From 01a69df2daebd8ed2d5b087ed6aa9f20c984e676 Mon Sep 17 00:00:00 2001 From: Daniel Juyung Seo Date: Fri, 12 Aug 2011 18:00:29 +0000 Subject: [PATCH] elm test.c: Enhance the document. SVN revision: 62406 --- legacy/elementary/src/bin/test.c | 44 ++++++++++++++++---------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/legacy/elementary/src/bin/test.c b/legacy/elementary/src/bin/test.c index d0fdf7541a..4a72dfd55f 100644 --- a/legacy/elementary/src/bin/test.c +++ b/legacy/elementary/src/bin/test.c @@ -196,54 +196,54 @@ my_win_main(char *autorun, Eina_Bool test_win_only) Eina_List *tests, *l; struct elm_test *t; - /* create an elm window - it returns an evas object. this is a little + /* Create an elm window - It returns an evas object. This is a little * special as the object lives in the canvas that is inside the window * so what is returned is really inside the window, but as you manipulate * the evas object returned - the window will respond. elm_win makes sure * of that so you can blindly treat it like any other evas object * pretty much, just as long as you know it has special significance. - * the first parameter is a "parent" window - eg for a dialog you want to + * The first parameter is a "parent" window - eg for a dialog you want to * have a main window it is related to, here it is NULL meaning there * is no parent. "main" is the name of the window - used by the window * manager for identifying the window uniquely amongst all the windows - * within this application (and all instances of the application). the + * within this application (and all instances of the application). The * type is a basic window (the final parameter) */ win = elm_win_add(NULL, "main", ELM_WIN_BASIC); - /* set the title of the window - this is in the titlebar */ + /* Set the title of the window - This is in the titlebar. */ elm_win_title_set(win, "Elementary Tests"); - /* set a callback on the window when "delete,request" is emitted as - * a callback. when this happens my_win_del() is called and the + /* Set a callback on the window when "delete,request" is emitted as + * a callback. When this happens my_win_del() is called and the * data pointer (first param) is passed the final param here (in this * case it is NULL). This is how you can pass specific things to a - * callback like objects or data layered on top */ + * callback like objects or data layered on top. */ evas_object_smart_callback_add(win, "delete,request", my_win_del, NULL); - /* add a background to our window. this just uses the standard theme set - * background. without a background, you could make a window seem - * transparent with elm_win_alpha_set(win, 1); for example. if you have + /* Add a background to our window. This just uses the standard theme set + * background. Without a background, you could make a window seem + * transparent with elm_win_alpha_set(win, 1); For example. if you have * a compositor running this will make the window able to be * semi-transparent and any space not filled by object/widget pixels will - * be transparent or translucent based on alpha. if you do not have a - * comnpositor running this should fall back to using shaped windows - * (which have a mask). both these features will be slow and rely on + * be transparent or translucent based on alpha. If you do not have a + * compositor running this should fall back to using shaped windows + * (which have a mask). Both these features will be slow and rely on * a lot more resources, so only use it if you need it. */ bg = elm_bg_add(win); - /* set weight to 1.0 x 1.0 == expand in both x and y direction */ + /* Set weight to 1.0 x 1.0 == expand in both x and y direction. */ evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); - /* tell the window that this object is to be resized along with the window. - * also as a result this object will be one of several objects that - * controls the minimum/maximum size of the window */ + /* Tell the window that this object is to be resized along with the window. + * Also as a result this object will be one of several objects that + * controls the minimum/maximum size of the window. */ elm_win_resize_object_add(win, bg); - /* and show the background */ + /* And show the background. */ evas_object_show(bg); - /* add a box layout widget to the window */ + /* Add a box layout widget to the window. */ bx0 = elm_box_add(win); - /* allow base box (bx0) to expand in x and y */ + /* Allow base box (bx0) to expand in x and y. */ evas_object_size_hint_weight_set(bx0, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); - /* tell the window that the box affects window size and also will be - * resized when the window is */ + /* Tell the window that the box affects window size and also will be + * resized when the window is resized. */ elm_win_resize_object_add(win, bx0); evas_object_show(bx0);