efl/src/lib/evas/canvas/efl_canvas_text.eo

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import efl_text_types;
class @beta Efl.Canvas.Text extends Efl.Canvas.Object implements Efl.Text,
Efl.Canvas.Filter.Internal, Efl.Text_Font,
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
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Efl.Text_Style, Efl.Text_Format,
Efl.Text_Markup, Efl.Ui.I18n
{
[[Efl canvas text class]]
methods {
@property is_empty {
[[Whether the object is empty (no text) or not
]]
get {
}
values {
is_empty: bool; [[$true if empty, $false otherwise]]
}
}
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
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cursor_add {
[[Add cursor that will manipulate and iterate content of the text object
It is typically more convenient to obtain a cursor directly from the text object using @.cursor_create.]]
params {
cursor: Efl.Text.Cursor; [[Text cursor.]]
}
}
cursor_create {
[[ Create new cursor and add it to text object
]]
return: Efl.Text.Cursor @move; [[Text cursor.]]
}
visible_range_get {
[[Returns the currently visible range.
The given $start and $end cursor act like out-variables here,
as they are set to the positions of the start and the end of the
visible range in the text, respectively.
]]
return: bool; [[$true on success, $false otherwise]]
params {
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
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@in start: Efl.Text.Cursor; [[Range start position]]
@in end: Efl.Text.Cursor; [[Range end position]]
}
}
@property style_insets {
[[Gets the left, right, top and bottom insets of the text.
The inset is any applied padding on the text.
]]
get {}
values {
l: int; [[Left padding]]
r: int; [[Right padding]]
t: int; [[Top padding]]
b: int; [[Bottom padding]]
}
}
@property bidi_delimiters {
[[BiDi delimiters are used for in-paragraph separation of bidi
segments. This is useful, for example, in the recipient fields of
e-mail clients where bidi oddities can occur when mixing RTL
and LTR.
]]
set {}
get {}
values {
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delim: string; [[A null terminated string of delimiters, e.g ",|" or $null if empty]]
}
}
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
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@property newline_as_paragraph_separator {
[[When $true, newline character will behave as a paragraph separator.
]]
set {}
get {}
values {
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mode: bool; [[$true for legacy mode, $false otherwise]]
}
}
style_apply {
[[apply the style for this object, sent style member will override old ones, other styles will not be affected.
similar to setting style using functions (for example font_slant_set, wrap_set).]]
params {
@in style: string; [[A whitespace-separated list of $[property=value] pairs, for example, $[font=sans size=30].]]
}
}
@property all_styles {
[[Get all styles belong to this object as string (default styles plus styles
from style_apply or style functions (for example font_slant_set, wrap_set).]]
get {}
values {
style: string; [[All styles, should not be freed.]]
}
}
@property size_formatted {
[[The formatted width and height.
This calculates the actual size after restricting the
textblock to the current size of the object.
The main difference between this and @.size_native.get
is that the "native" function does not wrapping into account
it just calculates the real width of the object if it was
placed on an infinite canvas, while this function gives the
size after wrapping according to the size restrictions of the
object.
For example for a textblock containing the text:
"You shall not pass!" with no margins or padding and assuming
a monospace font and a size of 7x10 char widths (for simplicity)
has a native size of 19x1 and a formatted size of 5x4.
]]
get {}
values {
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
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size: Eina.Size2D; [[The size of the object]]
}
}
@property size_native {
[[The native width and height.
This calculates the actual size without taking account the
current size of the object.
The main difference between this and @.size_formatted.get
is that the "native" function does not take wrapping into
account it just calculates the real width of the object if
it was placed on an infinite canvas, while the "formatted"
function gives the size after wrapping text according to
the size restrictions of the object.
For example for a textblock containing the text:
"You shall not pass!" with no margins or padding and assuming
a monospace font and a size of 7x10 char widths (for simplicity)
has a native size of 19x1 and a formatted size of 5x4.
]]
get {}
values {
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
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size: Eina.Size2D; [[The size of the object]]
}
}
// Obstacles
obstacle_add {
[[Add obstacle evas object $eo_obs to be observed during layout
of text.
The textblock does the layout of the text according to the
position of the obstacle.
]]
params {
@in eo_obs: Efl.Canvas.Object; [[Obstacle object]]
}
return: bool; [[$true on success, $false otherwise.]]
}
obstacle_del {
[[Removes $eo_obs from observation during text layout.
]]
params {
@in eo_obs: Efl.Canvas.Object; [[Obstacle object]]
}
return: bool; [[$true on success, $false otherwise.]]
}
obstacles_update {
[[Triggers for relayout due to obstacles' state change.
The obstacles alone don't affect the layout, until this is
called. Use this after doing changes (moving, positioning etc.)
in the obstacles that you would like to be considered in the
layout.
For example: if you have just repositioned the obstacles to
differrent coordinates relative to the textblock, you need to
call this so it will consider this new state and will relayout
the text.
]]
}
async_layout {
[[Requests to layout the text off the mainloop.
Once layout is complete, the result is returned as @Eina.Rect,
with w, h fields set.
