efl/legacy/evas/src/modules/engines/gl_common/evas_gl_image.c

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#include "evas_gl_private.h"
Evas_GL_Image *
evas_gl_common_image_load(Evas_GL_Context *gc, char *file, char *key, Evas_Image_Load_Opts *lo)
{
Evas_GL_Image *im;
RGBA_Image *im_im;
Evas_List *l;
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im_im = evas_common_load_image_from_file(file, key, lo);
if (!im_im) return NULL;
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for (l = gc->images; l; l = l->next)
{
im = l->data;
if (im->im == im_im)
{
evas_common_image_unref(im_im);
gc->images = evas_list_remove_list(gc->images, l);
gc->images = evas_list_prepend(gc->images, im);
im->references++;
return im;
}
}
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im = calloc(1, sizeof(Evas_GL_Image));
if (!im) return NULL;
im->references = 1;
im->im = im_im;
if (!im->im)
{
free(im);
return NULL;
}
im->gc = gc;
im->references = 1;
im->cached = 1;
if (lo) im->load_opts = *lo;
gc->images = evas_list_prepend(gc->images, im);
return im;
}
Evas_GL_Image *
evas_gl_common_image_new_from_data(Evas_GL_Context *gc, int w, int h, int *data)
{
Evas_GL_Image *im;
Evas_List *l;
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for (l = gc->images; l; l = l->next)
{
im = l->data;
if (((void *)(im->im->image->data) == (void *)data) &&
(im->im->image->w == w) &&
(im->im->image->h == h))
{
gc->images = evas_list_remove_list(gc->images, l);
gc->images = evas_list_prepend(gc->images, im);
im->references++;
return im;
}
}
im = calloc(1, sizeof(Evas_GL_Image));
im->references = 1;
im->im = evas_common_image_new();
if (!im->im)
{
free(im);
return NULL;
}
im->im->image = evas_common_image_surface_new(im->im);
if (!im->im->image)
{
evas_common_image_free(im->im);
free(im);
return NULL;
}
im->im->image->w = w;
im->im->image->h = h;
im->im->image->data = data;
im->im->image->no_free = 1;
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im->gc = gc;
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/*
im->cached = 1;
gc->images = evas_list_prepend(gc->images, im);
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*/
return im;
}
Evas_GL_Image *
evas_gl_common_image_new_from_copied_data(Evas_GL_Context *gc, int w, int h, int *data)
{
Evas_GL_Image *im;
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im = calloc(1, sizeof(Evas_GL_Image));
im->references = 1;
im->im = evas_common_image_create(w, h);
if (!im->im)
{
free(im);
return NULL;
}
if (data)
memcpy(im->im->image->data, data, w * h * sizeof(DATA32));
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im->gc = gc;
return im;
}
Evas_GL_Image *
evas_gl_common_image_new(Evas_GL_Context *gc, int w, int h)
{
Evas_GL_Image *im;
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im = calloc(1, sizeof(Evas_GL_Image));
im->references = 1;
im->im = evas_common_image_create(w, h);
if (!im->im)
{
free(im);
return NULL;
}
return im;
}
void
evas_gl_common_image_free(Evas_GL_Image *im)
{
im->references--;
if (im->references > 0) return;
if (im->cached)
im->gc->images = evas_list_remove(im->gc->images, im);
if (im->im) evas_common_image_unref(im->im);
if (im->tex) evas_gl_common_texture_free(im->tex);
free(im);
}
void
evas_gl_common_image_dirty(Evas_GL_Image *im)
{
evas_common_image_dirty(im->im);
im->dirty = 1;
}
void
evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Image *im, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int smooth)
{
int r, g, b, a;
double tx1, ty1, tx2, ty2;
int ow, oh;
if (sw < 1) sw = 1;
if (sh < 1) sh = 1;
if (dc->mul.use)
{
a = (dc->mul.col >> 24) & 0xff;
r = (dc->mul.col >> 16) & 0xff;
g = (dc->mul.col >> 8 ) & 0xff;
b = (dc->mul.col ) & 0xff;
}
else
{
r = g = b = a = 255;
}
evas_common_load_image_data_from_file(im->im);
if ((im->tex) && (im->dirty))
{
evas_gl_common_texture_update(im->tex, im->im, im->tex->smooth);
im->dirty = 0;
}
if (!im->tex)
im->tex = evas_gl_common_texture_new(gc, im->im, smooth);
ow = (dw * im->tex->tw) / sw;
oh = (dh * im->tex->th) / sh;
evas_gl_common_context_texture_set(gc, im->tex, smooth, ow, oh);
if ((!im->tex->have_mipmaps) && (smooth) &&
((im->tex->uw < im->tex->tw) || (im->tex->uh < im->tex->th)) &&
(!gc->ext.sgis_generate_mipmap))
evas_gl_common_texture_mipmaps_build(im->tex, im->im, smooth);
if (im->tex->rectangle)
{
tx1 = sx;
ty1 = sy;
tx2 = sx + sw;
ty2 = sy + sh;
}
else
{
tx1 = (double)(sx ) / (double)(im->tex->w);
ty1 = (double)(sy ) / (double)(im->tex->h);
tx2 = (double)(sx + sw) / (double)(im->tex->w);
ty2 = (double)(sy + sh) / (double)(im->tex->h);
}
evas_gl_common_context_color_set(gc, r, g, b, a);
if ((a < 255) || (im->im->flags & RGBA_IMAGE_HAS_ALPHA))
evas_gl_common_context_blend_set(gc, 1);
else evas_gl_common_context_blend_set(gc, 0);
if (dc->clip.use)
evas_gl_common_context_clip_set(gc, 1,
dc->clip.x, dc->clip.y,
dc->clip.w, dc->clip.h);
else
evas_gl_common_context_clip_set(gc, 0,
0, 0, 0, 0);
evas_gl_common_context_read_buf_set(gc, GL_BACK);
evas_gl_common_context_write_buf_set(gc, GL_BACK);
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glBegin(GL_QUADS);
glTexCoord2d(tx1, ty1); glVertex2i(dx , dy );
glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy );
glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
glEnd();
}