efl/src/lib/elementary/Efl_Ui.h

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#ifndef _EFL_UI_H
#define _EFL_UI_H
#include <Efl_Config.h>
#include <Elementary_Options.h>
#ifdef _MSC_VER
# include <Evil.h>
#endif
/* Standard headers for standard system calls etc. */
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/param.h>
#include <math.h>
#include <fnmatch.h>
#include <limits.h>
#include <ctype.h>
#include <time.h>
#ifdef ELM_DIRENT_H
#include <dirent.h>
#endif
#include <pwd.h>
#include <errno.h>
#ifdef ELM_UNIX
#include <locale.h>
#ifdef ELM_LIBINTL_H
#include <libintl.h>
#endif
#include <signal.h>
#include <grp.h>
#include <glob.h>
#endif
#ifdef ELM_ALLOCA_H
#include <alloca.h>
#endif
#ifdef ELM_WIN32
#include <malloc.h>
#ifndef alloca
#define alloca _alloca
#endif
#endif
#include <Eina.h>
#include <Eo.h>
#include <Efl.h>
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
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# ifdef EFL_ELEMENTARY_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif /* ! DLL_EXPORT */
# else
# define EAPI __declspec(dllimport)
# endif /* ! EFL_ECORE_BUILD */
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif /* ! _WIN32 */
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <winsock2.h>
# undef WIN32_LEAN_AND_MEAN
#elif defined (__FreeBSD__) || defined (__OpenBSD__)
# include <sys/select.h>
# include <signal.h>
#elif defined (__ANDROID__)
# include <sys/select.h>
#elif defined (__sun)
# include <sys/siginfo.h>
#else
# include <sys/time.h>
# if !defined (EXOTIC_NO_SIGNAL)
# include <signal.h>
# endif
#endif
#include <sys/types.h>
#define __EFL_UI_IS_REQUIRED
#include <Efl_Core.h>
#include <Efl_Net.h>
#include <Evas.h>
#include <Evas_GL.h>
#include <Eio.h>
#include <Edje.h>
#include <Eldbus.h>
#include <Efreet.h>
#include <Efreet_Mime.h>
#include <Efreet_Trash.h>
#include <Ethumb_Client.h>
#ifdef ELM_ELOCATION
#include <Elocation.h>
#endif
#ifdef ELM_EMAP
#include <EMap.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
extern EAPI double _efl_startup_time;
// EO types. Defined for legacy-only builds as legacy uses typedef of EO types.
#include "efl_ui.eot.h"
# include <efl_ui_focus_object.eo.h>
# include <efl_ui_focus_manager.eo.h>
# include <efl_ui_focus_manager_calc.eo.h>
# include <efl_ui_focus_manager_sub.eo.h>
# include <efl_ui_focus_manager_root_focus.eo.h>
# include <efl_ui_focus_user.eo.h>
# include <efl_ui_textpath.eo.h>
# include <efl_ui_translatable.eo.h>
# include <efl_ui_focus_composition.eo.h>
# include <efl_ui_focus_layer.eo.h>
# include <efl_access.h>
# include <efl_access_text.h>
# include <efl_access_window.h>
# include <efl_access_action.eo.h>
# include <efl_access_component.eo.h>
# include <efl_access_editable_text.eo.h>
# include <efl_access_image.eo.h>
# include <efl_access_selection.eo.h>
# include <efl_access_value.eo.h>
# include <efl_config_global.eo.h>
# include <efl_ui_widget_part.eo.h>
# include <efl_ui_layout_part.eo.h>
# include <efl_ui_layout_part_box.eo.h>
# include <efl_ui_layout_part_content.eo.h>
# include <efl_ui_layout_part_text.eo.h>
# include <efl_ui_layout_part_table.eo.h>
# include <efl_ui_win_part.eo.h>
# include <efl_ui_bg.eo.h>
# include <efl_ui_bg_widget.eo.h>
# include <efl_ui_box.eo.h>
# include <efl_ui_box_flow.eo.h>
# include <efl_ui_box_stack.eo.h>
# include <efl_ui_grid.eo.h>
# include <efl_ui_grid_static.eo.h>
# include <efl_ui_image.eo.h>
# include <efl_ui_win.eo.h>
# include <efl_ui_win_inlined.eo.h>
# include <efl_ui_win_socket.eo.h>
# include <efl_ui_text_interactive.eo.h>
# include <efl_ui_text.eo.h>
# include <efl_ui_text_editable.eo.h>
# include <efl_ui_text_async.eo.h>
# include <efl_ui_clock.h>
# include <efl_ui_image_factory.eo.h>
# include <efl_ui_video.h>
# include <efl_ui_nstate.h>
# include <efl_ui_calendar.h>
# include <efl_ui_button_eo.h>
# include <efl_ui_multibuttonentry.h>
# include <efl_ui_slider_eo.h>
# include <efl_ui_flip_eo.h>
# include <efl_ui_frame_eo.h>
# include <efl_ui_check_eo.h>
# include <efl_ui_image_zoomable_eo.h>
# include <efl_ui_progressbar_eo.h>
# include <efl_ui_radio_eo.h>
# include <efl_ui_panes_eo.h>
/**
* Initialize Elementary
*
* @param[in] argc System's argument count value
* @param[in] argv System's pointer to array of argument strings
* @return The init counter value.
*
* This function initializes Elementary and increments a counter of
* the number of calls to it. It returns the new counter's value.
*
* @warning This call is exported only for use by the @c ELM_MAIN()
* macro. There is no need to use this if you use this macro (which
* is highly advisable). An elm_main() should contain the entry
* point code for your application, having the same prototype as
* elm_init(), and @b not being static (putting the @c EAPI_MAIN symbol
* in front of its type declaration is advisable). The @c
* ELM_MAIN() call should be placed just after it.
*
* Example:
* @dontinclude bg_example_01.c
* @skip static void
* @until ELM_MAIN
*
* See the full @ref bg_example_01_c "example".
*
* @see elm_shutdown().
* @ingroup Elm_General
*/
EAPI int elm_init(int argc, char **argv);
/**
* Shut down Elementary
*
* @return The init counter value.
*
* This should be called at the end of your application, just
* before it ceases to do any more processing. This will clean up
* any permanent resources your application may have allocated via
* Elementary that would otherwise persist.
*
* @see elm_init() for an example
*
* @note elm_shutdown() will iterate main loop until all ecore_evas are freed.
* There is a possibility to call your ecore callbacks(timer, animator, event,
* job, and etc.) in elm_shutdown()
*
* @ingroup Elm_General
*/
EAPI int elm_shutdown(void);
#ifdef __cplusplus
}
#endif
#undef EAPI
#define EAPI
#endif
// We are including efl_general.h again, just in case Efl_Core.h was already included before this
// and the __EFL_*_IS_REQUIRED changed since then.
#include <efl_general.h>