]]
return: future<Eina.Rect>; [[Future for layout result]]
}
}
implements {
Efl.Object.constructor;
Efl.Object.destructor;
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Efl.Canvas.Object.paragraph_direction { get; set; }
Efl.Text.text { get; set; }
Efl.Gfx.Filter.filter_program { get; set; }
Efl.Gfx.Filter.filter_data { get; set; }
Efl.Gfx.Filter.filter_source { get; set; }
Efl.Canvas.Filter.Internal.filter_dirty;
Efl.Canvas.Filter.Internal.filter_input_render;
Efl.Canvas.Filter.Internal.filter_state_prepare;
Efl.Text_Font.font_family { get; set; }
Efl.Text_Font.font_size { get; set; }
Efl.Text_Font.font_source { get; set; }
Efl.Text_Font.font_fallbacks { get; set; }
Efl.Text_Font.font_lang { get; set; }
Efl.Text_Font.font_weight { get; set; }
Efl.Text_Font.font_slant { get; set; }
Efl.Text_Font.font_width { get; set; }
Efl.Text_Font.font_bitmap_scalable { get; set; }
Efl.Text_Style.normal_color { get; set; }
Efl.Text_Style.backing_type { get; set; }
Efl.Text_Style.backing_color { get; set; }
Efl.Text_Style.underline_type { get; set; }
Efl.Text_Style.underline_color { get; set; }
Efl.Text_Style.underline_height { get; set; }
Efl.Text_Style.underline_dashed_color { get; set; }
Efl.Text_Style.underline_dashed_width { get; set; }
Efl.Text_Style.underline_dashed_gap { get; set; }
Efl.Text_Style.underline2_color { get; set; }
Efl.Text_Style.strikethrough_type { get; set; }
Efl.Text_Style.strikethrough_color { get; set; }
Efl.Text_Style.effect_type { get; set; }
Efl.Text_Style.outline_color { get; set; }
Efl.Text_Style.shadow_direction { get; set; }
Efl.Text_Style.shadow_color { get; set; }
Efl.Text_Style.glow_color { get; set; }
Efl.Text_Style.glow2_color { get; set; }
Efl.Text_Style.gfx_filter { get; set; }
Efl.Text_Format.ellipsis { get; set; }
Efl.Text_Format.wrap { get; set; }
Efl.Text_Format.multiline { get; set; }
Efl.Text_Format.horizontal_align { get; set; }
Efl.Text_Format.horizontal_align_auto_type { get; set; }
Efl.Text_Format.vertical_align { get; set; }
Efl.Text_Format.linegap { get; set; }
Efl.Text_Format.linerelgap { get; set; }
Efl.Text_Format.tabstops { get; set; }
Efl.Text_Format.password { get; set; }
Efl.Text_Format.replacement_char { get; set; }
Efl.Text_Markup.markup { set; get; }
Efl.Gfx.Entity.scale { set; }
}
events {
changed: void; [[Called when canvas text changed ]]
Efl.Text.Cursor Summary: Implementation of new cursor text object. This Patch Contains : 1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor => there are some modifications on cursor methods 2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces 3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory 4- Add main cursor property into efl.text.interactive 5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface) There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement. ``` enum @beta Efl.Text.Cursor_Move_Type { [[Text cursor movement types]] char_next, [[Advances to the next character]] char_prev, [[Advances to the previous character]] cluster_next, [[Advances to the next grapheme cluster]] cluster_prev, [[Advances to the previous grapheme cluster]] paragraph_start, [[Advances to the first character in this paragraph]] paragraph_end, [[Advances to the last character in this paragraph]] word_start, [[Advance to current word start]] word_end, [[Advance to current word end]] line_start, [[Advance to current line first character]] line_end, [[Advance to current line last character]] paragraph_first, [[Advance to current paragraph first character]] paragraph_last, [[Advance to current paragraph last character]] paragraph_next, [[Advances to the start of the next text node]] paragraph_prev [[Advances to the end of the previous text node]] } move { [[Move the cursor]] params { @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]] } return: bool; [[True if actually moved]] } ``` or old way: ``` char_next { [[Advances to the next character]] // FIXME: Make the number of characters we moved by? Useful for all the other functions return: bool; [[True if actually moved]] } char_prev { [[Advances to the previous character]] return: bool; [[True if actually moved]] } char_delete { [[Deletes a single character from position pointed by given cursor.]] } cluster_next { [[Advances to the next grapheme cluster]] return: bool; [[True if actually moved]] } cluster_prev { [[Advances to the previous grapheme cluster]] return: bool; [[True if actually moved]] } // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character. paragraph_start { [[Advances to the first character in this paragraph]] return: bool; [[True if actually moved]] } paragraph_end { [[Advances to the last character in this paragraph]] return: bool; [[True if actually moved]] } word_start { [[Advance to current word start]] return: bool; [[True if actually moved]] } word_end { [[Advance to current word end]] return: bool; [[True if actually moved]] } line_start { [[Advance to current line first character]] return: bool; [[True if actually moved]] } line_end { [[Advance to current line last character]] return: bool; [[True if actually moved]] } paragraph_first { [[Advance to current paragraph first character]] return: bool; [[True if actually moved]] } paragraph_last { [[Advance to current paragraph last character]] return: bool; [[True if actually moved]] } paragraph_next { [[Advances to the start of the next text node]] return: bool; [[True if actually moved]] } paragraph_prev { [[Advances to the end of the previous text node]] return: bool; [[True if actually moved]] } ``` Reviewers: woohyun, tasn, segfaultxavi Reviewed By: woohyun Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D10542
2019-11-22 00:35:54 -08:00
attributes,changed: void; [[Called when attributes change]]
layout,finished: void; [[Called when the object has been layed out]]
style_insets,changed: void; [[Called when the property @.style_insets changed.]]
}
}