clip_changes_clean(eo_obj);
/* move cur to prev safely for object data */
evas_object_cur_prev(eo_obj);
}
static unsigned int
evas_object_vg_id_get(Evas_Object *eo_obj)
{
Evas_VG_Data *o = eo_data_scope_get(eo_obj, MY_CLASS);
if (!o) return 0;
return MAGIC_OBJ_VG;
}
static unsigned int
evas_object_vg_visual_id_get(Evas_Object *eo_obj)
{
Evas_VG_Data *o = eo_data_scope_get(eo_obj, MY_CLASS);
if (!o) return 0;
return MAGIC_OBJ_SHAPE;
}
static void *
evas_object_vg_engine_data_get(Evas_Object *eo_obj)
{
Evas_VG_Data *o = eo_data_scope_get(eo_obj, MY_CLASS);
return o->engine_data;
}
static int
evas_object_vg_is_opaque(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
return 0;
}
static int
evas_object_vg_was_opaque(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
return 0;
}
static Eina_Bool
_evas_vg_mmap_set(Eo *obj EINA_UNUSED, Evas_VG_Data *pd,
const Eina_File *f, const char *key EINA_UNUSED)
// For now we don't handle eet section filled with SVG, that's for later
{
Eina_File *tmp = f ? eina_file_dup(f) : NULL;
// Start parsing here.
// it succeeded.
if (pd->f) eina_file_close(pd->f);
pd->f = tmp;
return EINA_TRUE;
}
static void
_evas_vg_mmap_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd,
const Eina_File **f, const char **key)
{
if (f) *f = pd->f;
if (key) *key = pd->key;
}
Eina_Bool
_evas_vg_efl_file_file_set(Eo *obj, Evas_VG_Data *pd EINA_UNUSED,
const char *file, const char *key)
{
Eina_File *f;
Eina_Bool r = EINA_FALSE;
f = eina_file_open(file, EINA_FALSE);
if (!f) return EINA_FALSE;
eo_do(obj, r = evas_obj_vg_mmap_set(f, key));
eina_file_close(f);
return r;
}
void
_evas_vg_efl_file_file_get(Eo *obj, Evas_VG_Data *pd EINA_UNUSED,
const char **file, const char **key)
{
const Eina_File *f = NULL;
eo_do(obj, evas_obj_vg_mmap_get(&f, key));
if (file) *file = eina_file_filename_get(f);
}
2015-04-03 07:14:55 -07:00
void
_evas_vg_size_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd,
unsigned int *w, unsigned int *h)
{
if (w) *w = pd->width;
if (h) *h = pd->height;
}
void
_evas_vg_size_set(Eo *obj EINA_UNUSED, Evas_VG_Data *pd,
unsigned int w, unsigned int h)
{
pd->width = w;
pd->height = h;
}
void
_evas_vg_fill_set(Eo *obj EINA_UNUSED, Evas_VG_Data *pd,
Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
pd->fill.x = x;
pd->fill.y = y;
pd->fill.w = w;
pd->fill.h = h;
}
void
_evas_vg_fill_get(Eo *obj EINA_UNUSED, Evas_VG_Data *pd,
Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h)
2015-04-03 07:14:55 -07:00
{
if (x) *x = pd->fill.x;
if (y) *y = pd->fill.y;
if (w) *w = pd->fill.w;
if (h) *h = pd->fill.h;
2015-04-03 07:14:55 -07:00
}
#include "evas_vg.eo.c"